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Thread: MedMOD 4.0

  1. #181
    Ambiguous Member Byzantine Prince's Avatar
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    Default Re: MedMOD 4.0

    Umm where can I get this mod? Can someone post a link?

  2. #182
    boy of DESTINY Senior Member Big_John's Avatar
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    now i'm here, and history is vindicated.

  3. #183
    Master of Puppets Member hellenes's Avatar
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    Default Re: MedMOD 4.0

    How is the mod going?
    Has it been dropped?
    I hope not...

    Hellenes
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    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  4. #184
    Member Member Belisarivs's Avatar
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    Default Re: MedMOD 4.0

    I think, that this mod is dead . I loved it, but everything has end. Unfortunatelly, whole Medieval community is somehow disappearing.

  5. #185
    Crusading historian Member cegorach's Avatar
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    Default Re: MedMOD 4.0

    . Unfortunatelly, whole Medieval community is somehow disappearing. [/QUOTE]

    Not everybody

  6. #186
    Fidei Defensor Member metatron's Avatar
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    Default Re: MedMOD 4.0

    It would be a shame not to finish it. So many have contributed, at least write the last chapter.
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  7. #187
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Default Current MedMOD 4.0 status

    Hi, everyone. I had no idea it had been so long since I had posted here.
    Right now, I am enjoying Rome, and advising the EB team as they prepare for their beta release. I just went back and looked at my to-do list for version four, and there is still quite a lot to do; more than I remembered. The tasks are scattered around everywhere, too, and vary from implementing finished graphics to adding additional text code and settings, to debugging.
    I have spent several hundred hours on v4, in addition to all the work everyone else contributed, so I still plan on finishing it one day, I just don't know when that will be. These things have a habit of working out in the long run, however.
    Wes Whitaker's Total Modification site:

  8. #188
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: MedMOD 4.0

    !!!

    well, i'm just immensly glad you're still working on this mod. imo, this is how the game should have been fromt he beginning. to this day i still play medmod-mtw more than any other game i have. hooray!
    now i'm here, and history is vindicated.

  9. #189
    lurker Member JR-'s Avatar
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    Default Re: MedMOD 4.0

    cheers Wes.

  10. #190
    Member Member Cid's Avatar
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    Default Re: MedMOD 4.0

    Well,

    In anticipation of 4.0 being finished "one day" I just reinstalled 3.14 and I'm getting a "Unknown faction specified-column 20, row 8- Egyptian" message when I try to run it...hmm..

    Think I did everything right-i.e. fresh install, VI patched to 2.01, used the installer default, etc. Any ideas??

    Anyway, welcome back Wes! I see you've been giving that buggy Rome thing the once over too. If they don't make use of your expertise they should be thrown to the underfed lions.

  11. #191
    Member Member Belisarivs's Avatar
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    Default Re: MedMOD 4.0

    Hi wes.
    I enjoyed your mod greatly. I hope that 4 will be finished soon.
    I made installer of your mod (with uninstaller which restores original Medieval).

    I've also made addon which replaces Polish with Bohemians.

    I have some ideas about Byzantines and Egyptians.

    I disabled Kataphraktoi as Royal unit (and replaced them with Paramonai and Varangians). Because after Mantzinkert Byzantines didn't train them anymore AFAIK.
    However, I gave them chance to train them, but only in Anatolia, Rum and Lesser Armenia. I improved them (they are recognised to be best medieval soldiers) and increased their cost and they take 3 years to train.

    In Constantinople should be only Varangians and Paramonai (and some weaker units) trainable, because Constantinoples were ignorant to warfare.

    I also made Anatolia and Nicea Rebells, because Turks didn't took these provinces immediatelly after Mantzinkert.

    Egyptians should have some provinces (especially Antioch) rebellious, because arabs didn't have strong government in this region.

  12. #192

    Default Re: MedMOD 4.0

    Well hopefully if finished the mod DOESN'T follow Belisarivs's idea in getting rid of Poland to make way for a HRE vassal(Bohemia)!By all means have the Czechs in as well, as certainly had they made different historical decisions they may have maintained independence.

  13. #193
    Crusading historian Member cegorach's Avatar
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    Default Re: MedMOD 4.0

    Quote Originally Posted by CommieRat
    Well hopefully if finished the mod DOESN'T follow Belisarivs's idea in getting rid of Poland to make way for a HRE vassal(Bohemia)!By all means have the Czechs in as well, as certainly had they made different historical decisions they may have maintained independence.

