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Thread: Medieval: Total War XL

  1. #871

    Default Re: Medieval: Total War XL

    VikingHorde:

    The only thing I noticed is that a few factions will/may become rebels due to the fact that their King is killed in battle and they have no heirs....

    It seems odd that England would die out as a faction because there is no King within 15 years of playing in the high period.

    My suggestion for the next patch would be to give most factions more heirs and/or princesses...

    It's not a biggy, but I think it would maintain the flavour of the mod by keeping most factions in the game....

    Great mod....

    I love playing the Military Order factions: The Teutonic Knights and Crusaders....

    Cheers!

  2. #872
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    @Weebeast
    I have not made any changes to crusades, so there should only be one at the time. I have never seen two crusades at once, so it sound a bit odd. I don't know if there has been more than two crusades i the original MTW, so I can't say if it is mod related.

    @Gtafanboy
    The faction desciptions is written by anothe guy, but I placed them in the game. Only early era will show correctly, but desciptions in high and late doesn't. I think they are hardcoded in a way, because I can't make them all work

    @Pericles
    I love the crusader factions too, lots of cool units . I will add more heirs to the game, but only to factions with small royal units (20 men). Lots of royal uniy with 40-80 men destoys the economy

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  3. #873

    Default Re: Medieval: Total War XL

    I started a new campaign as the Crusaders, High, Hard, GA.

    I also gave all other factions 50,000 florins. This amount of florins seems to produce the best results - ie it allows the AI factions enough money to build up troops and buildings. Plus wars seem to occur sooner and there's more Crusades ...

    Anywho...

    I was at war with the Muslims. They attacked Antioch. It was 3,000 Saracens vs my 1,000 Crusaders.

    I studied the terrain for the defence. I placed all my infantry on a hill. Just below this I noticed there was a slight valley rising to another hill producing a slope behind which I placed all my knights (they were hidden from the enemy).

    On top of this slope, in front of the knights, I placed all my foot archers.

    Finally, I placed my horse archers well in front near the enemy.

    The battle started:

    My horse archers played havoc with the enemy, raining down a hail of arrows upon the Saracens. I made sure that I attacked the enemy infantry sword and spear units, which would allow my knights to take out the enemy archer units.

    Then, when the enemy came withing range, my foot archers also attacked the enemy infantry.

    This hail of arrows whittled down the enemy's units to almost nothing.

    The Saracens then attacked with several Ghulam heavy horse, while it advanced with its archers....

    All my archers (both foot and horse) then rained down arrows upon these attacking Saracen horse units.

    Finally, just as the enemy was getting within close range of my foot archers, I unleashed my knights and my infantry upon the Saracens.

    Needless to say, this ambush worked. The enemy was taken by surprise and my troops slaughtered them...

    At this point the enemy was in full retreat. So I decided to pursue them.

    This was a big mistake...

    Remember, the enemy outnumbered me 3:1.

    As I pursued the enemy, I was getting farther from my reinforcements and allowing the AI to get closer to its reinforcement location.

    But my troops were heady with victory, and on they drove, feeling victory within their grasp...

    As my troops drove on, I started to see more and more fresh enemy troops appear. But there was no turning back, since my troops who were in the lead, needed support from those coming from behind.

    Soon, more enemy troops appeared, and my brave infantry and knights fought off each attack, defeating every new enemy unit that appeared...

    Still...

    More enemy troops appeared...

    On and on it went...

    There was no end to the attacking enemy troops...

    My valiant Crusaders fought like lions...

    Finally, exhausted, and surrounded, my few remaining troops lost heart and fled...

    It was a slaughter....

    I lost the battle....

    The casualties?

    The Saracens lost almost 2,000 troops; I lost slightly less than 1,000 (200 of which were killed in the retreat).

    Of my 240 knights, I had only 3 left... They were all at 8 valour...

    Now I know how the Crusaders felt after the Battle of Hattin. My army was shattered.

    Now the Saracens controlled Antioch. I scraped together more troops, attacked, fought another tough battle, and I drove off the Saracens...

    But alas... two evil, scheming knights betrayed me, and together with forces under their command, they siezed Antioch and took refuge within the castle walls.

    Those troops who were loyal under my command then had to storm the castle, to deal with these treacherous villains...

