
Originally Posted by
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Quote[/b] (WesW @ April 07 2004,20:18)]It's just so disappointing when I find out that the code is there for these games to be great, but they are hampered or even crippled, for a game like Civilization, by a simple lack of play-testing before shipment. They will be set with a certain logic and expectations, but it seems like different people handled different sections, with none of anyone else's code present, so the various settings, like buildings, ship priorities, unit priorities for the different behavioural states, etc. are not integrated, and thus you have perfectly good components, but a broken system.
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