Results 1 to 30 of 43

Thread: Sicily

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Cheetah's Avatar
    Join Date
    Dec 2001
    Location
    Hungary
    Posts
    2,085

    Default

    early
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  2. #2
    Senior Member Senior Member Cheetah's Avatar
    Join Date
    Dec 2001
    Location
    Hungary
    Posts
    2,085

    Default

    high
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  3. #3
    Senior Member Senior Member Cheetah's Avatar
    Join Date
    Dec 2001
    Location
    Hungary
    Posts
    2,085

    Default

    late
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

  4. #4
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    early Sicily

    start.

    towers in both provinces and then border forts.

    queue UM in Sicily and move a barque into malta channel.

    next turn, move king and spear to Sicily, leave peasant to guard malta.

    at same time, move barque from malta back to straits of Sicily.

    next turn, invade Naples with the two spears, two UM, and king's RKs.

    use RKs to ride down the naptha and hold the spears in very deep formations against the byz inf.

    flank with UM and your king should make it back in time to hit the byzinf in the rear with heavy charge which shoudl rout him.

    the byz will ransom them and due to no contact, autoceasefire.

    at the same time, an Italian galley woudl have moved into Straits of Sicily which you sink.

    then get towers, border fort, fort, and inn in Naples.

    build spearmakes and bowyer in Sicily while pumping out dromons after initial 2 UMs.

    after you sank that Italian ship, move to Tyrrhenian with a barque and quickly invade Sardinia with your army and then corner Tankerville on Corsica.

    be sure to kill him as he would be your biggest pain.

    buy mercs in Naples and send them to Sicily so they can be shipped to hit Tuscany.

    this is where the Italians get their UMs, their only military production.

    they will only build galleys in Venice.

    land in Tuscany and then hit Venice through Tuscany.

    quickly hitting Genoa and Milan simultaneously which don't have forts the next year would be enough to dodge excomm.

    have your fleets avoid their galleys as you don't have to fight them.

    you can eliminate them as a faction and then their ships are gone.

    now the Italians are gone and you are in an extremely strong position.

    reinforce your lands to maintian loyalty and make sure Popesta doesn't get ideas on your lands and neither do the HRE or Huns.

    build up to ships on all islands and Sicily as well pump UM from Tuscany, get Genoese sailors from Genoa and spears in Milan and swords from Sicily.

    rushing the pope in Rome is also a good idea and then beat him into a castle in papal states and starve him until he's almost dead.

    then, evac the papal states and he should be at peace with you and no longer pose a threat.

    Rome is also a nice castle.

    Now go for Crusading.

    build navy until it fills the seas and sell your wares from Venice, Naples, Sicily far and wide.

    farming isn't a bad idea either.

    The almos will likely take a licking from the SPanish and usually has a civil war.

    therefore, it's easy to bribe Tunisia to satisfy the homeland GA often without losing the almos as ally and trade partner.

    Also, you get nice desert force with which to war on the Eggy.

    I will sometimes also rush the Byz islands and make sure I own all the islands for ultimate naval power but I often just let it slide.

  5. #5
    Member Member Kristaps's Avatar
    Join Date
    Jan 2003
    Location
    Livonia
    Posts
    464

    Default

    I feel that eliminating Italy in a GA game from the start takes away the flavor of playing a small nation like Sicily. In a GA game, I stick to the GA goals. With some surgical but strategic land acquisitions.

    Here is my favored plan for Sicily (EARLY, GA, HARD):

    1. I grab Naples ASAP (it's one of your GA goals anyways) -in year 2 to be more exact. I'd use just the king and the spears to achieve this task. I'd pump out another UM from Sicily in turn one. So with the initial UM + peasants (which I move to Sicily) you have some force to quell a likely rebellion in Malta (you won't be able to move your king from Naples in time since there is no harbor there and your ships do not extend that far).

    A side note: I actually try to encourage rebellions in an early game by maxing out taxes and going for a fort in Malta straight away rather than a guard tower: my reasoning - rebellions bring in money. And my units gain valor.

    2. Being a good Christian in a GA game - I do not destroy the Italian fleet :) I just let them be (actually, I help Italians at times if I am allied with them: helps raise my king's influence and, hopefully, if they survived until the Late - they would amuse me by sending some of their gothic knights with weapon upgrades from Tuscany to test my troops).

    3. For some time, I go on defensive. Build cheap UM/Archer/Spear army to defend Naples if you ever have to: build ships wherever you can.

