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Thread: Medieval: Total War XL

  1. #391
    Forum Administrator Forum Administrator Admin's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Peregrine_Tergiversate
    thank you.

    got it down, got it installed, started playing, loving it.
    Great, how fast did it download now?

  2. #392
    is not a senior Member Meneldil's Avatar
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    Default Re : Medieval: Total War XL

    About 20kb/sec for me (I have ADSL 512k)

  3. #393
    lurker Member JR-'s Avatar
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    Default Re: Medieval: Total War XL

    same for me, about 20k/sec instead of 5k/sec on 512k broadband.

    cheers.

    PeegeeTips

  4. #394
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval: Total War XL

    One question VH - how do I edit a starting kings stats? Where do I go to?
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  5. #395
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Armchair Athlete
    One question VH - how do I edit a starting kings stats? Where do I go to?
    You will need to go here:

    \campmap\names\MTW_XL_HEROES.....TXT

    If you are changing the stats of the HRE king, then the reson why he has high stats is to make the HRE more stable.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  6. #396

    Default Re: Medieval: Total War XL

    @VH
    Hey lad could you do me a favor? Would you be so kind to let me know when Tosa gets your new mods uploaded on 3Ddownloads. Thats all! Bye! Bye!!!

  7. #397
    Member Member jbguev's Avatar
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    Default Re: Medieval: Total War XL

    ahoy VH!

    Great mod. Would it be possible to point me toward any form of documentation? I started an early XL campaign as the Turks and noticed a couple of things: I cannot build peasants. The valour bonuses for units have shifted provinces or have been totally removed. I am sure there are other things I will discover that I would love to look up, but that is all I can think of for now. If no documentation exists, that's fine, too.

    Thanks for all of your hard work.

    jbguev

  8. #398
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by VikingHorde
    You will need to go here:

    \campmap\names\MTW_XL_HEROES.....TXT

    If you are changing the stats of the HRE king, then the reson why he has high stats is to make the HRE more stable.

    Thanks for that, yeah I noticed that the HR emporer has better stats, I think that is actually a good move, in some campaigns the HRE actually survives! One I am playing as the English (early) the HRE has taken over Venetian lands, Genoan lands apart from the islands and is in a war with the papacy, very fitting! I more just want to fiddle around with king stats just for the sake of it, something to do I guess, see how different a campaing is if I give someone a 9 star starting king!
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  9. #399
    Barbarian of the north Member Magraev's Avatar
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    Red face Re: Medieval: Total War XL

    Argh my download contained illegal data in the maptex.tga-file (or something like that). Bit of a bummer after waiting 7 hours for it to download

    Still I can see that others can play, so I guess something went wrong in the download.

    Since i got 37% into the install before the error I guess most of the file is ok. Is there some way to avoid downloading the whole 140 mb again? If not I guess I'll have to give this mod a miss.

    EDIT: since my partial install has messed up my regular MTW I decided to try to run an xl-campaign anyway (as the danes). I actually saw the new map, and it looked sooo tasty. The map reverted to the old one in a couple of turns, the swedish king retreated from my attack in turn 3, even though he had nowhere to run, and then I knew for sure I was in trouble. The game crashed when I attacked the norwegians trying to load non-existing pre-game shields. I wonder if I could play the regular campaigns? I'm going to try.
    Last edited by Magraev; 09-19-2004 at 08:39.
    Nope - no sig what so ever.

  10. #400
    Forum Administrator Forum Administrator Admin's Avatar
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    Default Re: Medieval: Total War XL

    Hello Magraev,


    Try a download manager:

    http://www.getright.com/get.html
    http://www.amazesoft.com/
    or check tucows.com for download managers.

  11. #401
    lurker Member JR-'s Avatar
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    Default Re: Medieval: Total War XL

    i have a united British mainland and a superior naval fleet that spans the known world.

    utilsing my superior technological advancement and huge transport network i dropped an unstoppable army 3000 strong of fully buffed billmen/swordsmen/welshlongbowmen in antioch and proceeded to carve out a new Outremer with Constantinople as my capital.

    the eggies were the dominant force and the middle east and eastern europe until i punched a whole through them, but this has a caused a resurgance from the hungraians and mongols, and the turks have risen from the grave.

    good fun.

