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Thread: BKB Super Mod

  1. #2461

    Default Re: BKB Super Mod

    Quote Originally Posted by bbcrackmonkey
    Ok, after a careful process of elimination, the French infantry unit "Tarfur" causes the game to crash when he's included in a custom battle,
    Maybe that's caused by the unit size. I think a unit of tafurs consists of 200 men by default, and if you play with large or huge unit size, the game will crash, because the engine can't handle units with more than 200 men in it.

  2. #2462
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Yeah CutePuppy you're right about the Tarfurs. I don't play on double unit size so I never noticed it.

  3. #2463
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    New project guys. Unlike Eastern Promise, I SWEAR to you, this one will get off the ground. Expect it by about October. Check out the thread in the Engineers Guild. Just the nearly finished map at the mo, not details or names yet. That's why a patch hasn't been forthcoming. Hope you understand.

  4. #2464
    Member Member william the bastard's Avatar
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    Default Re: BKB Super Mod

    YYeeeppeeeehh !!!!

    The Return Of The King !!!!

    Happy to see you come back to MTW, get no special feelling to RWT.
    I just wonder, what timeline you gonna use? And if an era will interfer wiht Crusader Mod?

    Anyways, Great job.
    Respects.
    Sorry for my French

  5. #2465
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Can't tell you much at the moment but I can tell you it will be medieval not viking period. There will be two periods, the later one set during the hundred years war.

  6. #2466
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: BKB Super Mod

    WHOPEEE!!!!

    Hopefully there are gonna be many new units....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #2467

    Default Re: BKB Super Mod

    Are you at least going to fix up the bugs in the current BKB 2.0 mod before doing the new one?

  8. #2468
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Yeah I'll be setting aside a day to fix everything in the next week.

  9. #2469

    Default Re: BKB Super Mod

    hey im very new to mods,as in this is my first one to download.how do i got everything in it to work properly?
    VAE VICTUS-PaNtOcRaToR
    Quote Originally Posted by Tomi says
    Honour is that which preserves the dignity of the human spirit.
    It’s how you treat people, that makes you an honourable person.
    Not how many battles you win.
    The glory of your victories will soon be forgotten.
    But the kindness and respect you show for others, will not.
    So is there really any honour in Total War games?
    No.
    But there is in some of it’s players…

  10. #2470
    EBII Council Senior Member Kull's Avatar
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    Default Re: BKB Super Mod

    Quote Originally Posted by VAE VICTUS
    hey im very new to mods,as in this is my first one to download.how do i got everything in it to work properly?
    No offense intended VV, but....(going into BKB mode)......


    "Numidia Delenda Est!"

  11. #2471

    Default Re: BKB Super Mod



    Complete List of Bugs I’ve Found for BKB 2.0

    (1) Empty Handed units I found last I already reported:
    Feudal Foot Knights
    Feudal Men-at-arms
    Chivalric Men-at-arms
    Halberdiers
    Almohad Urban Militia
    Chivalric Knights
    Byzantine Cavalry
    Chivalric Foot Knights
    Knights of Santiago
    Knights Hospitaller
    Tuetonic Knights
    Tuetonic Sargeants
    Knights Templar

    (2) Empty Handed units I found this time around
    Gothic Sergeants
    Handgunners
    Gendarmes
    Naptha Throwers

    (3) All Horse Archer units do not show a primary or secondary weapon when not using it.

    (4) Shields:
    Moorish Infantry shields seem too big, especially from the side angle, Danish Noble shields seem too big. Croatian Militia shields are huge enough to be used as rafts for fording the Danube river if need be and they could be used to shield one of those 1500 pound men you see on Jerry Springer from archer fire.

    (5) Synagogue:
    Jewish Synagogue for Egyptians crashes the game when you right click on it.

    (6) Byzantine Cavalry:
    Not sure if it's a bug but Byzantine Cavalry are completely worthless as their upkeep is far too high for their stats and their build requirements are far too demanding considering you get much better units of the same type (Cuman Horse Archers) earlier.

    (7) Multiple Religions:
    In some provinces, the religions can sometimes turn out to be 100% Catholic, 100% Islamic, and 35% Pagan. If you don't believe me I can send you a screen shot but I'd prefer you take my word for it. I think it has something to do with Heretic Churches in those provinces.

    Keep on fighting the good fight and making your mod, BKB, you've done a fantastic job so far and I can't wait until you've got all the bugs kinked out

    Here's to a finally completed Mod, one that surpassed all the other MTW ones, (or at least the ones I've played) and to future successes with whatever endeavors you choose.