    3. I build up Malta straight for a church then a chapter house and a crusade: then up to a castle and a monastery which gives me inquisitors to raise the zeal.

    My favorite method with catholic zeal nowadays is the following I use 5 inquisitors to burn a dedicated heretic peasant unit in a province. If inquisitors are busy they forget to burn the populace - hence, the zeal goes steadily up. Your cost: one peasant a year (after some time, inquies become quite good at burning their targets).

    I do not build any armor upgrades in Malta since this is my dedicated crusade (desert) province. As a matter of fact: I avoid armor upgrades for a good fifty years also in Sicily. Since this is your most advanced (for now) province -- you can pump out numerous desert fighters (unarmored feudal sergeants, mounted sergeants, lots of archers, UMs. I stopped using MS in the desert since they appear to tire as fast as feudal men at arms in the heat) from Sicily. I rather build armor upgrades in Naples which I use on my garrison there.

    Note that two of the Crusader provinces: Antioch and Edessa rarely have a battle in the desert. Therefore, you can use armored armies there. I'd stick with the unarmored bunch for Palestine and Tripoli though.

    4. Hit Tunisia with a crusade as soon as you can: Tunisia is one of your homeland goals and a quick crusade will help your king's tailing influence. As an additional bonus: it is likely you will have fun in Tunisia... The province is right in the way of Spanish expansion and they will want it... It still makes me feel like ditching work and going home play another game with thousands of armored spaniards attacking my Tunisian force (composed exclusively of feudal sergeants, 6-8 archer units, mounted sergeants and an occasional UM - all with no armor upgrades):)

    5. After Tunisia: Crusade, Crusade, Crusade. I would start with Antioch since this is the richest of the Crusader target provinces and work my way down, capping it off with Palestine. Note, that due to some bug: the king's influence fluctuates back and forth between full 9 influence and no influence after he has won any of the crusades... I have not observed this happen in a TD game though.

    6. After Crusades, do whatever you like :) I prefer to sit back (draw your king's family tree), observe and provoke the AI to test my strength :) (sending some of the inquies trained on peasants after your neighbors generals seems to annoy the AI a lot...). In my last GA game (with Sicilians), it is now the beginning of the Late with a few highly developed factions around. It is nice to see the AI fully developed for a change (they have fortresses all over the map: the spaniards built a fortress even in the Early).

    Enjoy ;)





    Kristaps aka Kurlander
    A Livonian Rebel

  6. #6
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    that's interesting.

    I normally prefer a rush and I like going after the Italians as they like to hit my shipping and I believe that war with them earlier is better than later.

    taking their provinces also raise influence and wealth of the empire as well as another shipyard so you can readily outproduce the byz early on.

    also, genoese sailors aren't bad units for the desert either and are better than vanilla archers.

  7. #7
    Member Member Oleander Ardens's Avatar
    Join Date
    Apr 2004
    Location
    Europe
    Posts
    1,007

    Default

    I usually too blitz and race to Venice and Genoa, as you get influence, wealth and a good units, especially if you conquer Switzerland..

    But I recently find that way simply too easy and I have started to build up small empires taking only few lands and following the GA rules.

    Defending on Expert against a rich and wealthy enemy makes fun...
    "Silent enim leges inter arma - For among arms, the laws fall mute"
    Cicero, Pro Milone

  8. #8
    Member Member Kristaps's Avatar
    Join Date
    Jan 2003
    Location
    Livonia
    Posts
    464

    Default

    Quote Originally Posted by [b
    Quote[/b] (katank @ May 18 2004,21:32)]that's interesting.

    I normally prefer a rush and I like going after the Italians as they like to hit my shipping and I believe that war with them earlier is better than later.

    taking their provinces also raise influence and wealth of the empire as well as another shipyard so you can readily outproduce the byz early on.

    also, genoese sailors aren't bad units for the desert either and are better than vanilla archers.
    my notes were for pure GA play. lately, i find it to be more exciting trying to defeat any enemies (AI) with mediocre armies rather than trying to dominate the AI wealth/territory wise from the very beginning. the result of the approach, i outlined, was that by the Late: most of the AI provinces were highly developed (up to fortress level) and their armies were not that bad at all.

    all in all it was a fun game. especially, since, in order to keep up with GA points, the Sicilins had to grab land in the Late (they do not get any homelands and only 1 point for every 5 conquered provinces: makes it hard to keep up with factions like Hungarians who get 1 point for every province grabbed). well, katank might ask why not grab those lands in Early right away rather than wait until the Late: eeee, it would make it too easy ;)

    cheers,



    p.s. for TD games, I actually prefer a rush. just I never stop the wave (to consolidate and build up). I find it more in the spirit of the game: forces me to use the basic period units. My armies become pretty similar to the ones AI throws at me making for a more balanced game.



