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  1. #1

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    I thought that I'd have a go plaing the french on High/normal.

    the problem that I'm facing is that the swiss want burgandy. I keep getting hit by attacks of swiss armoured pikemen, with +2 armour upgrades.

    The first attack I defeated with losses of 2.5 times the number of pikemen that I killed, the second I won but cost me 689 men, compared to around 250 dead pikes, and the 3rd I lost - the pikes formed into a line and charged - within seconds my entire army was legging it ...

    Also, I managed to cut off the swiss king (armoured pikeman). For over 15 minutes he held off my general's unit of chiv. MAA ,(he killed around 10) 100 peasants (he killed 32 of them) and a depleted unit of Royal knights (he killed 1)

    When almost all the other troops were dead he ran away, but managed to outpace my cav. Even withdrawing the knights, forming them into a wedge and repeatedly charging made no difference.

    How do I kill the SOB?

    Tactics tried so far:

    halbs in the centre, CMAA and archers to flank
    C. sgts in centre, loads of archers and royal knights to flank/charge rear
    pav arbs on flanks, longbows in centre with CMAA
    Oops! I wondered what that button does!

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Yes these guys are tough. When I face them I try to have at least 2 mounted crossbowmen (hire them if you're French) and a couple of arbs. Use your MC to distract a few pikes and shoot them. You will need a good defensive position for the rest and shoot one unit at a time, they won't run unless depleted. Then hold your line with a good defensive unit, preferably with large numbers and then repeatedly rearcharge them with cav. Start on the flank and gradually work towards the center.

    Good luck,
    Duke John

  3. #3
    Tree Killer Senior Member Beirut's Avatar
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    Longbows

    Lots of 'em

    Unto each good man a good dog

  4. #4

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    Foot Knights. It was solving the SAP problem that alerted me to their effectiveness. Footknights and Arbs (non pav arbs) and you're sorted.
    "We are not the Duke of Sung." - Mao Zedong

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    Amir of the office desk Member Cebei's Avatar
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    Organ guns by the way I wish we had something called mounted organ gunners
    When the game ends, peon and king go into the same box.

  6. #6
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    High valour Serpentines

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    Member Member Bezalel's Avatar
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    Skirmish, skirmish, skirmish. It's the trick to beating the computer any time. It is simply incapable of skirmishing. Draw out unit surround them w/ everything then watch them run away. Draw out units and give them lots and lots of arrows (They are free kills, and the computer sucks at skirmishing).

  8. #8
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Uauuuuu Simultaneous posts

  9. #9
    Senior Member Senior Member MonkeyMan's Avatar
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    I'd go for either a fast moving missile unit or Foot Knights. They can be buggers to kill off but I tend to have a few units of either knights i can dismount or modded in foot knights in most armies so they don't last all that long in my games

  10. #10
    Chief Sniffer Senior Member ichi's Avatar
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    Cavalry archers - as the French you get Turcopoles - they do OK, and foot archers - for killing armoured troops I have found that you want a few xbows or arbs without the pavise (the pav is great for archer duels, but to skirmish is too slow).

    Kept your distance, don't try to roll over them. They are like the Byz in this respect. Do as Bez suggests and hit a unit of SAP then pull your unit back. When the SAPs pursue they lose their rank formation bonuses and then you hit em in the flanks with your CMAA and in the rear with a heavy cav.

    When they collapse and rout dont chase, stop reorganize, and pick the next unit you wish to isolate.

    If you are on attack keep your foot soldiers back until your cav archers have done thier work. On defense meet the SAPs in the middle of the field - don't wait on the back edge until they are on you or you won't have run to maneuver.

    ichi



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  11. #11
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Hi,

    I had the same prob playing with the Danes,and i discovered thed the woodsmen do loads of damage to those guys.Theyre dirt cheap,and you have loads of them.I upgraded their armor and attack just for the pikemen....I didnt used MAA in the whole campaign (except when i bribed them )

    Another option is charge them from the rear with gendarmes or Gothic Foot knights, but get at least 2 of each for each unit of SAP you want to chop...

    Good luck
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  12. #12
    Robot Unicorn Member Kekvit Irae's Avatar
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    Attacking SAPs with horsemen is suicide. My suggestion is to flank them with heavy hitting infantry like Militia, or something else with armor piercing weapons, until the pikemen's morale drops and they break. Longbows dont hurt either, if you are English.

  13. #13
    Member Member Bezalel's Avatar
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    Usually, after a bit of fighting outnumbered, a unit will run away when charged by cav on an open flank.

  14. #14
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Spit on them With so much armour as they have, soon that will rust and they'll be an easy prey...