  12. #2472
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Patch is done guys. Its 4.5MB, and is an auto-install. I will upload it tomorrow. It fixes most problems, including:

    - Empty handed units
    - Novgorod and Celtic priests portrait errors in Early and High
    - Egyptian Synagogue problem
    - The 'could not translate' message when a Crusade base (Chapter House) is destroyed
    - Ships not coming out in the seas where the ports were
    - Teutonic Knights/Chapter House problem
    - Few more

    Its nothing major. Whatever I didn't fix that people asked its either because I couldn't (the more than 100% religion in some provinces sometimes) or because I didn't deem it necessary, like the shields that BBCrackMonkey listed. The horse archers always had their weapons only when attacking, so that has not been remeded. Short of anything else really significant arising, this is my final goodbye to the Super Mod. Rest assured though, a good deal of it will reappear in my next project, which is all systems go now. Thanks for all the support guys, hope you enjoyed it and continue to do so as much as I have making it.

    BKB

    P.S. Oh I forgot - there will most likely be a tech tree within the next couple of weeks also, so ignore most of that sentimental crap!
    Last edited by The Blind King of Bohemia; 06-27-2005 at 23:44.

  13. #2473
    EBII Council Senior Member Kull's Avatar
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    Default Re: BKB Super Mod

    "Numidia Delenda Est!"

  14. #2474

    Default Re: BKB Super Mod

    Here here BKB, a fine mod your mod is, superior to all others that I have tried. Thankyou for all your hard work and dedication.


  15. #2475
    Member Member Duke Dick's Avatar
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    Default Re: BKB Super Mod

    Quote Originally Posted by bbcrackmonkey
    a fine mod your mod is, superior to all others that I have tried.
    I wouldn't go that far myself, yes its good, but not *that* good.
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  16. #2476
    Member Member Duke Dick's Avatar
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    Default Re: BKB Super Mod

    sorry bkb, that was my mate who posted that for 'a laff' apparently.

    You know how i feel about your mod, so apologies mate.
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  17. #2477
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Here is is, better late than never:

    BKB Super Mod Version 2.1 Patch


  18. #2478
    Bosna Member PittBull260's Avatar
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    Default Re: BKB Super Mod

    Quote Originally Posted by The Blind King of Bohemia
    Here is is, better late than never:

    BKB Super Mod Version 2.1 Patch

    install this right on the 2.0 patch?

  19. #2479
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Yes mate but remember (and this to everyone) it will ruin you current campaigns.

  20. #2480

    Default Re: BKB Super Mod

    Stupid question but i have downloaded BKB mod and i click on open on the document it went through the usual installation thing and eventually said install is complete etc. but whenever i paly MTW its just normal MTW no mod at all. Am i missing something i have forgotton to do?

    Thanks for any help

  21. #2481
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Install it into your Total War folder not the MTW folder.

  22. #2482
    Member Member The Grand Inquisitor's Avatar
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    Default Re: BKB Super Mod

    Have any of the units undergone stat changes between v2 and v2.1?

    [Am I going to have to redo my crib sheets?]

    BTW thanks for the hours of fun you have provided with this mod.
    Deus Vult

  23. #2483
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    A couple, Balkan Warband, Ottoman Sipahi and Vlach Auxilliaries I think. Plus some units have had their building requirements and faction availability altered.

  24. #2484
    Member Member The Grand Inquisitor's Avatar
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    Default Re: BKB Super Mod

    Cheers. Looks like I'll be redoing my spread sheets at the start of the summer holidays.
    Deus Vult

  25. #2485
    Member Member Magister Pediyum's Avatar
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    Default Re: BKB Super Mod

    what do need to build to have some varda swordsmen

  26. #2486
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Varda Swordsmen? I don't believe I made that unit. What faction are you playing as?

  27. #2487
    Member Member Magister Pediyum's Avatar
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    Default Re: BKB Super Mod

    Byzantium super early Vardaratroi or something

  28. #2488
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Oh yeah sorry about that. Damn I didn't make them trainable! Blast. You want me to upload a Super Early startpos that amends that or do you know how to add building requirements to units yourself?

  29. #2489
    Member Member Magister Pediyum's Avatar
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    Default Re: BKB Super Mod

    Could you show me how!!Now bkb is just plain great no more errrossss no more crtd sea patches work great just one hell of a job BKB
    Thank you for makeing one old game young again.


  30. #2490
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: BKB Super Mod

    BKB,

    from where the hell have you got the info for the 180 new units?!

    Osprey books?!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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