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Thread: Medieval: Total War XL

  1. #481

    Default Re: Medieval: Total War XL

    This mod has gotten so many raves, I can't wait to try it out. By the time I finish my current Early French campaign in Medmod, the patch should be out and I will dig in for sure.

  2. #482
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    @mercian billman
    Im glad you enjoy the mod

    @SirThomasMalory
    I have just gotten home from one week in Copenhagen, so will start working on the patch again tomorrow. Im making new info pics for some of the new units so that the mod will look better
    Last edited by VikingHorde; 01-28-2005 at 21:30.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  3. #483

    Default Re: Medieval: Total War XL

    Quote Originally Posted by VikingHorde
    @mercian billman
    Im glad you enjoy the mod

    @SirThomasMalory
    I have just gotten home from one week in Copenhagen, so will start working on the patch again tomorrow. Im making new info pics for some of the new units so that the mod will look better
    I'll be looking forward to it.

    MTW is still more popular than ever, so it's good to see your modding efforts are still as strong as ever

  4. #484
    Filthy Rich Member Odin's Avatar
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    Default Re: Medieval: Total War XL

    Honestly A patch would always be welcome but I am running the XL mod with 2.0 and am having a great gaming expirence. I dont know what else VH plans to add but I can report that currently XL runs smoothly and is quite an impressive mod with many nice nuances to the game play.

    Most of the mods seem to be comprehensive at this point, MTW has been out a while, so pick your poison. Here is a firm reccomendation for the XL mod, it dosent need a patch so if your waiting for it, dont its fine as is.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  5. #485

    Default Re: Medieval: Total War XL

    Whatever happened to this Mod. I love it where has everyone gone, I hope people didnt stop playing this Mod

    bad language

    Post people, Vikinghorde needs to have people comment about this beautiful Mod he has made!
    Last edited by barocca; 02-12-2005 at 03:12. Reason: bad language

  6. #486
    lurker Member JR-'s Avatar
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    Default Re: Medieval: Total War XL

    bad language
    Last edited by barocca; 02-12-2005 at 03:06. Reason: bad language

  7. #487

    Default Re: Medieval: Total War XL

    bad language
    Last edited by barocca; 02-12-2005 at 03:07. Reason: bad language

  8. #488
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Im here almost every day, so im still around . I have not had much time for modding lately, but I hope soon to finish the patch. All the bug fixing are done, so I just need to add a few more info pics and write the text files with info about the changes the mod makes to the original game. Im sorry for the delays, but i'll do my best to get it done soon.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  9. #489
    Member Member Duke Dick's Avatar
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    Default Re: Medieval: Total War XL

    bad language
    Last edited by barocca; 02-12-2005 at 03:11. Reason: bad language
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  10. #490
    lurker Member JR-'s Avatar
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    Default Re: Medieval: Total War XL

    good news VH.

  11. #491

    Default Re: Medieval: Total War XL

    Great Work Viking Horde, after trying your mod i started making something mine...
    I'm not very expert in modding but i hope to make something at least half good as yours :)
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  12. #492
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Zarax
    Great Work Viking Horde, after trying your mod i started making something mine...
    I'm not very expert in modding but i hope to make something at least half good as yours :)
    Thanks, It's nice to see people still working on mods for MTW. There are a lot of good guides here at the org, I used most of them my self. Without them, there would not had been a XL mod

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  13. #493
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval: Total War XL

    looking forward to the patch VH I still play MTW more than RTW, so its good to see the modding hasn't died. Been trying out some of my own, adding some units and taking out some of the ships and artillery, the guides in the repository are very good
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  14. #494
    Member Member Duke Dick's Avatar
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    Default Re: Medieval: Total War XL

    shottie, instead of trying to blame me for this mod's 'demise', have you ever tried considering that the reason that Viking Hordes mod lost popularity was because people got bored of it. Look at all the other mods, some mods, which imo are better thanthe XL mod, have also lost their popularity. Barely anything on the engineers guild gets regular replies anymore. MTW is basically over for many. ROME has came and MTW has gone to be brutally honest. Get over it.
    Last edited by Duke Dick; 02-12-2005 at 20:10.
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  15. #495
    Prematurely Anti-Fascist Senior Member Aurelian's Avatar
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    Default Re: Medieval: Total War XL

    What the...?

    From what I've read, there are quite a few people around who are less than happy with RTW. I'm one of them. I don't have RTW loaded on my computer, but I do have XL Mod ready to go. It's a great mod, and the one I've been playing most. If posting has been low around here, it may be because people don't have anything to say. I haven't run across any bugs, and there hasn't been much substantive discussion of the patch.

    There IS still a following for MTW mods.

  16. #496
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Aurelian
    There IS still a following for MTW mods.
    Here Here!

    Well said! I will be the last one to abandon MTW to the much inferior RTW. Do not worry VH, many a time I have said you mod is excellent. I eagerly await the patch.
    When ignorance reigns life is lost.

    War is norm, Fight the War, Screw the norm!

