hi barocca,
I've looked through the beta 5 stats. The combat stats appear to be based on WE/MI v103, and the unit speeds based on WE/MI v1.01. I think this is good because the slower speeds of v103 would make fatigue more of a problem and it affected the tactics. The no-dachi is definitely incorrect.
name walk/run/charge (STWmod, WE/MI v1.01)
kensai 10/16/16, 10/16/16
ninja 8/18/18, 8/18/18
no-dachi 8/18/18, 7/12/12
monks 7/12/12, 7/12/12
yari ashi 7/12/12, 7/12/12
yari sam 6/10/10, 6/10/10
sam archer 6/10/10, 6/10/10
naginata 4/8/8, 4/8/8
teppo units 7/12/12, 7/12/12
hatamoto 8/22/26, none
heavy cav 8/20/22, 8/20/20
naginata cav 8/18/20, 8/16/20
yari cav 10/24/26, 10/24/24
cav archer 8/24/26, 8/20/20
Just looking at those cav speeds you can see that the yari cav can no longer catch the cav archer. Looks like a mistake on the cav archer. It should be 8/20/22. Also, the naginata cav is slower than the more heavily armored heavy cav. Although this is how it was in WE/MI v1.01, it doesn't seem right. I would consider making heavy cav 8/18/20 and naginata cav 8/20/22.
If you want the cav archer to be faster than the naginata cav then you could make the cav archer 8/22/24, and possibly bump up yari cav to 10/26/28. While you could leave yari cav at 10/24/26, a running speed difference of 2 won't really allow the yari cav to catch the cav archer within a reasonable distance if that's what you want.
Off hand, I would say the hatamoto should have better morale than 4, but I'm not sure about that.
One other thing I noticed in the costs is that monk is priced at 1000, but they cost 550 in v103 and 2x550 = 1100. The monk is getting armor 1 in the STWmod since that's the lowest number that can be used, but they had armor 0 in WE/MI v103, so the monk is better vs arrows now.
Cav charge has been reduced in the STWmod, but some tests I ran with Orda online and custom offline of heavy cav vs monks indicate that charge kills are about the same between STWmod and WE/MI v103 and the heavy cav is about as effective in beating the monks in both mods. This could be the combat engine differences showing themselves. While heavy cav was as effective vs monks in the STWmod as it was in WE/MI v103, the naginata cav seems to have lost something. I don't know why.
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