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  1. #1
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    The first two I knew about, and have infact fixed. I tried to upload a small patch a while back but it didn't work so I forgot about it. I didn't know about CHA, I'll have a look at that.

  2. #2

    Default Re: BKB Super Mod

    So are there any other units that are missing weapons/shields besides the VA and AUM? My dogs woke me up early this morning and I think I broke my left middle finger slamming the door while walking them so landscaping and cutting down trees isn't gonna happen today. I might just test all your units in all eras to see if they have their correct weapon/shield combo because I've got nothing better to do.

  3. #3
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Thanks mate that would be sweet

  4. #4

    Default Re: BKB Super Mod

    Oh and if the patch is small enough, could you be so kind as to simply e-mail it to me? My e-mail address is bbcrackmonkey at gmail.com

    Or you can upload it. Or, maybe you can even wait for it until BKB 2.1 comes out.

  5. #5

    Default Re: BKB Super Mod

    The following units are empty handed on the battlefield and are missing their weapon/shield sprites and graphics on Super High mode:

    Feudal Men-at-arms
    Feudal Foot Knights
    Chivalric Men-at-arms
    Chivalric Foot Knights
    Chivalric Knights
    Halberdiers
    Almohad Urban Militia
    Byzantine Cavalry
    Knights of Santiago
    Knights Hospitaller
    Tuetonic Knights
    Tuetonic Sargeants
    Knights Templar

    Pretty much all horse archer units did not show their bows or swords but did show them while they were in combat, which is probably on purpose and not a design flaw, except Byzantine Cavalry whose weapons and shields were absent. Keep in mind that I was not able to test every single unit in Super High because many of them are region specific and not available in custom battles.

  6. #6

    Default Re: BKB Super Mod

    Oh yes and also Varangian Guard, which was mentioned earlier.

    Sorry for spamming the crap out of your thread, but I don't see the edit button anywhere on the posts.

  7. #7
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    The horse archers are a design flaw yes. Most of the foot units you posted I already knew about, but those cavalry ones are new to me. They would be the same for each period.

  8. #8
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: BKB Super Mod

    You have to do a lot of enhancing and modifying....

    Hopefully the patch will do it...
    Ja mata, TosaInu. You will forever be remembered.

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