  15. #15
    Conspicuously Inconspicuous Member makkyo's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]Skirmish, skirmish, skirmish
    Can't stress this point more Take advantage of how slow the Pikemen are and make them run to you with their heavy armor... and running.... and running... soon they are exausted and will rout soon.
    "And one should bear in mind that there is nothing more difficult to execute, nor more dubious of success, nor more dangerous to administer than to introduce a new order to things; for he who introduces it has all those who profit from the old order as his enemies; and he has only lukewarm allies in all those who might profit from the new. This lukewarmness partly stems from fear of their adversaries, who have the law on their side, and partly from the skepticism of men, who do not truly believe in new things unless they have personal experience in them."
    ~ Niccolo Machiavelli

  16. #16
    Member Member Nowake's Avatar
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    As the others said, the arbs are the ones you need. Try placing them on a hill, at different altitudes, one unit behind the other. Anyone foolish enough (the AI ) to charge head on will be massacred.


  17. #17
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    You can use arbs and still hit them in the rear with Foot knights...

    Ive been trying a couple of custom battles yesterday, and the jinetes are the best imaginable counter for the SAPs.Theyre fast,affordable,ranged,and armor piercing...can you possibly wish something more?
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  18. #18

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    ...cheap region advantave footsoldiears for attack, must be coupled by archer fire, or what i preferr, cavalry flank attack...then they will be crushed outright,
    MUST FLANK
    pillage, plunder, burn...

  19. #19
    Member Member phyrrus's Avatar
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    SAP in high era. Hmmm..I use arbs with high star general to increase the morale and power shot. If u have skirmisher than use Javelin. bring some along. (It has potential to kill their commander.thats what i did before but i doubt they will rout)if they came closer i use arb to engage and the other arbs to flank them and shoot them. (if u think mix army a bothersome then try arb and a unit with high star general)

  20. #20
    Resident Spammer Member son of spam's Avatar
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    The best way to kill SAP is to frontally charge them with spears in hold formation and position.

    Then flank the SAP with everything you've got. Your spears will hold their SAP for quite a while.

    Fight fire with fire I say.

  21. #21
    Resident Spammer Member son of spam's Avatar
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    Wink

    Actually the best way to kill SAP is to frontally charge them with your general in wedge formation. Try it, it's fun

  22. #22
    Senior Member Senior Member katank's Avatar
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    massed mtd. xbows and arbs will demolish them. I would not use any other foot soldiers.
    javs are good too but need a unit to pin the SAPs for best results and can cause some heavy casualties.
    I think the only foot troops capable of beating SAPs in melee is JHI.

  23. #23

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    As said earlier: skirmish skirmish skirmish

    Breaking up the enemy always helps, and against SAP its crucial. Spears will hold SAP but you have to get something on the flank or rear to destroy them.

    Arbs are very useful. Inflict nice casualties before the unit is engaged (a concentrated mass of armoured units) give the unit a morale penalty during melee and draw units out to be butchered.

    If you can entice them to attack into the woods so much the better :) Losing the rank bonus really hurts the effectiveness of pike formations.
    Ja-mata TosaInu

  24. #24
    Member Member katar's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]how to kill swiss armoured pikemen?
    BOILING HOT CHEESE FONDU

    sorry everyone, i`ve been trying my best not to say that for a couple of days, but i just couldn`t resist this one anymore.
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!

  25. #25
    Member Member Nowake's Avatar
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    If that does it for you m8, then go ahead


  26. #26
    Member Member katar's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]If that does it for you m8, then go ahead
    there`s nothing worse than itch you can`t scratch
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam!

  27. #27

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    Since I started this off, I have tried different options. Arbs are a good bet, but the thing that's most fun is my army of 5 demi culverins. I have been romping thru europe with them - they're great They have enough range that I can use them for attacking as well as defending.

    My best battle was when I invaded Switzerland. The SAPs retreated all the way to the top of the mountain opposite - a clear field of fire I then spent an age shooting at them whilst they scurried around like ants (ha ha Ha Ha HA), which covered the approach of my Chiv knights to the top of the hill - and then they charged down, driving the swiss onto my Chiv MAA - 541 dead, 300+ captured for a loss of 61 troops

    The other thing that I have found is that you can put the cannon as far forward as poss. shoot up the baddies and then withdraw them - they get valour and leg it before getting killed The AI doesn't tend to attack unattended cannon, so when the first wave is repulsed, the gunners can return and shoot up the second wave.

    I've just fought off 5400 turks using this technique - it took an absolute age, but setting up almost on my side of the map meant that I could use all my heavily armoured N. European troops without exhausting them too much.

    Sorry for the length of this post, and thanks for all the advice
    Oops! I wondered what that button does!

  28. #28
    Conspicuously Inconspicuous Member makkyo's Avatar
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    no problem
    "And one should bear in mind that there is nothing more difficult to execute, nor more dubious of success, nor more dangerous to administer than to introduce a new order to things; for he who introduces it has all those who profit from the old order as his enemies; and he has only lukewarm allies in all those who might profit from the new. This lukewarmness partly stems from fear of their adversaries, who have the law on their side, and partly from the skepticism of men, who do not truly believe in new things unless they have personal experience in them."
    ~ Niccolo Machiavelli

  29. #29
    Member Member Puffs's Avatar
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    How to deal with SAP's?

    2 words.
    Viking Huscarles
    "Good, Bad, I'm the one with the gun..."

  30. #30
    Member Member Gore's Avatar
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    Your problem is super last stand Swiss King :)



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