  12. #402
    Forum Administrator Forum Administrator Admin's Avatar
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    Default Re: Medieval: Total War XL

    Hello,

    I took the server offline for a while: uploading anything larger than a few kb, while so many was downloaded at the same time, proved to be impossible. The mods will be uploaded to 3D now.

    I'll post here when it's finished. Sorry for the inconveniene.

  13. #403
    Forum Administrator Forum Administrator Admin's Avatar
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    Default Re: Medieval: Total War XL

    Both the full and light version are at 3D MTW/Stats now. Also uploading other files now, including arthur.exe.

  14. #404
    Barbarian of the north Member Magraev's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Admin
    Hello Magraev,


    Try a download manager:

    http://www.getright.com/get.html
    http://www.amazesoft.com/
    or check tucows.com for download managers.
    Thanks for the tip - it is kinda annoying to spend so much time just to have to throw it all out in the end. I tried downloading the light version (before I saw your tip) and it was corrupted too. maybe the line to Denmark is just in need of repair...
    Nope - no sig what so ever.

  15. #405
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by jbguev
    ahoy VH!

    Great mod. Would it be possible to point me toward any form of documentation? I started an early XL campaign as the Turks and noticed a couple of things: I cannot build peasants. The valour bonuses for units have shifted provinces or have been totally removed. I am sure there are other things I will discover that I would love to look up, but that is all I can think of for now. If no documentation exists, that's fine, too.

    Thanks for all of your hard work.

    jbguev
    The only documentation I have made for the mod is a unit stats file in the root of the MTW folder.

    @Admin
    Thanks for the help Tosa, you have as always been very helpfull


    The links on page 1 have now been updated.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  16. #406

    Default Re: Medieval: Total War XL

    @VH
    Well I finally dled your 2.0 Full mod and it only took me 28 minutos. Right now I have BKB's mod installed and I have to say it is impressive as well as yours, but I think yours is more stable. However I wish all of yalls mods were compatible with other mods, because it can be a pain to have to reinstall the games a hundred times when one wants to try out a different mod. Oh well, life is not what we want it to be sometimes. By the way good job. I am thinking about buying RTW. Do you much about this new game? Thanks VH. You're a dedicated person.

  17. #407
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by vladthewallachian
    @VH
    Well I finally dled your 2.0 Full mod and it only took me 28 minutos. Right now I have BKB's mod installed and I have to say it is impressive as well as yours, but I think yours is more stable. However I wish all of yalls mods were compatible with other mods, because it can be a pain to have to reinstall the games a hundred times when one wants to try out a different mod. Oh well, life is not what we want it to be sometimes. By the way good job. I am thinking about buying RTW. Do you much about this new game? Thanks VH. You're a dedicated person.
    Im glad to hear that the download speed is good and that you like the mod. I have downloaded the RTW demo and have pre-ordered it too, but I don't know much about the game yet. I have taken some time off because of some minor health problems, but some good rest will solve that.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  18. #408
    Member Member william the bastard's Avatar
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    Default Re: Medieval: Total War XL

    Well.. long live i've got your mod now. with all the other mods i have some stuff to spend my time. does anyone need my wife now? At all, thanks VH and wait for Fotnm
    Sorry for my French

  19. #409
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Medieval: Total War XL

    Hi Viking Horde,
    I am glad to inform you that I was able to download and install the mod without problems. And it works in Spanish!!!
    Only I remarked that the descriptions of the new factions appeared in the early period, but not in late (I don't remember if they appeared in high).
    Does it happen also in English version?

    Now a question. I have read that your mod runs also in GA mode (I didn't have time to test).
    How did you do it? I mean, I though the GA were hardcoded.

    I hope you will be able to test the Reconquista very soon.

    Best regards.