    All-in-all, when it was finally over, my army in Outremer was shattered, loyalty was wavering, and the Saracens were preparing for another attack...

    Last edited by Pericles; 12-04-2005 at 22:15.

  4. #874
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    Hi vikinghorde i am playing the scotts and i did make a line off ships to sweden and denmark and russia but i cant attack norwegen and sweden and russia they have ports and i am not in war att the moment ???? is this normal i cant remember this in MTW do you now off this is good???

  5. #875
    imaginary Member Weebeast's Avatar
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    Default Re: Medieval: Total War XL

    You should've attacked first since the beginning. Egypt makes huge money as the game starts. Syria and Palestine usually make ribats first. It seems to me that you'll be packing your bags and head to Cyprus. Regardless, you're still having fun. Last time I bribed Constantinople so my king could at least be excited if he got kicked out of Antioch.

    I agree with your way of making the game more challenging. Giving more start-money helps the factions to prepare. I usually play on normal and I give all factions 10 grand just like on easy setting. I planned to give more but I wasn't sure whether the game would still be "fun" or not lol. Alrighty then, I'm giving them more florins. Anyhow, I notice The Hospitallers get stuck in Rhodes because they're out of money. I don't have problem playing as them but the AI does.

    Axel, you need to sink their ships first.

    Viking Horde, this is new to me too as I hadn't seen something like that before. Thanks for clarifying though. If it's been the original feature then it's just a shame that it took me this long to experience it. I know the muslims can have more than one active jihads. It's kinda cool, isn't it?
    Last edited by Weebeast; 12-05-2005 at 11:21.

  6. #876
    Pennywise the Dancing Clown Member Gtafanboy's Avatar
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    Default Re: Medieval: Total War XL

    You shouldn't of took away Peasents. They were always the best Govoners(hehe sp?).
    Women's English
    Yes = No
    No = Yes
    Maybe = No
    We need = I want
    We need to talk = I need to complain
    You're ... so manly = You need a shave and you sweat a lot
    You're certainly attentive tonight = Is sex all you ever think about?
    This kitchen is so inconvenient = I want a new house

  7. #877
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    hi weebeast i am not at war with them i just wanted to attack them but i cant get in there country and i have a line with ships from scotland to russia and they have ports so i should get on there lands for war or trade but this is not possible i think i never see this in the MTW ?????and i most say playing the scotts is hard money

  8. #878

    Default Re: Medieval: Total War XL

    Weebeast:

    Yes, giving more florins to the other factions, as I have indicated above, will make all the factions much tougher to fight.

    Axel:

    You cannot invade another country IF that country has any ships that are in the same sea zones as your ships...

    First sink that country's ships that are in the sea zones leading to the province you want to invade. Once those ships are gone, you can then invade...

  9. #879
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    hi mate yes i now but thats only if you are in war with them i tought ???
    even if i pick up my unit the country dont blink light it dose with other country s but a fue it dose notand they all have ports if take my unit to spain or france then it works fine???

  10. #880

    Default Re: Medieval: Total War XL

    Hi mate

    This prevents sneak attacks from the sea.

    If you want to attack a province from the sea, and if that province has ships in the sea zone around it, you must first sink those enemy ships.

  11. #881
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    hi mate ok ill will give it a shot thx mate

  12. #882

    Default Re: Medieval: Total War XL

    hi all. i started playing MTW again and downloaded the full installation and patch. i installed it onto the MTW VI that is patched. the campaign map is ok but the borders look like this.
    is it something with my display or its like that? thanks.

  13. #883
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    hi mate i dont now wot that is it works fine on my computer maybe your grafics????

  14. #884

    Default Re: Medieval: Total War XL

    King B: Your borders should not be like that, but as long as the main map is fine, then i'd just leave it for now. Play the game for a bit and see how it runs.

  15. #885

    Default Re: Medieval: Total War XL

    axel & Third spearman from the left: yes its my monitor problem again. its working fine now. thanks! :D

  16. #886
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Carolus Magnus has PM me with this info:

    Multiple crusades are indeed possible. If the Pope has been "discomfited mightily" by a faction and calls for a crusade, anyone may launch a free crusade against that faction during that turn, even if they already have an active crusade.

    I've had three crusades active at once due to this, against three different factions. I don't know if multiple crusades may be started against one faction when the Pope calls for a crusade, I haven't found myself in a position to check this.

