Complete List of Bugs I’ve Found for BKB 2.0

(1) Empty Handed units I found last I already reported:
Feudal Foot Knights
Feudal Men-at-arms
Chivalric Men-at-arms
Halberdiers
Almohad Urban Militia
Chivalric Knights
Byzantine Cavalry
Chivalric Foot Knights
Knights of Santiago
Knights Hospitaller
Tuetonic Knights
Tuetonic Sargeants
Knights Templar

(2) Empty Handed units I found this time around
Gothic Sergeants
Handgunners
Gendarmes
Naptha Throwers

(3) All Horse Archer units do not show a primary or secondary weapon when not using it.

(4) Shields:
Moorish Infantry shields seem too big, especially from the side angle, Danish Noble shields seem too big. Croatian Militia shields are huge enough to be used as rafts for fording the Danube river if need be and they could be used to shield one of those 1500 pound men you see on Jerry Springer from archer fire.

(5) Synagogue:
Jewish Synagogue for Egyptians crashes the game when you right click on it.

(6) Byzantine Cavalry:
Not sure if it's a bug but Byzantine Cavalry are completely worthless as their upkeep is far too high for their stats and their build requirements are far too demanding considering you get much better units of the same type (Cuman Horse Archers) earlier.

(7) Multiple Religions:
In some provinces, the religions can sometimes turn out to be 100% Catholic, 100% Islamic, and 35% Pagan. If you don't believe me I can send you a screen shot but I'd prefer you take my word for it. I think it has something to do with Heretic Churches in those provinces.

Keep on fighting the good fight and making your mod, BKB, you've done a fantastic job so far and I can't wait until you've got all the bugs kinked out

Here's to a finally completed Mod, one that surpassed all the other MTW ones, (or at least the ones I've played) and to future successes with whatever endeavors you choose.