    It is not idea - he simply modified it for his personal use, but I believe the Czechs should be added in new release along with other new factions

  14. #194

    Default Re: MedMOD 4.0

    I can't believe what I'm hearing from you guys. The Czechoslovakians WERE Bohemians. The Czechs lived in Bohemia and the Slovakians lived in Moravia. Get your history right before altering your game.

    http://en.wikipedia.org/wiki/Bohemia

    And the Poles had way more influence on the Medeival World than the Bohemians did, so you should instead take out some minor faction.

  15. #195
    Member Member Belisarivs's Avatar
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    Default Re: MedMOD 4.0

    Quote Originally Posted by bbcrackmonkey
    I can't believe what I'm hearing from you guys. The Czechoslovakians WERE Bohemians. The Czechs lived in Bohemia and the Slovakians lived in Moravia. Get your history right before altering your game.

    http://en.wikipedia.org/wiki/Bohemia

    And the Poles had way more influence on the Medeival World than the Bohemians did, so you should instead take out some minor faction.
    Well, I live in Czech Republic, exactly in Moravia, but I'm not Slovak, and I'm not even of foreign origin AFAIK. I'm Moravian , as is rather usual in Moravia .

    And Czechoslovakia was land of Bohemia, Moravia, Silesia and Slovakia. Czech Republic is just Bohemia, Moravia and Silesia.

    In MTW is limit 256 of unit types, which is almost reached in MedMod, so I had to remove some nation. I replaced Polish mainly from these reasons:

    Their unit style is close to Bohemian.

    They weren't weakest faction, but those weaker (or rather less important) factions use same tech tree as other factions which should be kept in game. For example, I would remove Aragonese, but it wouldn't solve anything unless Spanish are removed, too. You certainly realize, that this would be insane as much as removal of British or French.

    Polish main colour is also red and that would be confusing (until Bohemians get some other odd colour) but this isn't such terrible. I could live with Bohemians having same colour scheme as in BKB supermod.

    I don't hate Polish, I have nothing against them. In fact I like them, I admired film "With Fire and Sword" and also books of Henryk Sienkiewicz (hopelessly I wrote it correctly) .....

    If you suggest other faction to replace with Bohemians I'll be pleased and return Polish to my addon.
    Last edited by Belisarivs; 06-27-2005 at 15:12.

  16. #196
    Experimental Archaeologist Member Russ Mitchell's Avatar
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    Default Re: MedMOD 4.0

    Belisarivs, I don't know the answer there. Properly speaking, XL has it right: East-Central Europe is defined loosely by HRE+Bohemia vs. Poland + Hungary. (Yes, there are LOTS of exceptions, but the point is that if HRE invaded, one ally cut the support from the other.

    You're right, of course, about the Slovaks: they were living inside Hungary at the time. I really need to take a peek at the text files, it's been a while. The problem is, EVERYBODY's right, from their regional standpoints... I want a highly-developed Central Europe and Balkans, other folks want a highly-developed Iberia, others Northern Europe... but certainly for LATE, it'd sure be nice to have Taborites, don'tcha think?
    Last edited by Russ Mitchell; 06-27-2005 at 16:28.
    Ngata tsukelan mokwisipiak!

  17. #197
    Member Member Belisarivs's Avatar
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    Default Re: MedMOD 4.0

    Quote Originally Posted by Russ Mitchell
    Belisarivs, I don't know the answer there. Properly speaking, XL has it right: East-Central Europe is defined loosely by HRE+Bohemia vs. Poland + Hungary. (Yes, there are LOTS of exceptions, but the point is that if HRE invaded, one ally cut the support from the other.

    You're right, of course, about the Slovaks: they were living inside Hungary at the time. I really need to take a peek at the text files, it's been a while. The problem is, EVERYBODY's right, from their regional standpoints... I want a highly-developed Central Europe and Balkans, other folks want a highly-developed Iberia, others Northern Europe... but certainly for LATE, it'd sure be nice to have Taborites, don'tcha think?
    I agree about Hussites.
    But I have to say, that definiton: HRE+Bohemia vs. Poland + Hungary is far to be true.

    I have to say, that Germans aren't beloved nation in our country. And it isn't only because WWII. In Middle Ages they were usually (but not still) our biggest enemy. We had to fight all of our neighbours (and very successfully, despite fact that our armies were usually outnumbered).
    Last edited by Belisarivs; 06-28-2005 at 12:53.

  18. #198
    Crusading historian Member cegorach's Avatar
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    Default Re: MedMOD 4.0

    The problem will be solved. I am sure that new factions will be added although removing some units should be considered to recreate them correctly.