    It seems that the Crusades work correctly

    @Pericles and Weebeast
    I don't think adding more money to the campagn in the mod files is a good idea (adding it to official mod), because the player will also start with a high amount of money. Most players of the mod properly can't mod or change the file on their own, so it properly best keep the low start money. Experiensed modders can make the changes, so that will not be a problem.

    @Weebeast
    I think there can be more than one jihad at the time, but im not shure. jihads doesn't work the same way as crusades, so it could be possible (have not tested it).

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  17. #887

    Default Re: Medieval: Total War XL

    VikingHorde:

    Hi

    There's no problem changing the amount of money in your mod. As you can see below, it's very easy. A person must first select the faction they want to play (in my case the Crusaders) and then give ALL OTHER factions more money. In the case below, I gave myself 10,000 florins, but I gave all other factions 50,000 florins.

    With the new troop mix in your mod, it makes for some very tough battles.

    Next time, to make things a bit tougher I will probably give myself 6,000 florins and all other factions about 75,000 florins.

    The key thing for people to remember is to select their faction first and THEN give all other factions more florins.

    Cheers!

    //========================================
    //Starting Treasury
    //Sets the amount of cash available to
    //each faction at the start of the game.
    //you can specify 4 values for the four
    //difficulty levels in the order EASY,
    //NORMAL, HARD and EXPERT. Specify only one
    //value to start all difficulty levels with
    //the same size treasury.
    //If you don't set this, the default
    //is 2000 florins for all difficulty levels.
    //========================================
    SetTreasury:: FN_ALMOHAD 10000 8000 50000 4000
    SetTreasury:: FN_BYZANTINE 10000 8000 50000 4000
    SetTreasury:: FN_DANISH 10000 8000 50000 4000
    SetTreasury:: FN_EGYPTIAN 10000 8000 50000 4000
    SetTreasury:: FN_ENGLISH 10000 8000 50000 4000
    SetTreasury:: FN_FRENCH 10000 8000 50000 4000
    SetTreasury:: FN_GERMAN_HRE 10000 8000 50000 4000
    SetTreasury:: FN_ITALIAN 10000 8000 50000 4000
    SetTreasury:: FN_POLISH 10000 8000 50000 4000
    SetTreasury:: FN_RUSSIAN 10000 8000 50000 4000
    SetTreasury:: FN_SPANISH 10000 8000 50000 4000
    SetTreasury:: FN_TURKISH 10000 8000 50000 4000

    SetTreasury:: FN_ARAGONESE 10000 8000 50000 4000
    SetTreasury:: FN_BULGARIANS 10000 8000 50000 4000
    SetTreasury:: FN_GOLDEN_HORDE 10000 8000 50000 4000
    SetTreasury:: FN_HUNGARIAN 10000 8000 50000 4000
    SetTreasury:: FN_NOVGOROD 10000 8000 50000 4000
    SetTreasury:: FN_PAPIST 10000 8000 50000 4000
    SetTreasury:: FN_SICILIAN 10000 8000 50000 4000
    SetTreasury:: FN_PORTUGAL 10000 8000 50000 4000
    SetTreasury:: FN_CUMANS 10000 8000 50000 4000
    SetTreasury:: FN_CRUSADERS 10000 8000 10000 4000
    SetTreasury:: FN_TEUTONIC 10000 8000 50000 4000
    SetTreasury:: FN_LITHUANIANS 10000 8000 50000 4000
    SetTreasury:: FN_VOLGA 10000 8000 50000 4000
    SetTreasury:: FN_SCOTS 10000 8000 50000 4000
    SetTreasury:: FN_SERBS 10000 8000 50000 4000
    SetTreasury:: FN_ARMENIANS 10000 8000 50000 4000
    SetTreasury:: FN_SWEDISH 10000 8000 50000 4000
    SetTreasury:: FN_GENOANS 10000 8000 50000 4000

  18. #888
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Pericles
    VikingHorde:
    For quite a while now I have wanted to play as the Teutonic Order, the Knights Templar, and as the Hospitallers. Thanks to you, this is now possible.
    I recently downloaded the mod and first off let me say I really enjoy it. However, I don't see a Knights Templar faction. It's not in the added factions list either I believe. Is that just another name for the Teutonic Order you used? Also, how come the Tuetonic Order's starting position is way up where it is?

