Battlefield ninja, sword-saints? Anyone else think STW is going a bit Warhammer. Don't get me wrong, I quite like the Games Workshop tabletop games and some of the computer versions, but I like STW even more. And why? Because it has no gimmicky units (although the monks are a border line case). Strange and extreme units are fine in a fantasy or sci-fi game but I question their place in a more historical war game.
Of course I may be jumping the gun a bit. These features may be incoporated smoothly into the games, but they do concern me a little.
In fact I would like to see the Total War engine applied to a fantasy game like Warhammer. STW combat is what Shadow Of The Horned Rat wanted to be. But the whole point is that it would be a fantasy game with fantasy units, not a historical game with fantasy units.
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"Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"
[This message has been edited by Slyspy (edited 12-21-2000).]
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