nothing wrong, that is part of the design,Originally Posted by [b
the current beta is of the advanced campaign, thats why you have new units and new clans, the basic campaign will have the old tech tree,
in medieval you can only train basic units at basic structures, the same rules apply to the Beta advanced campaign, you need to upgrade structures before you can train Samurai, but any nickle and dime Daimyo can train peasants.
the Teppo don't become available till 1543, but you can build your factories and your workers can begin experimenting earlier.Originally Posted by [b
Portugese Teppo are Arquebusiers - they were absolutely lousy in shogun too - the benefit of using cheap teppo was the morale penalties they inflicted - getting shot at AND firearms penaltiesOriginally Posted by [b
In Online games i often used valour zero Arquies right behind the line of battle for moral effects
(bolster my troops with the "support and intercept" bonuses' and inflict the double penalties of "under fire" and "firearms" on the enemy)
there we go - one of my online tactics given away for free
Japanese Teppos are Musketeers,
now if you want gun battles then Napoleonic Total War is for you,
if you want Tactical combat the STW mod will give it to you,
We are using the projectiles file for medieval without alteration, guns are never as powerfull as they were in Warlords, and in my humble opinion the medieval gun stat is closer to the historical truth.
Another benefit is you dont need two copies of medieval to play the stw mod, it is an expansion, the ONLY NUISANCE is the ports,
i have no choice but to overwrite the medieval port strategic piece, so ports in medieval games will use the shogun strategy piece, which will lead to some odd results because the two pieces use different angles for display,
i MAY rewrite the Shogun port bif to use the same angles, but that is a very low priority.
B.
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