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Thread: Medieval: Total War XL

  1. #991
    Oni Member Samurai Waki's Avatar
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    Default Re: Medieval: Total War XL

    man, I'm having a blast playing a Hard Campaign as Portugal High Era. The Almohads are relentless, 7 years in a row they've invaded my one tiny province with stacks of at least 1,300 troops per year, and my 700 man army is getting some massive Valour, and my King is an 8 star general because I've successfully repelled them every time with taking under 300 losses per battle. I don't have time to retrain troops, so I just build new ones every turn. I've never seen the AI (especially the Almohads) this aggressive in any Vanilla Campaigns I've played. Now that the Straights of Gibraltar are sufficiently clogged with other ships, the Almohads can't send in reinforcements, and the Spanish and Aragonese are preparing to invade Cordoba and Valencia, it's only a matter of time before the mighty Almohad war machine crumbles, and they had so much opportunity to wreak utter havoc on Iberia, but thanks to my small, but elite army they won't have the chance again, and the Reconquista can rightfully claim Iberia for Catholicism

    So now I'm at a crossroads, I want to rebuild my army first off, although we won some mighty victories, my Army is roughly 400 strong. There is a stack of 2200 Spanish troops eyeing either my territory, or Almohad territory, thankfully we're allied at the moment, but knowing MTW alliances last only as long as they're needed. If the Spanish think they will have an easy victory in my one tiny province, they made need to take note of the recently failed Almohad invasion and steer clear. The Almohads are weakened indefinantly, but I cannot hope to build a strong enough army at the moment to claim any new lands and not have my homeland secure. So I'm considering building up my Merchant system, getting some ships out and trading as to bring up badly needed revenue. As soon as I can get enough dough, I plan on building up my Army even further, and to top that off, declare a crusade on southern Portugal. If all goes well I might be sitting pretty for another couple of years before I have to take on Spain, which will be even tougher I imagine than the Almohads, but if I can squeeze another province into my territory I might have a fighting chance!

    Awesome work VikingHorde!

  2. #992
    Member Member soibean's Avatar
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    Default Re: Medieval: Total War XL

    hello
    I downloaded the full mod plus its patch, but whenever I play any period the game CTD after I select a faction and try to play.
    Any suggestions?

  3. #993
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by soibean
    hello
    I downloaded the full mod plus its patch, but whenever I play any period the game CTD after I select a faction and try to play.
    Any suggestions?
    It sounds like the mod wasn't installed correct or the game has gotten corrupted. Try reinstalling MTW and the mod, it should help. Also check the mod install file to see if it's size is correct. If the download was interupted, then it will not work correctly.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  4. #994
    Member Member soibean's Avatar
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    Default Re: Medieval: Total War XL

    I reinstalled and redownloaded, no good. Apparently when I updated my video card it blocked access to the campaign map for MTW... good times

  5. #995
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by soibean
    I reinstalled and redownloaded, no good. Apparently when I updated my video card it blocked access to the campaign map for MTW... good times
    If you have a nVidia graphiccard, then it could be the problem. There has been CTD's in MTW with all drivers after the 61,77 version. If you can install the 61,77 version, then it will properly work perfectly.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  6. #996
    Member Member soibean's Avatar
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    Default Re: Medieval: Total War XL

    I have the 81, 95
    if you can post a link as to where I can get the older version Id appreciate it

  7. #997
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    hi mate look here
    http://p223.ezboard.com/fshoguntotalwarfrm40 look at finding old drivers

  8. #998
    Member Member Geezer57's Avatar
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    Default Re: Medieval: Total War XL

    NVidia has their Windows 2000 and XP driver archive here:
    http://www.nvidia.com/object/winxp-2k_archive.html

    If you're using Windows 98 or Me:
    http://www.nvidia.com/object/win9x_archive.html

    Both locations have the 61.77 version.
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  9. #999
    Member Member soibean's Avatar
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    Default Re: Medieval: Total War XL

    thanks alot guys

  10. #1000
    Lost Legion Member Morningstar's Avatar
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    Default Re: Medieval: Total War XL

    Hello all,

    By the way top Mod VikingHorde!!!

    Probably not the forum this should be posted but seems to be the one where their is a bit of life, I was wondering if anybody knows how to change the number of turns it takes to build units like in RTW so if your inclined to do so you can.
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  11. #1001
    Member Member Geezer57's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Morningstar
    Hello all,

    By the way top Mod VikingHorde!!!

    Probably not the forum this should be posted but seems to be the one where their is a bit of life, I was wondering if anybody knows how to change the number of turns it takes to build units like in RTW so if your inclined to do so you can.
    If you're talking about buildings, you could always use the .worksundays. cheat, which cuts build times for anything not already started to one year.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  12. #1002
    Lost Legion Member Morningstar's Avatar
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    Default Re: Medieval: Total War XL

    Cheers for that Geezer57, but what I mean't was Unit times, some troops take 2 goes and ships take 3, is there anyway to alter this. I.e if you wanted to build 4 spearmen and 2 archers it would take 6 turns is there any way to make this 1 turn so that everything in your build que will build in that go. or is there anyway to change the ships to 1 go if the other is not possible. In RTW you can but if you try it for buildings the game crashes.

    I haven't played this since RTW but when I heard about the MTWII I thought i'd get back into it and this Mod has made it better than I can remember it been

    Many thanks for any you have
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  13. #1003
    Member Member MuseRulez's Avatar
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    Default Re: Medieval: Total War XL

    As far as I know there is no way you can build everthing in your que at once. You can mod MTW so that every unit take one turn to build.
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  14. #1004
    Member Member Cid's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by MuseRulez
    As far as I know there is no way you can build everthing in your que at once. You can mod MTW so that every unit take one turn to build.
    Is there a way to do that on the "Huge" setting??

