I've taken a few looks at Aragon's game in late. It's a pretty hairy starting position. Actually, I think it's about the hardest opening the game has to offer and it is indeed rated Very Hard so it's gotta be worth a look. The first time I played it the game totally bogged down with the Russians ahead in points. I've started up a new game so I'll post some of the stuff from it here as I go along. The game is on VI, Hard-GA-Late Era
Challenges
Aragon has two major hurdles on the GA game. The first is securing the Homeland points, which are vital because I don't think Aragon has any other way of getting them. You start with Aragon and Sicily so those are no problem. Sardinia is a bit more complex, and Valencia is a can of worms right from the start unless you're excellent at the tacticals (I'm not).
The second hurdle I find are actually the Russians, Hungarians, and sometimes the Poles. They gain two points for every conquest so they will get ahead if any one of them snowballs to a large size, and because they're so far away, it can be difficult to project the power to do anything about it before they have a huge lead.
Opening
So anyway, I open the game and check my generals. I get dealt a pretty good hand, I have a bunch of acumen-4's. There are no good generals besides the king at a middling 3 stars and while the technology level is decent, the Castillians have more and better of everything.
The Pope always attacks Naples on turn 1, denying you the province and you can't really fight the Pope from turn 1. Castille will attack Valencia on turn 1. I believe the battle might be winnable there, but it's certainly too difficult to me. Your attack from Aragon to Valencia will, I think, turn it into a 3-way bridge battle between you, Castille, and the rebels.
My turn 1 builds in Sicily are a tower and a spy. The tower is obligatory and the spy shuttles to Valencia on the next turn. The small chance he has of triggering a rebellion in Valencia is probably well worth the cost. It's not like building troops in Sicily will get them anywhere and the Pope is unlikely to hit you. In Aragon, the two choices I see are either building a port and getting more ships, or building an armoury to get quality troops (chivvy knights and silver armour jinettes) in preparation for a land war with Castille. I go for the latter and leave the ship building to Sicily. For the first two decades or so, Sicily builds a tower, a shipyard, then nothing but ships and economic upgrades. An alternate strategy is to skip 6 turns of economic upgrading to get a dockyard up to get carracks. I think that'd probably be a better choice but I didn't see it, so I have no carracks and am ahead on my upgrade profits by 6 turns.
I also assign the province titles to my acumen-4's. Sicily is richer in the long run, so I give the chamberlain scroll to Sicily's governor.
Navarre
The rebel stack in Navarre is worth about 2000-3000 florins and it includes a set of chivalric knights. Bribing Navarre early is probably worth it, if only to have a second province rolling out militia sarges as soon as possible. It's definitely possible to simply attack it and siege it, though that takes longer and requires that you find the troops for it.
Sardinia
The Italians will usually attack Sardinia and take it within a 10-15 years. It takes at least a decade to get ships that far so attacking it and occupying it will be a real breakneck scramble. Bribing the place early is risky because the rebel troops there often aren't enough to hold the place down. (For such a poor island province, Sardinia is really very difficult to suppress.) I plop a spy there and sure enough, the Italians who went there got repeated rebellions. I bribed the stack for a few thousand in the late 1330's/early 1340's.
Tertiary Concerns
The northern border can potentially turn into a nightmare as the English start with a star-eyed boy in Aquitaine and the French will be strong for a couple decades before usually being overwhelmed by a gang of other computers. Given the choice, I usually side with the English/Swiss that usually end up together.
Peace with the Italians is essential. You probably can't beat their navy early. You need the sealanes (hell you need to open your sealanes) and the Italians generate income for you at Sicily anyhow. I find that as a rule of thumb, if the Italians get a good grip on Sardinia, it's a bad turn but I'd pick peace with Italy over it until the navy turns out okay.
The blurb says something about attacking the weakening Byzantines from Sicily. It might be possible to do it early, I don't know, but I sure as hell don't see a way. It does become very possible later in the game however and I did indeed manage it in my last game.