  20. #410
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Monkwarrior
    Hi Viking Horde,
    I am glad to inform you that I was able to download and install the mod without problems. And it works in Spanish!!!
    Only I remarked that the descriptions of the new factions appeared in the early period, but not in late (I don't remember if they appeared in high).
    Does it happen also in English version?

    Now a question. I have read that your mod runs also in GA mode (I didn't have time to test).
    How did you do it? I mean, I though the GA were hardcoded.

    I hope you will be able to test the Reconquista very soon.

    Best regards.
    I can only make the descriptions appeare in early period, but not in high and late period. I have used many days trying to solve the problem, but I have not had any luck yet .

    GA goals are hardcoded, but GA points are not. New factions can fight for points and have home provinces. All there is needed is adding GA shields for the factions and editting the reg_owner (or something like that) in the root of the MTW folder.

    I looking forword to trying out your mod

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  21. #411
    Member Member Belisarivs's Avatar
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    Default Re: Medieval: Total War XL

    Hi VikingHorde.
    I'm SpetzNatz, but something gone wrong, when forum engine changed, I wasn't able to get new password with to my original Login, but was able to do it with this one. Just to inform you who am I.

    Was my help with bohemian faction sufficient, or do you need more help? If you wish, I can send you my addon to MedMod, which adds Bhemian faction there. It has 1,3 MB and needs some work, but it seems to be stable enough to work as well it can serve as fine example of usage of NSIS and NIS Edit. Which reduce size greatly, even though it makes selfinstaller. Looks cool and works even better.

    If you want to try it search those two tools in google. You can use them by two ways.
    Simplest is to download and install only NSIS and in folder where it is installed open folder Bin and run zip2exe util. As name says, it converts zip files to executable. If you choose lzma compression, then its size can be surprisingly small.
    Other way is to use also NIS Edit to create own scripts with lot more options.

    Bye

  22. #412
    Member Member Belisarivs's Avatar
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    Default Re: Medieval: Total War XL

    BTW, is it possible to place your mod elsewhere. I don't like 3ddownloads because of high waiting time....

  23. #413
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    @Belisarivs
    I sadly resived the to late to the info into the mod and have no plans of releasing a new version. I might send out a patch if a bug is found, but I have not gotten any reports yet. I have not resived the German translation from teutonic yet, but if I get it, then a patch may be on its way. I would like to see your work and when there will be a patch, i'll include your work. Resiving a 1.3 mb file is no problem. My mail is miguel_k@jubiimail.dk

    My biggest size problem with my mod is the music included. The corrent installer and NSIS dosn't pack wav files that much. I have tryed NSIS, but it has the same size as the "old" installer.

    3ddownloads has become much better now, but I don't have the mod on other servers. The waiting time is right now 5-6 min.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  24. #414

    Default Re: Medieval: Total War XL

    Thanks for your excellent mod.
    Am I mistaken or is Nicae without a northern shore on the Black Sea ?
    Gonzalve.

  25. #415
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Gonzalve
    Thanks for your excellent mod.
    Am I mistaken or is Nicae without a northern shore on the Black Sea ?
    Gonzalve.
    Are you thinking of sea acces? I will need to check that.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  26. #416

    Default Re: Medieval: Total War XL

    I mean access from the sea.

  27. #417
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Gonzalve
    I mean access from the sea.
    Okey, I might have forgotten something there. I will write it down in my text file so that I will remember for a later patch. There are a few minor things that I want to correct, so if anyone have found any bugs or minor changes, let me know.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  28. #418

    Default Re: Medieval: Total War XL

    Well, it would be nice if you made a few info pics for the new units, that way we could see what they looked like
    AKA Cromagnon2

  29. #419
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Dyonisius
    Well, it would be nice if you made a few info pics for the new units, that way we could see what they looked like
    It would take some time, but it can be done.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  30. #420

    Default Re: Medieval: Total War XL

    Quote Originally Posted by VikingHorde
    It would take some time, but it can be done.
    Great!!
    Such a good mod deserves a finishing touch.
    Its Absolutely the most balanced mod.
    AKA Cromagnon2

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