  19. #889

    Default Re: Medieval: Total War XL

    Quote Originally Posted by Wonderland
    I recently downloaded the mod and first off let me say I really enjoy it. However, I don't see a Knights Templar faction. It's not in the added factions list either I believe. Is that just another name for the Teutonic Order you used? Also, how come the Tuetonic Order's starting position is way up where it is?
    If you play the Crusaders (in High XL) you will have Knights Templar units. Once you build the appropriate buildings, you will be able to build/re-train those units.

    The Knights Hospitaller are buildable if you play the Genose (on Rhodes I believe).

    VikingHorde's Mod is excellent, but I am still hoping that a true Crusader States Mod can still be made....

  20. #890
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Medieval: Total War XL

    Thank you sir, may I have another.

  21. #891
    imaginary Member Weebeast's Avatar
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    Default Re: Medieval: Total War XL

    Also, how come the Tuetonic Order's starting position is way up where it is?
    They were given land up there after the Outremer fell (Acre is where they were founded). If I remember it right, their HQ moved to Transylvania, then up there.

    edit - Hmm.. interesting. Teutonic Knights should be in Wallachia in high period. Historically they were there for a short amount of time until they got expelled lol. Oh ok, I can see why they're up there.
    Last edited by Weebeast; 12-09-2005 at 06:12.

  22. #892
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    pericles hi mate cane you explane how you cane chance the money to more and where you cane chance it ????i like to give somme factions more money

  23. #893
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Weebeast
    They were given land up there after the Outremer fell (Acre is where they were founded). If I remember it right, their HQ moved to Transylvania, then up there.

    edit - Hmm.. interesting. Teutonic Knights should be in Wallachia in high period. Historically they were there for a short amount of time until they got expelled lol. Oh ok, I can see why they're up there.
    I know I can easily research this online, and I will do so if you don't indulge me, but I've always heard of this Outremer and never fully known what it is. Sounds interesting. A specific area of land?

  24. #894

    Default Re: Medieval: Total War XL

    Quote Originally Posted by axel
    pericles hi mate cane you explane how you cane chance the money to more and where you cane chance it ????i like to give somme factions more money
    Hi :)

    Here is how to give other factions more florins. It's very easy.

    Here's how:

    1) Go to this directory in your MTW game:

    C:\Program Files\Total War\Medieval - Total War\campmap\startpos

    2) Before you make any changes, make copies of all the original text files you see in this folder. This way you can revert back to the original files any time you like. Now open the file for the era you want to play (such as Early_XL, High_XL, etc). In this example, open the "High_XL" text file.

    3) Now scroll down until you see this section below. As you can see, the amount of florins given to each faction is listed according to difficulty such as EASY, NORMAL, HARD and EXPERT. In the example below, I have selected to play on HARD (the third column) and have decided to play the Crusader faction. I gave myself 10,000 florins and gave all other factions 50,000 florins.

    //========================================
    //Starting Treasury
    //Sets the amount of cash available to
    //each faction at the start of the game.
    //you can specify 4 values for the four
    //difficulty levels in the order EASY,
    //NORMAL, HARD and EXPERT. Specify only one
    //value to start all difficulty levels with
    //the same size treasury.
    //If you don't set this, the default
    //is 2000 florins for all difficulty levels.
    //========================================
    SetTreasury:: FN_ALMOHAD 10000 8000 50000 4000
    SetTreasury:: FN_BYZANTINE 10000 8000 50000 4000
    SetTreasury:: FN_DANISH 10000 8000 50000 4000
    SetTreasury:: FN_EGYPTIAN 10000 8000 50000 4000
    SetTreasury:: FN_ENGLISH 10000 8000 50000 4000
    SetTreasury:: FN_FRENCH 10000 8000 50000 4000
    SetTreasury:: FN_GERMAN_HRE 10000 8000 50000 4000
    SetTreasury:: FN_ITALIAN 10000 8000 50000 4000
    SetTreasury:: FN_POLISH 10000 8000 50000 4000
    SetTreasury:: FN_RUSSIAN 10000 8000 50000 4000
    SetTreasury:: FN_SPANISH 10000 8000 50000 4000
    SetTreasury:: FN_TURKISH 10000 8000 50000 4000