I know a lot of people like allying with the Almohads but depending on how good you are with Castille, they might become too strong. Having strong elmoheads snatch Cordoba from a weakened Castille before you've taken it is very bad.
Fighting Castille
Castille is your first major enemy and I don't see any option besides doing it early and putting your full attention to it. On the bright side, the Pope won't bother you because you're tiny and they're huge. In the course of playing, I've found that taking risks and rushing is really part of the Aragon game. If you wait too long, Castille will simply outbuild you and become all sorts of trouble and with a few well placed crusades (not necessarily even Spanish ones), the almohads won't be able to stop them for you.
There three critical provinces are Castille, Valencia, and Cordoba. The spanish generate a lot of income, so disrupting Castille can be very effective as they'll lose that province's income for the turn, even if you retreat against their counterattack the next turn. Castille is also the best way to attack Valencia since hitting it from Aragon will get you a bridge fight. Cordoba will become necessary eventually as the southern border. You will of course, also want Leon and Portugal after that to secure your domain.
As soon as I got stack that could beat the Castille garrison (with my admittedly limited tactical strength), I threw a it at Castille and started contesting it with the Spaniards every few turns. The set of Chivalric Knights I bribed off Navarre earn their keep. I also chose to attack while the Castillian siege against Valencia's rebels was still ongoing so that their garrison was tied down. Hence there wouldn't be a counterattack into Aragon, while trading over Castille protected Navarre. I also know the French and British are fighting hard up north so I can get away with a great deal. I get into an extremely evil fight in Castille (they camped a hill and I had to lure them down) but I win, sure enough. Next turn, they respond from Cordoba and Leon, driving me back into Aragon.
We continue the trading for many turns through a bunch of difficult battles against Spanish numerical and often qualitative superiority. Then, the Almohads (bless their souls) step in, launching an assault at Cordoba. They are repelled but they draw Spanish blood and leave them with no counter that could dislodge me from Castille. The next turn, the castle garrison kamikaze out at me and are killed to a man, leaving me in control of Castille. This proves to be the turning point as Castille provides me not only with tons of incomes but lots of troop facilities and offices. Money was a problem with profits dropping to 3 digits before but it jumps to 2000 with Castille in the fold. The Spanish are now on the defensive with the elmoheads getting ready to rail on them from the south.
After a few turns of building, a French crusade suddenly arrives. Next turn it launches itself at Morocco and drives the elmoheads into retreat. The turn after that, the elmos counter, and the crusade is driven back into cordoba where it would wither for many turns. The Spanish and the Almohads settle with about two and a half stacks each facing each other from Cordoba and Morocco. I have no eyes in Granada so I can't really tell what's happening.
Meanwhile, I launch an attack at Valencia from Castille and begin sieging the citadel there. A few turns later, I muster enough force to catch the Spanish king in Leon. One neat trick is that if your force is overwhelming, the computer will always pull a full retreat rather than risk their king's life stranded inside a besieged fort. Leon falls instantly, on the same turn that the siege in Valencia completes.
Early 1340's
I settle my borders and begin building up for a bunch of turns, now in control of all my homeland targets as well as Castille and Leon. The Spanish are still a military presence, with Portugal, Cordoba, and possibly Granada though the borders of Granada mean that it is unlikely to be too profitable regardless of who is holding it. The Almohads offered alliance, which I accepted, and Castille sued for peace, which I also accepted. One problem that Aragon has to worry about is that while it has to fight Spain, having the almohads take Cordoba (regardless of from who) is probably even worse than the Castillians having it, so I have to be careful not to beat up the Spaniards too much until I take it for myself without taking on the whole Elmohead empire. Meanwhile, the Swiss and the Brits have both been excommed and France is now no longer visible from Aragon or the med, although their lingering crusade is in Cordoba. The boatbridge now also extends from the coast of Valencia, to malta, which currently looks attractive. It is now 1347. (to be continued)
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