  17. #497
    Member Member Duke Dick's Avatar
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    Default Re: Medieval: Total War XL

    i never said i was one of thepeople who have abandoned MTW. I know its a lot better than MTW, and i still play it every other day.
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  18. #498

    Default Re: Medieval: Total War XL

    I hate Rome TW and I am looking foward to the mod. I tried to download it and the Web page is offline. Where can I find it?
    "This is no way for a leader to behave, but in battle it's beyond belief."

  19. #499

    Default Re: Medieval: Total War XL

    -Found it-Thanks
    "This is no way for a leader to behave, but in battle it's beyond belief."

  20. #500
    Member Member Belisarivs's Avatar
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    Default Re: Medieval: Total War XL

    Hi VH.
    I've tried your mod as Czechs in Early. Cool.
    But there are few thing I'd like to mention (they are relating only to early campaign, but these things can be in other Campaigns, too).
    Princess names for Bohemian faction should be different.
    There are some:
    Johana, Blanka, Klara, Irena, Jitka, Libuse, Bozena, Sarka, Svatava, Katerina, Kristina, Milena, Lenka, Marketa.
    I'd like to see them in update.

    Other thing is, that Bohemian faction is very weak. I thing that when they have to survive in heart of Europe, their army should be stronger (it would be historically accurate after all, as they were campaigning in Poland and Vratislav II got Austria from German emperror for his help in his struggle for throne, before start of the early campaign, all this would be impossible without army). King Vratislav II was also considered to be really good commander (5 stars).
    Another suggestion is about Heroes. Please remove John of Bohemia and Jan Zizka from list of heroes of HRE as they were Bohemians. First one was also known as Blind King of Bohemia and it was Jan Lucembursky who fought and died ant French side at Crecy. Second one was Hussite Supreme Commander, who didn't lose a battle. Please put Jan Zizka to Bohemian faction hero list and increase his command (6). As I said, he was never defeated AFAIK.
    These steps should prevent Bohemians from being crushed early. Their position is worst from all factions (which other faction neighbours with three factions, which have at least 3 provinces?) and yet they have poor commander and almost none army.
    BTW, can they lead Crusade. They should as they really did.
    How did you achieve Glory Goals to work. Is it possible to add other objective then Conquest? Like building of structure or crusade?
    I have also to say that I'm concerned that Bohamians aren't in High era. In this period they were very strong and IMHO surrounding factions were in their shadow, they were at least more important power than Irish and some other factions in Europe, as situation allowed. To survive in centre, surrounded by mostly hostile neighbours is pretty hard. And it was mainly their work that mongols didn't continue with conquest deeper into Europe (I know that was also because of death of khan, but they repelled Batu's advance to Wienna...).

    Is it also possible to make Golden Horde initial army bigger? As you can earn huge amounts of money, it's easier to train large army. When Mongols appeared, my forces were still stronges and they were wiped out by Egyptians (who destroyed Turks and Byzantines again) in 5 years (I kid you not).

    BTW. I achieved record with your mod in income in single province. It was in Venice and it was 7071 Florins (but almost entire Europe was my so it could be far better). I'm just interested in records of others.
    Last edited by Belisarivs; 02-14-2005 at 17:32.

  21. #501
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Belisarivs
    Hi VH.
    Other thing is, that Bohemian faction is very weak. I thing that when they have to survive in heart of Europe, their army should be stronger (it would be historically accurate after all, as they were campaigning in Poland and Vratislav II got Austria from German emperror for his help in his struggle for throne, before start of the early campaign, all this would be impossible without army). King Vratislav II was also considered to be really good commander (5 stars).
    Another suggestion is about Heroes. Please remove John of Bohemia and Jan Zizka from list of heroes of HRE as they were Bohemians. First one was also known as Blind King of Bohemia and it was Jan Lucembursky who fought and died ant French side at Crecy. Second one was Hussite Supreme Commander, who didn't lose a battle. Please put Jan Zizka to Bohemian faction hero list and increase his command (6). As I said, he was never defeated AFAIK.
    These steps should prevent Bohemians from being crushed early. Their position is worst from all factions (which other faction neighbours with three factions, which have at least 3 provinces?) and yet they have poor commander and almost none army.
    BTW, can they lead Crusade. They should as they really did.
    How did you achieve Glory Goals to work. Is it possible to add other objective then Conquest? Like building of structure or crusade?
    I have also to say that I'm concerned that Bohamians aren't in High era. In this period they were very strong and IMHO surrounding factions were in their shadow, they were at least more important power than Irish and some other factions in Europe, as situation allowed. To survive in centre, surrounded by mostly hostile neighbours is pretty hard. And it was mainly their work that mongols didn't continue with conquest deeper into Europe (I know that was also because of death of khan, but they repelled Batu's advance to Wienna...).

    Is it also possible to make Golden Horde initial army bigger? As you can earn huge amounts of money, it's easier to train large army. When Mongols appeared, my forces were still stronges and they were wiped out by Egyptians (who destroyed Turks and Byzantines again) in 5 years (I kid you not).