    Kristaps aka Kurlander
    A Livonian Rebel

  9. #9
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    actually I find sustained rush boring.

    I like your idea of GA turtle and then late period land grab.

    Sicilians not having homelands in late always seemed like a problem.

    my usual solutions is to raid AI homelands to balance it.

  10. #10
    Member Member Oleander Ardens's Avatar
    Join Date
    Apr 2004
    Location
    Europe
    Posts
    1,007

    Default

    All nice tips:

    Yesterday started a special GA game with Sicily with the rules: no non GA-conquest, no crippling of enemy navys but birbing allowed...

    I now possess 1156 all the East till Kiev, Wolyhnia and Prussia;
    Consty and Norway, Naples and Tunesia are now mine...

    A muli loaden with gold can climb every wall is my motto and it works nicely..

    I gain +12000 per turn even if I`m at war with Spain, the Turks, the Byz and the Almos

    The seas are mine and Antioch will fall soon
    "Silent enim leges inter arma - For among arms, the laws fall mute"
    Cicero, Pro Milone

  11. #11
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    muli with gold? I like it.

    BTW, how did you get east to kiev, volhynia, and prussia without non GA conquests?

    is it just continual bribes of HRE civil war rebels and normal rebels or something?

  12. #12
    Member Member Oleander Ardens's Avatar
    Join Date
    Apr 2004
    Location
    Europe
    Posts
    1,007

    Default

    How I get all of it?

    I was Bribing, bribing and bribing. BTW I meant the regions east of Prussia, Poland and Kiev.. although now I posses also Bohemia, Carpatia and Austria thanks to the Hungarian downfall and the HRE civil wars after failed crusades...
    "Silent enim leges inter arma - For among arms, the laws fall mute"
    Cicero, Pro Milone

  13. #13

    Default Re: Sicily

    Since syria is right next to all the crusader provences you could always train the 5 valor assaisin thing there and just eliminate the factions with better ga goals in late

  14. #14
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
    Join Date
    Jan 2006
    Location
    Freedonia
    Posts
    2,515

    Default Re: Sicily

    I don't like playing as the Sicilians, even though their family line can be molded to be awesome. Once I had an entire reign of 9* Heirs for 3 generations!!!

    -ZainDustin

  15. #15

    Default Re: Sicily

    Sicilians are actually by far my favourite faction that I've played so far. They're tons of fun I find and the reasons are fourfold.

    1) Very low defense requirements. No one can really hit you early on.
    2) Massively rich, mostly by trading from Sicily and/or Naples.
    3) Tons of opening time due to #1.
    4) Tremendously flexible.

    Here's my Sicily opening on Hard, GA.

    In the opening turn, build a watch tower in each province and move an opening barque into the Maltese channel. On turn two, leave a hundred men in Malta and move your king and the mismatched spears to Sicily and leave a hundred peasants. With a decent governor, the combination of the garrison and the tower will crest Malta just above 100% on Very High. There is no need even to build a border fort though by all means, build one, it's only 200 florins and as we'll discover, you have tons of time and tons of money. Thereafter, if you have autoset taxes on (usually command line my taxes to 105% or 110% loyalty) there's no need to worry about Malta besides to keep buildings in the queue. I'd build towards a shipwright, sneaking 20% and 40% farms in along the way.

    Assuming you start in Early, no one but the Italians stand a chance of hitting you early, and they almost certainly won't, unless things go really wrong for the Germans (which presumeably lowers Italian defence requirements enough for them to contemplate hitting you). The Byzantines are extremely weak in Naples and the province actually stands a reasonable chance of going rebel near the start. At Hard and above, the UM that spawn will overwhelm the small garrison there. If that happens, that's a great boon since you can nail it without getting into conflict with Constantinople's fleet. If not, that's fine, you don't need to rush it and if you want to rush it you can do it easily. The Byz will take ages before building a fort there. Or a port. And longer to get their shipping lanes out that far. Likewise, Malta will be untouchable for a while to everyone, including yourself since your opening boats won't be there long.