  19. #199
    Member Member Belisarivs's Avatar
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    Default Re: MedMOD 4.0

    Quote Originally Posted by cegorach1
    The problem will be solved. I am sure that new factions will be added although removing some units should be considered to recreate them correctly.
    Well, I hope so. But this thread seems dead. Olmost no one posts here for quite a time.

  20. #200
    Member Member Belisarivs's Avatar
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    Default Re: MedMOD 4.0

    Quote Originally Posted by bbcrackmonkey
    And the Poles had way more influence on the Medeival World than the Bohemians did, so you should instead take out some minor faction.
    I cannot agree with this.
    Polish AFAIK were in Bohemians shadow at east for first half of the Middle Ages and Bohemian Kings ruled in Poland for some periods of time. Bohemian kings were also campaigning in Poland. Bohemian King also repulsed Mongol Hordes afther they slaughtered Polish and Teutonic Knights. Bohemians were the reason why Mongols didn't pass deeper to the Europe.
    Under the reign of king Karel IV (son of John of Luxenbourg AKA John the Blind or Blind King of Bohemia) Prague become true mother of cities with first University in Central Europe.
    BTW Karel IV (before he became king) on his campaign in Northern Italy built castle which has his name: Monte Carlo.

    But in fact after his death only weak rulers followed and as Poland become more unified, roles of both nations altered. Also Hussite Wars didn't help economy.

  21. #201
    Crusading historian Member cegorach's Avatar
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    Default Re: MedMOD 4.0

    [QUOTE=Belisarivs]I cannot agree with this.
    Polish AFAIK were in Bohemians shadow at east for first half of the Middle Ages and Bohemian Kings ruled in Poland for some periods of time. Bohemian kings were also campaigning in Poland. Bohemian King also repulsed Mongol Hordes afther they slaughtered Polish and Teutonic Knights. Bohemians were the reason why Mongols didn't pass deeper to the Europe.


    Honestly I can't agree. Of course Bohemia was important state - in fact I am still suprised why it wasn't an independent faction like Swiss in the vanilla MTW or in VI, but still I wouldn't claim it overshadowed Poland for more than 50 years and in fact I can argue that Bohemia didn't repulse the Mongols, although I have great respect to its army in Medieval times especially - despite the popular image of Czech 'Swejk' army in Poland.
    You could say that when the Poles were like Spanish, Czechs were like Dutch - although there were only few wars between Poland and Bohemia/Czech Republic/Czechoslovakia. And I am glad it was not so bad between us.

    BTW Belisarivs - I found out there were national Czech units in the 30 years war - Czech Dragoons fighting even in Gustavus Adolphus army - I will add them to PMTW roster instead of the Bohemian musketeers from 1.0 release.
    Could you tell me their name in Czech ( Dragoon - plural, singular) ?

    Regards Cegorach

  22. #202
    Experimental Archaeologist Member Russ Mitchell's Avatar
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    Default Re: MedMOD 4.0

    Yes, Belisarivs, I understand very well, but there's also a significant quotient of "when" involved. When the Bohemian King was given the honor fo being Imperial Cupbearer? The fact is that Bohemia often *did* act in concert with the HRE prior to becoming one of the HRE's electorates -- however unwillingly on the part of the lower nobility, as the pretenders to the throne used one power or another to help back their claims.
    Ngata tsukelan mokwisipiak!

  23. #203
    Member Member Belisarivs's Avatar
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    Default Re: MedMOD 4.0

    Quote Originally Posted by cegorach1
    Quote Originally Posted by Belisarivs
    I cannot agree with this.
    Polish AFAIK were in Bohemians shadow at least for first half of the Middle Ages and Bohemian Kings ruled in Poland for some periods of time. Bohemian kings were also campaigning in Poland. Bohemian King also repulsed Mongol Hordes afther they slaughtered Polish and Teutonic Knights. Bohemians were the reason why Mongols didn't pass deeper to the Europe.
    Honestly I can't agree. Of course Bohemia was important state - in fact I am still surprised why it wasn't an independent faction like Swiss in the vanilla MTW or in VI, but still I wouldn't claim it overshadowed Poland for more than 50 years and in fact I can argue that Bohemia didn't repulse the Mongols, although I have great respect to its army in Medieval times especially - despite the popular image of Czech 'Swejk' army in Poland.
    In my source of informations was written, that Vaclav II after battle of Legno garrisoned passages to Bohemia, but alerted by message that mongols captured Meissen, he marched with his army to meet Mongols there. this allowed Mongols to pass through Moravia and devastate it. After this, Vaclav Ii took his army and allies to Austria and when frozen Danube allowed to be passed, he defeated them. After death of Batu Mongols withdrew.
    I don't know how much of this text is true, perhaps Vaclav II didn't battle with Mongols near Danube, but certainly didn't allow them to pass deeper to the Europe through our lands (this is from more sources).