    SetTreasury:: FN_ARAGONESE 10000 8000 50000 4000
    SetTreasury:: FN_BULGARIANS 10000 8000 50000 4000
    SetTreasury:: FN_GOLDEN_HORDE 10000 8000 50000 4000
    SetTreasury:: FN_HUNGARIAN 10000 8000 50000 4000
    SetTreasury:: FN_NOVGOROD 10000 8000 50000 4000
    SetTreasury:: FN_PAPIST 10000 8000 50000 4000
    SetTreasury:: FN_SICILIAN 10000 8000 50000 4000
    SetTreasury:: FN_PORTUGAL 10000 8000 50000 4000
    SetTreasury:: FN_CUMANS 10000 8000 50000 4000
    SetTreasury:: FN_CRUSADERS 10000 8000 10000 4000
    SetTreasury:: FN_TEUTONIC 10000 8000 50000 4000
    SetTreasury:: FN_LITHUANIANS 10000 8000 50000 4000
    SetTreasury:: FN_VOLGA 10000 8000 50000 4000
    SetTreasury:: FN_SCOTS 10000 8000 50000 4000
    SetTreasury:: FN_SERBS 10000 8000 50000 4000
    SetTreasury:: FN_ARMENIANS 10000 8000 50000 4000
    SetTreasury:: FN_SWEDISH 10000 8000 50000 4000
    SetTreasury:: FN_GENOANS 10000 8000 50000 4000


    4) Once you have inputted the amounts you want, save the text file, exit and then play your game.

    5) You can do this for ALL eras in the game, for any mod, or for the vanilla game. Just remember to FIRST select the faction you want to play, THEN give all other factions more florins. You can give other factions as little as 10000 florins or as much as 2000000 (2 million). DON'T use commas to separate the numbers. This is a very effective way to increase the difficulty level for very little effort.
    Last edited by Pericles; 12-09-2005 at 15:56.

  25. #895

    Default Re: Medieval: Total War XL

    Quote Originally Posted by Wonderland
    I know I can easily research this online, and I will do so if you don't indulge me, but I've always heard of this Outremer and never fully known what it is. Sounds interesting. A specific area of land?
    Hi :)

    Outremer means:

    Outremer, French for "overseas," was the general name given to the Crusader states established after the First Crusade; County of Edessa, Principality of Antioch, County of Tripoli and especially the Kingdom of Jerusalem.

    The name was often used as an equivalent to Levant, Syria or Palestine, and incorporated areas that are today also part of Israel, Jordan, and Lebanon.

  26. #896
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    hi pericles thx mate ill give it a go

  27. #897
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Pericles
    Hi :)

    Outremer means:

    Outremer, French for "overseas," was the general name given to the Crusader states established after the First Crusade; County of Edessa, Principality of Antioch, County of Tripoli and especially the Kingdom of Jerusalem.

    The name was often used as an equivalent to Levant, Syria or Palestine, and incorporated areas that are today also part of Israel, Jordan, and Lebanon.
    Thank you . To the Outremer!

  28. #898

    Default Re: Medieval: Total War XL

    Quote Originally Posted by axel
    hi pericles thx mate ill give it a go
    My pleasure - have fun.

    BTW, when I played the Teutonic Order and gave all other factions more florins, the AI whipped my butt. I'm gonna have to give them another go sometime and redeem myself...

    Cheers!

  29. #899

    Default Re: Medieval: Total War XL

    Quote Originally Posted by Wonderland
    Thank you . To the Outremer!
    Tally Ho!


  30. #900
    El Caballero Jaguar Member Legorreto's Avatar
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    Question Re: Medieval: Total War XL

    VH: (or any other)

    I have recently dowloaded, installed and played the Mod. It's great indeed. But I had a problem. After playing about 20 or 25 turns as the Almos, I was fighting the Spanish in Cordoba (for about the third time) and suddenly the computer crashed completely and restarted.

    Of course I lost the non-saved changes (not that important though) but the fact of being crashed makes me worry.

    Please make any comments about, just to know if maybe I am doing something wrong or so.

    TKS 2 all

    "And there they found the isle in the middle of Texcoco,
    and there they found the eagle sitting,
    killing the snake, eating the snake.
    It was said by the Gods
    an empire to be founded there"

    - Nezahualcóyotl - Aztec Emperor and poet

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