    In fact, I've found in the majority of games, the Sicilian player is not obligated to build anything except tons and tons of boats and tons and tons of economic upgrades out of Sicily for like two decades. Go ahead and throw the florins for 80% farms. The earlier you do it, the more it earns you in the long run. If you arrange the boats and get a trading post started turn 2 (after the tower), you can get trading money from the ports near Genoa flowing into your coffers by turn 4. If you're fortunate enough to start with an acumen 3 or 4 guy, you can be generating thousands from Sicily alone. Just build nothing but ships and take every advantage of the Sicilians' ability to totally skimp on defense in the first decades. I usually aim to get the Ligurean Sea, then around to the Adriatic as both these areas have lots of ports. Best of all, often only the one in Naples will be Byzantine, in case you know, Naples doesn't go rebel and you have to take it the hard way by the time the GA points from it start mattering. After that, I usually get a ship back into the Malta Channel, then down to the coast of Tunisia, (which will soon become important.)

    Early on, all you need is enough troops around to discourage the Byz from hitting you. In most cases, you'll soon be up to 61 or more royal knights on top of your 200 spears: far more than enough and it will be a while before the Byzantines are building anything in Naples. Which means initially, you don't need to build a ground army at all. If you do need defence, I don't know why you'd bother with spears. Even if the Byz start kicking ass, they have far better places to send their horse to and it's not like spearmen stand a chance in hell of stopping kitties. I imagine UM would serve you better against Byzfantry but again, this will almost certainly not be necessary until you feel like taking Naples, which you can do anytime before the Byzantines get strong there. Once you grab Naples, the only land border you have is the Pope, who has very little aggression.

    The one other thing you do need is naval superiority. First against the Byzantines in the central med and later (duh) against everyone everywhere. In most cases, arranging your opening barques near Naples will be enough as they hold up very well against galleys in my experience. (And you don't care if they're in the area, just so long as you are too, to prevent them from reinforcing Naples). I don't enjoy going to war with the Byzantines though, since it potentially screws up later possibilities, the major one of which is shipping into the Black Sea to grab Khazar. I love Khazar.

    Sicily's job is really to make money and you can make a lot of money off Sicily so long as you stay at peace with the Italians. One thing to exploit is that the Italians tend to build most of the ports in the opening turns. Since you're selling to each port, this is very good for you, so long as you remain at peace with the Doge. Sicily's position makes it perfect for generating money off those early ports in the central med. Malta on the other hand, with fewer economic upgrades to worry about, should just hit 80% farming, and then start building towards knights. Not that you can build Hospital knights, but you can always use knights, and they being the most complex of units to tech up to, starting early will help. By contrast, Sicily and Naples build simpler units - Sarges, Arrows, MAA.

    Unless things go wrong, the Sicilian king will find his coffers full as Sicily becomes the richest province in the world, and his options limitless if he's playing GA. Sicily gets tons of points just for homelands which initially are just Sicily itself, and Malta. After some turns of generating tons of cash off Sicily with minimal military upkeep to worry about, you can do any number of things so long as you bear in mind that you A) need Tunisia and Naples and B) need a crusade to Palestine.

    A rebel Naples is awesome for Sicily. With proper development, Naples itself is very wealthy. I usually just bribe whoever holds the place to simplify things. If it does involve war with the Byzantines, I'd try suing for peace immediately. If denied, I'd sink the Byzantine fleet, invade Constaninople, and hold it down profitably and THEN try to sue for peace again and again. Either way, Naples IMO, should be the first target.

    You also need Tunisia and I find the early 12th century a perfect time to do it. Spain and Almohad have generally had time to beat the crap out of each other by then and the Tunisia garrison is often skimpy. Just sweep in from the sea and wash up at Morocco. Morocco, Algeria and Tunisia are fairly wealthy provinces and easy to defend. If built up, Sicily will be the richest guys in Europe, holding just these six provinces.

    When that's done, all you need to do to get ahead in points is the highly valuable Palestine crusade. So go ahead, raise an army - and you can afford a lavishly equipped one now - and teleport it over to palestine on your rowboats.

  16. #16
    Man behind the screen Member Empirate's Avatar
    Join Date
    Mar 2005
    Location
    Heidelberg, Germany
    Posts
    246