    And BTW I think, that Bohemian kings ruled Poland more often than Polish ruled Bohemian.

    Swejk wasn't example of Czech army. It was man serving in Austro-Hungarian army in WWI, who pretended he is harmless fool by doing his orders exactly as they were given. In that era Czechs weren't very glad that they have to fight for somebody they hate. This led to desertions to especially Russian army where they formed Czech Legion of elite assault troops and dignified themselves in battles on Russian side and after Great September Revolution (which happened in October ) they decided to fight through whole Siberia (which was marked as most magnificent action of WWI in news of these days, as conquest of Trans Siberian Railway slowed down return of captured German and Austrian soldiers to reinforce west front) to return home. From these days dates saying: "Rather fight devil than Czech".
    Quote Originally Posted by cegorach1
    You could say that when the Poles were like Spanish, Czechs were like Dutch - although there were only few wars between Poland and Bohemia/Czech Republic/Czechoslovakia. And I am glad it was not so bad between us.
    I must agree. I'm glad too. During Hussite Wars Polish didn't choose to attack fellow Bohemians while others did (they were defeated, but this doesn't matter).
    Quote Originally Posted by cegorach1
    BTW Belisarivs - I found out there were national Czech units in the 30 years war - Czech Dragoons fighting even in Gustavus Adolphus army - I will add them to PMTW roster instead of the Bohemian musketeers from 1.0 release.
    Could you tell me their name in Czech ( Dragoon - plural, singular) ?

    Regards Cegorach
    Dragoun - singular
    Dragouni - plural

    When do you plan to finish your mod?

  24. #204
    Crusading historian Member cegorach's Avatar
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    Default Re: MedMOD 4.0

    First edition for MTW was released in March or April ( release PMTW 1.0 - there were several earlier). At this moment we are preparing 2nd release and of course working with OiM team on PMTW2 ( RTW), but the second mod is much more complicated, you know...

    And I really know about the Czech Legion, but you know the popular images. For example in one of the latest novels of popular polish writer Sapkowski 'God's Warriors' there is much about the Hussite Wars and in one of its rewievs it was written that 'Polish reader has real difficulties in trying to imagine a professional, powerful Czech army crushing lousy German forces at the same time when Poland experiences peace and prosperity'.
    Sorry, but popular images are rarely completely justified.

    Poles for example are often disgusted with all this 'polish uhlans charging tanks' stuff - still usual in western historical books


    Thanks for the translation !

    Regards Cegorach

  25. #205
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: MedMOD 4.0

    Is there a glitch in MedMod IV v4? 3.14 works just fine for me, but whenever I try to download and install v4 I can't get it to work. Usually I get a missing faction name error. Several times I've tried a clean install of M:TW VI and then patching it to VI 2.01, then installing the v4 graphics and text.

    Any ideas?
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  26. #206
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: MedMOD 4.0

    Ah. Nevermind. I just saw the posts by Wes in the other topic. He's still working on it.
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  27. #207
    Evil Ruler Member sprucemoose's Avatar
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    Default Re: MedMOD 4.0

    version 4 is out but only a beta i think,head over to wes's site
    To the Sprucemoose Smithers "but sir",click,"I said get in!"

  28. #208
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: MedMOD 4.0

    I'm getting a fatal error when I try to start playing with MedMod IV v4 (beta up on Wes's site as of today). I did a complete uninstall and fresh install of M:TW and then VI and the VI 2.01 patch before installing the beta of MedMod IV v4.

    While the game is loading it stops and I get an error window with the following:

    Column_building_faction_association
    Unknown faction specified: column 20, row 9
    FN_SCOTTISH



    Any ideas? Should I not be patching VI to 2.01 perhaps, before installing the new MedMod beta?
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  29. #209
    "'elp! I'm bein' repressed!" Senior Member Aenlic's Avatar
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    Default Re: MedMOD 4.0

    Bah, nevermind again. Silly me, I have too many versions of M:TW and I installed MMIV v4 over MMIV v3 rather than the nice new clean install I had waiting for it.
    "Dee dee dee!" - Annoymous (the "differently challenged" and much funnier twin of Anonymous)

  30. #210
    Evil Ruler Member sprucemoose's Avatar
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    Default Re: MedMOD 4.0

    same here,i installed over an old version and got a fatal error,i did a fresh install mtw then vi and the med mod 4 but i still get a CTD when ever i click on the first turn??????

    do i need to put anyother patches on first

    To the Sprucemoose Smithers "but sir",click,"I said get in!"

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