    BTW. I achieved record with your mod in income in single province. It was in Venice and it was 7071 Florins (but almost entire Europe was my so it could be far better). I'm just interested in records of others.
    Thanks for the the info, I will make the ajustments. I don't think the Bohemians are very weak, I have seen them beat up the HRE many times but I will check them one more time just in case. The reson why the Bohemians (also Danes and Polish) can't crusade is that muslim factions have a hard time already, so adding more crusades will not make things better. The reson why the Bohemians are not in high period is the faction limit of 30. I would love to add more factions, but it is sadly not possible.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  22. #502
    Member Member Belisarivs's Avatar
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    Default Re: Medieval: Total War XL

    Danes and Polish didn't lead crusades, but Bohemians did. But I understand what do you mean.

    Could I add any objective than Conquest? Like building of structure or crusade? It would ease pain of muslims, because Bohemian task would be to lead Crusade against Pagans in north.

    Could you remove any other, less important faction and replace it with Bohemians? I think, that It will be easy to find faction "suitable" for it.

  23. #503
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Belisarivs
    Danes and Polish didn't lead crusades, but Bohemians did. But I understand what do you mean.

    Could I add any objective than Conquest? Like building of structure or crusade? It would ease pain of muslims, because Bohemian task would be to lead Crusade against Pagans in north.

    Could you remove any other, less important faction and replace it with Bohemians? I think, that It will be easy to find faction "suitable" for it.
    The Danes had a crusade to Pommerania and one to Estonia, both campaigns vs. the pagans. It wasn't as big as the crusades to the holy lands, but they were crusades

    You are thinking of GA mode, right? If so, it is not possible to add new GA goals because they are hardcoded, sadly. It would be cool to have new GA's for all the new factions, but it's not possible.

    I don't think I will remove any factions at this point, because the patch is about 80% done. I have huge problems finding the time to finish the patch already, so there will not be any more big changes for now. When I get more time in the future, then I might start making a larger patch with bigger changes and more new graphics, but time will tell.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  24. #504

    Default Re: Medieval: Total War XL

    Hi Viking Horde ive downloaded your mod and im set to try it. Its great that it has such a great easy install and the game looks really cool. Just to write you this lines as i will start a new game with the portuguese

  25. #505
    Member Member Belisarivs's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by VikingHorde
    The Danes had a crusade to Pommerania and one to Estonia, both campaigns vs. the pagans. It wasn't as big as the crusades to the holy lands, but they were crusades
    Sorry, I didn't know. It's interesting.

    Quote Originally Posted by VikingHorde
    You are thinking of GA mode, right? If so, it is not possible to add new GA goals because they are hardcoded, sadly. It would be cool to have new GA's for all the new factions, but it's not possible.
    I thought it, but when you try to edit main executable, you may achieve it I think, because there isn't only code, but also GAs. Yust have a look at it.

    Quote Originally Posted by VikingHorde
    I don't think I will remove any factions at this point, because the patch is about 80% done. I have huge problems finding the time to finish the patch already, so there will not be any more big changes for now. When I get more time in the future, then I might start making a larger patch with bigger changes and more new graphics, but time will tell.

    As you wish. I forgot to mention, that I have made GameEnds for some factions for BKB (especially Bohemians and Genoese could be used, because other factions use different flags in your mod and BKB's), I could send them to you.

  26. #506
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Belisarivs
    As you wish. I forgot to mention, that I have made GameEnds for some factions for BKB (especially Bohemians and Genoese could be used, because other factions use different flags in your mod and BKB's), I could send them to you.
    Sounds cool, because I have not made that meny GameEnds (properly because I have never played a game after 60% of the map has been taken ).

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  27. #507
    Member Member Belisarivs's Avatar
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    Default Re: Medieval: Total War XL

    I found "bug". I cannot see Nicea if I have ship in Black sea. Perhaps you forgot to change neighbourhood after you have extended Nicea area.

  28. #508

    Default Re: Medieval: Total War XL

    Dead cool mod i must say. althoue it would be more realistic for Sweden to be split into some smaller kingdoms but i gues that the map is to small for that. Great that they are in and the making of scania as a seperate province is just lovely. Epic Swedish-Danish battles in full 3D
    /Clas

  29. #509
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Belisarivs
    I found "bug". I cannot see Nicea if I have ship in Black sea. Perhaps you forgot to change neighbourhood after you have extended Nicea area.
    Thanks for letting me know, i'll correct it

    Quote Originally Posted by King Clas
    Dead cool mod i must say. althoue it would be more realistic for Sweden to be split into some smaller kingdoms but i gues that the map is to small for that. Great that they are in and the making of scania as a seperate province is just lovely. Epic Swedish-Danish battles in full 3D
    /Clas
    Thats what I had in mind
    Last edited by VikingHorde; 02-21-2005 at 18:21.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  30. #510
    Member Member Belisarivs's Avatar
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    Default Re: Medieval: Total War XL

    May I ask how many provinces could be added, or is that hardcoded limit already reached?
    Last edited by Belisarivs; 02-21-2005 at 18:29.

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