    Default Re: Sicily

    I'm playing a Sicilian campaign right now (VI, hard, GA), using your advice: I just took Naples and after that, did nothing much except for massive economic, and, to this end, shipbuilding. After I had established a network of fleets in every sea, I just put every heir I got into Naples and that was that. I was making around 9000 florins in profit in the end (the end being my war with the French, more on that later). I also trained bishops, later cardinals, and sent them out to convert the world, and also to keep tabs on the potential opposition. Absolutely nobody wanted to go to war with me. The Byzantine auto-ceasefired, as we had no contact after I had taken Naples. I never realized how awesome Naples could be as a trading province, easily making 3000 fl per turn with a good governor. It was quite overshadowed by Sicily itself, though, which at one point (when no coastal rebel provinces remained) made more than 7300! Both figures with highest farming and trade building and an eight-feather-governor, of course...
    With my family multiplying, my standing army soon consisted of around twelve to fourteen regiments of Royal Knights plus the mismatched spearmen you get in the beginning. These I sent on a daring foray into Constantinople, which was rebel, because the Emperor had just died of a disease with no heirs. Unfortunately, I had to withdraw them when I realized I could not hold the province with so few men. Other than this short-lived adventure, I just sat tight and made ridiculous amounts of money. Around 1280, I had a million. Owning just three provinces, I had a million! Nobody ever bothered to get into a war with me, no sinking of fleets, no nothing. I was too insignificant, and too hard to get to, the Pope sitting squat in the way of any potential invading armies. This is actually a huge advantage: You can expand by sea, if you want to, but by land, nobody can easily invade you. Twice, the Germans kicked out the Pope, their large armies sitting on my northern borders, ready to invade, but the Pope returned with large numbers and shoved them back again.
    Having a million and slowly running out of building options, I decided to build an army like the world hadn't seen, then invade somewhere challenging. I was (barely) leading in GA points, just by sitting on my homeland provinces like a hen on its egg. The Germans were very powerful for a while, and actually outscored me, but they disintegrated under the onslaught of the most powerful France I have ever seen (when AI-controlled...). Spain had swallowed most everything that had once been Almohad territory, but the Egyptians firmly held them back. A while later, the French began invading Iberia, finally managing to secure all of it, destroying the Spanish in the process. Byzantium had been absurdly huge (reaching up to Moscow and Prussia), but as mentioned, stopped being a faction. Poland picked up the pieces and actually held Constantinople for a short while, before being mostly destroyed by rebels and the opportunistic Hungarians. The Golden Horde had meanwhile conquered everything east of Volhynia and north of Armenia (as they seem bound to do). The French sent several crusades and conquered everything up to Tripoli, where they were stopped by the Turks, the Egyptians and the returned Byzantines. They had wiped out the Germans and so had basically the western half of the map.
    I had been building gold-armored Chivalric Knights in Malta, gold-armored Halberdiers in Sicily (plus church, monastery, reliquary, cathedral for their weak morale), and gold-armored Arbalesters in Naples. My plan was: Invade the French somewhere they have large armies, defeat and kill as many men as possible to lower loyalty, basically deliver a shock that sends them into civil war as quickly as possible. My chance came when the Spanish reemerged and fought for their ancient homelands in Iberia. For a few turns, they could establish themselves there, then the French sent in large armies and killed the heirless king in battle. Cordoba went rebel, as well as Portugal and Leon. I quickly moved in and secured Cordoba, while the French took the rest.
    My main objective here was to get my unbeatably armies (four stacks all told) into direct contact to a lot of French territory with a lot of French soldiers in it, without winning a naval war of attrition first. Galleys simply can't stand up to Caravels, except in numbers, and I didn't have many more ships than I actually needed to keep a little trade going and my homeland protected.
    Despite losing on the high seas at first, my armies made astounding progress in Iberia. The first turn of the war, I took Portugal, Granada and Morocco without a fight. Two turns later (after castle-storming), it was Leon and Castile, again without a fight. The French just kept withdrawing, even when they outnumbered my high-tech armies by two or three to one. The only casualties I had was in sieges, and as the French never just abandoned a province but left as many men as fit in the castle, these mostly lasted one turn, thus costing the French many more troops than me. This was necessary, though, as I couldn't reinforce by sea. It took a while to decimate the French navy, and I only made it with a lot of Byzantine help. Still, on land the pattern kept up: I invaded, French withdrew into castle. Two turns later, my slightly diminished armies would go onward, only to find the French retreating again. By now, my border provinces are Frisonia, Lotharingia, Burgundy, Milan, Provence; Wessex; Tunisia; and of course Naples. All this in less than twenty turns. Despite having almost no trade anymore (I was just barely able to keep open the route from Sicily to the Black Sea), my treasury is coming near 1.3 million fl, and I'm recruiting like crazy. The French even invaded Naples once, and suffered a very narrow defeat. But mostly, they just withdrew.
    Lesson learned: Sitting tight is so easy with Sicily, it's laughable. And building a super-army is no fun at all: You don't get to see those guys in action, the enemy always withdraws.
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO