It's one for influence, but it seems random (or possibly, I haven't broken the pattern yet). Suddenly your king's influence goes to 1 or 0 from 9. It will then increase with 2 every year, until you get 9 again. I've got screenies of this and can show it soon.Originally Posted by [b
But why the rest isn't affected, I'm not sure. I guess that command is bugged and that you'll need to get more than 9 in a regular fashion and not by v&v. A possible test would be to try those accumen improving events on a nine accumen general.
Katank covered it mostly. To be simple, the more the better.Originally Posted by [b
And to be more complicated, the more influence you have the better are your chances to get a heir as good as your king or better, and the chances to get a really bad heir is 0% at 9 influence. A wrap around heir is still often a good governor with a strong line.
At 9 influence I suspect the randomness is -1-+2 while at lower levels it's -3-+2 but your odds for a good heir is ALOT lower.
Think of this, how often is your first son in the game better than his father? This is especially obvious in the VI-campaign when it's hard to get max influence. I've only got a super-line once in a VI-campaign and it demanded reloading and war to prevent a really stupid son (stat-drop by 2 on all stats, except piety that got -1, it was a 4 influence king) (the sons seem to get their stat change when the king get some change to his stats (possibly v&v to), even when it's a unseen change (= winning a battle or executing rebels for example).
Command seems to be the easiest to rise by a high influence.
Bookmarks