  15. #1005
    Lost Legion Member Morningstar's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by MuseRulez
    As far as I know there is no way you can build everthing in your que at once. You can mod MTW so that every unit take one turn to build.
    Many Thanks MuseRulez,

    Where do I go to Mod MTW to make every unit 1 turn please?
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  16. #1006
    L'Etranger Senior Member Banquo's Ghost's Avatar
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    Default Re: Medieval: Total War XL

    Hi.

    I am considering an Irish campaign in XL (starting in early, hopefully right through) but notice that the names of the Irish kings and generals used are actually Welsh (shudder ).

    Is there a simple step-by-step method to make the mod reference the list of Irish names used by VI, which is more appropriate?

    I have found the names.txt and XL lists but am not sure how to go about adding names without breaking stuff.

    Any help would be most appreciated.
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  17. #1007

    Default Re: Medieval: Total War XL

    Hi VH,
    sorry to add to the list of reports but I've started as the scots in high on expert and the list of scots units seems a bit short and I can't build highland clansmen anywhere but in scotland yet can build Gallowglees anywhere!? Where in the totalwar folder can I go to see what units can be built for the scots?

    many thanks,

  18. #1008
    Member Member MuseRulez's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Morningstar
    Many Thanks MuseRulez,

    Where do I go to Mod MTW to make every unit 1 turn please?
    Just download Gnome-editor. Open the prod files and change every number under "build time" or "construction time" to one. Every faction that can build that unit can now build it in one turn. Be sure to back-up your files first.
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  19. #1009
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    @Haruchai
    You need to edit the "Medieval - Total War\campmap\names\heroes" files and "Medieval - Total War\Loc\Eng\names.txt" file ind order to edit names. You pretty much just need to inter the new names in the same way as the old ones are made. The heroes files, you will need to place the names in the right place, but look for Irish sections and place the new name there (the first names are for the king).

    @Third spearman from the left
    you can use the custom battle to se what units a faction can build or use the gnome editor (takes more time ).

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  20. #1010
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval: Total War XL

    VH, I feel stupid for asking this because it's probably already been covered....

    Does downloading the large version of XL completely overwrite all of the game's original Christian music, or are the new soundtracks merely added in with the rest? I ask because I still enjoy the music from the original game, and am worried that it will be completely replaced by XL's music.
    "MTW is not a game, it's a way of life." -- drone

  21. #1011

    Default Re: Medieval: Total War XL

    If i install the patch2.1 for this mod on the original XL mod, the XL savedgames I was playing on will still be working???

  22. #1012
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    @Martok
    The new soundtracks will not overwrite the old music, they will only be added like VI added new music. The new music will only be played when you play the new factions, old factions have the old music .

    @fede
    Yes, they will still work, but you will not benefit from all the bugfixes untill you start a new game.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  23. #1013
    imaginary Member Weebeast's Avatar
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    Default Re: Medieval: Total War XL

    I'm just wondering, are you planning to add more units? I know there's no more space available but there are unused slots such as early royal-knights(for Viking campaign), pictish xbows or joms vikings. You could make instead order knights (secular too) armed with axe or mace which is armor-piercing.

    Wadya think?

  24. #1014
    Member Member axel's Avatar
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    Default Re: Medieval: Total War XL

    is there a update comming for this mod mate????

  25. #1015
    spy Member Torin XII's Avatar
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    Default Re: Medieval: Total War XL

    Hi!
    I've been playing XL for a couple of month and it have been a great time. But yesterday something wierd happend. When I tried to load a game with the Egyptians I got a game with the Rebels in 1320! A really strange experience! When I tried to load the game another time a got a game with the Polish in 1090. What is wrong?
    Apart from this XL is a beautiful mod. Thanks!
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  26. #1016
    Member Member acesman's Avatar
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    Default Re: Medieval: Total War XL

    I had the same problem when I loaded a saved vanilla MTW/VI game. They appear to be incompatable with the XL mod.
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  27. #1017

    Default Re: Medieval: Total War XL

    i was wondering if there is another place to download this mod because 3d downloads doesn't work for me

  28. #1018
    Member Member Geezer57's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by AddictedGamer
    i was wondering if there is another place to download this mod because 3d downloads doesn't work for me
    Well, FilePlanet seems to have it: http://www.fileplanet.com/152986/150...tal-War-XL-MOD

    and TotalWarCenter too: http://www.twcenter.net/downloads/db...mods&cat_id=14

    as well as FileFront: http://files.filefront.com/vh+mtw+xl.../fileinfo.html

    They all seem to offer at least the v2.0 full mod, for the 2.1 patch you may have to hunt some more.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  29. #1019

    Default Re: Medieval: Total War XL

    thanks for the help ... now it's time to hunt for the patch

  30. #1020
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    @Weebeast
    I am not planing on adding any more units, because the units limit has been reased. The only way of adding more units is by making some changes to the game that will make it less userfriendly (changing files when playing a new era). I want this mod to be foolproff (more of less ).

    @axel
    I have not gotten enogth info from players yet, so it will be some time before it is released. Only a few minor stuff has been reported and im still getting info about changes needed to make the mod more historical correct.

    @Torin XII
    It sounds odd, maybe the savefiles or game got corrupted. Old non XL files will properly not work, so for those you need a 2. install.

    @AddictedGamer
    The 3Ddownloads links on page 1 should work, you only need to leftclick it with the mouse. Then leftclick the "start downloading" icon and the queue starts. After 5-6 minutes you can download the mod.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

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