Quote Originally Posted by [b
Citera[/b] ]Anyway, if there are wrap around effects for piety and command, then why not for loyalty, dread and acumen?
It's one for influence, but it seems random (or possibly, I haven't broken the pattern yet). Suddenly your king's influence goes to 1 or 0 from 9. It will then increase with 2 every year, until you get 9 again. I've got screenies of this and can show it soon.
But why the rest isn't affected, I'm not sure. I guess that command is bugged and that you'll need to get more than 9 in a regular fashion and not by v&v. A possible test would be to try those accumen improving events on a nine accumen general.

Quote Originally Posted by [b
Citera[/b] ]Ironside, what exactly is the effect of influence on breeding?
Katank covered it mostly. To be simple, the more the better.
And to be more complicated, the more influence you have the better are your chances to get a heir as good as your king or better, and the chances to get a really bad heir is 0% at 9 influence. A wrap around heir is still often a good governor with a strong line.
At 9 influence I suspect the randomness is -1-+2 while at lower levels it's -3-+2 but your odds for a good heir is ALOT lower.
Think of this, how often is your first son in the game better than his father? This is especially obvious in the VI-campaign when it's hard to get max influence. I've only got a super-line once in a VI-campaign and it demanded reloading and war to prevent a really stupid son (stat-drop by 2 on all stats, except piety that got -1, it was a 4 influence king) (the sons seem to get their stat change when the king get some change to his stats (possibly v&v to), even when it's a unseen change (= winning a battle or executing rebels for example).

Command seems to be the easiest to rise by a high influence.