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  1. #1
    Member Member Ace of Spades's Avatar
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    Default Re: Medieval: Total War XL

    I just wanted to drop a line a give props to VikingHorde. I just started playing MTW using your XL Mod. I gotta tell ya', it's great! It's very professionally done and adds a lot to vanilla MTW. Gotta' try those Naptha Catapults!! Thanks again!!

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Ace of Spades
    I just wanted to drop a line a give props to VikingHorde. I just started playing MTW using your XL Mod. I gotta tell ya', it's great! It's very professionally done and adds a lot to vanilla MTW. Gotta' try those Naptha Catapults!! Thanks again!!

    Yep, VH really has done a fantastic job. I didn't think I could enjoy Medieval more than I already was, but downloading XL proved me wrong.
    "MTW is not a game, it's a way of life." -- drone

  3. #3
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Thanks guys, glad you like it . Im happy to say that the 2.1 patch is almost completed with editted unit morale/stats, faction balancing, a little higher trade value, improvements to the campaign AI, some new info pics, bug fixes and other improvements. All I need to do before uploading the patch is writing som stuff in the readme file and the exel file with unit info .

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  4. #4
    Member Member Ace of Spades's Avatar
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    Default Re: Medieval: Total War XL

    Great! Can't wait, VH!!

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by VikingHorde
    Thanks guys, glad you like it . Im happy to say that the 2.1 patch is almost completed with editted unit morale/stats, faction balancing, a little higher trade value, improvements to the campaign AI, some new info pics, bug fixes and other improvements. All I need to do before uploading the patch is writing som stuff in the readme file and the exel file with unit info .

    Cool, VH; looking forward to it!


    Although I realize it's too late to be included in the patch, I have a possible bug to report. My other roommate recently downloaded XL (all 3 of us have now downloaded XL onto Medieval, by the way--you've created a monster! ). Everything is working fine, except that the new provinces don't have their names listed on the map.

    For example, Khazar and Lesser Khazar are both on the map (you can see the new border and everything), but the actual word "Khazar" appears in the same place as in the original game, and the words "Lesser Khazar" doesn't show up at all. To put in another way, the word "Khazar" is split by the new border you created.

    Similarly, all the other new provinces (Murcia, Scania, Mesopotamia, etc.) don't have their names on the map either. The only way to see what the names of these provinces are is to right-click on them (or go to your Province List if you own that territory).
    "MTW is not a game, it's a way of life." -- drone

  6. #6
    Member Member VikingHorde's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by Martok
    Cool, VH; looking forward to it!


    Although I realize it's too late to be included in the patch, I have a possible bug to report. My other roommate recently downloaded XL (all 3 of us have now downloaded XL onto Medieval, by the way--you've created a monster! ). Everything is working fine, except that the new provinces don't have their names listed on the map.

    For example, Khazar and Lesser Khazar are both on the map (you can see the new border and everything), but the actual word "Khazar" appears in the same place as in the original game, and the words "Lesser Khazar" doesn't show up at all. To put in another way, the word "Khazar" is split by the new border you created.

    Similarly, all the other new provinces (Murcia, Scania, Mesopotamia, etc.) don't have their names on the map either. The only way to see what the names of these provinces are is to right-click on them (or go to your Province List if you own that territory).
    This is not a bug, you just have the small version of the mod that does not have a updated background map (to save space ). If you download the large version, then they will all be there

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval: Total War XL

    Quote Originally Posted by VikingHorde
    This is not a bug, you just have the small version of the mod that does not have a updated background map (to save space ). If you download the large version, then they will all be there

    Ah, I was not aware of this; thanks!
    "MTW is not a game, it's a way of life." -- drone

  8. #8
    Member Member Ace of Spades's Avatar
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    Default Re: Medieval: Total War XL

    Hey VH! Have you made the various factions more aggressive in this Mod? I'm playing on Normal in Late as the Hungarians and it seems that I'm being attacked every few turns. I've even been attacked in the same province by two different factions! They aren't just a bunch of peasants & archers, either. The AI seems to use a lot of the more specialized units. Just wondered since the few times I played vanilla MTW, the AI hardly ever attacked. I'm more of a build and expand type of player, so I'm not used to tons of fighting.

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