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Thread: Fall of Rome - Total War

  1. #901
    Member Member dimitrios the samian's Avatar
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    Default Re: Fall of Rome - Total War

    Hey guys ,, Im ready to download 3.1 but all links are down ? I think ? can anyone check to see why ? ,, cheers ..

  2. #902

    Default Re: Fall of Rome - Total War

    Quote Originally Posted by dimitrios the samian
    Hey guys ,, Im ready to download 3.1 but all links are down ? I think ? can anyone check to see why ? ,, cheers ..

    Hi :)

    Not sure what the problem could be. All links are working.

    Here is the link:

    http://rapidshare.com/files/15948040/FoR_3.1.exe.html

    Have fun.

    Cheers!

  3. #903

    Default Re: Fall of Rome - Total War

    is there different site that I can download the mod from, I never have much luck with getting rapidshare to work for me. Looks like a great mod though, I look forward to trying it out.

  4. #904

    Default Re: Fall of Rome - Total War

    Quote Originally Posted by Tristrem
    is there different site that I can download the mod from, I never have much luck with getting rapidshare to work for me. Looks like a great mod though, I look forward to trying it out.
    Why doesn't it work for you?

    What browser do you use?

  5. #905

    Default Hmm...

    I put MTW down to focus on work and family for a few months, and return recently, and to my delight I find some noble soul has picked up one of my favorite mods and begun working on it! So first, thank you Pericles.


    I, however, seem to be having a bit of a problem. I reinstalled a copy of MTW: VI 2.01 fresh to my harddrive. Downloaded FoR3.01 from Rapidshare as listed above. Ran the installer, selected my MTW base directory (in this case: C:\Program Files\MTW) However, when I go to run the game, I receive this error:

    Column_building_faction_association

    Unknown faction specified: column 20, row 9

    FN_Romans






    Any idea what may be causing this? I do not have XL installed (in fact, I reinstalled VI just in case, and am still having the issue...)

    Any help you can provide would be much appreciated. Thanks!

  6. #906
    Prematurely Anti-Fascist Senior Member Aurelian's Avatar
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    Default Re: Fall of Rome - Total War

    Yeah, I think I had the same error message pop up when I tried out the new version. I've been too busy to explore it further, so I'm glad that someone else is having the same issue.

  7. #907
    Member Member dimitrios the samian's Avatar
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    Default Re: Fall of Rome - Total War

    Hi Pericles ,, I'll get it as soon as my high speed connection is installed next week or early the week after ,, Like kbromer and many others im glad its been re-worked & tweaked to make it even better ,, BTW .. Are you currently modding anything else at the moment ? or do you have any plans to do so in the near future ? (( RTW or MTW ))..... cheers ,, DTS

  8. #908

    Default Re: Fall of Rome - Total War

    kbromer and Aurelian:

    Hmmmm...

    I am not sure what the problem could be. My master mod files work flawlessly.

    I sent the files to Belisarivs, and I noticed that he had changed one faction to be under a folder named "Roman".

    I had asked him to install everything to make sure it all worked OK before he posted it for download. Other than a few spelling mistakes he didn't mention anything else that was wrong. So I assumed that the new install exe v3.1 would work fine.

    Obviously not.

    I hope that Belisarivs will be able to check his install of this mod to see if anything has been changed to it, and to ensure that it works OK.


    dimitrios the samian:

    Currently, nothing else TW related except for the fact that I tweaked all of the XL Mod files for my own use. In addition I also do modding on several other games....

    Cheers!

  9. #909

    Default Re: Fall of Rome - Total War

    Thank you so much for the quick response Pericles. The problem could very well be on my(our) end as well, I'm definitely willing to acknowledge that


    OTOH, does that particular syntax look familiar to you? "Column_building_faction_association"?

    I really don't have a problem doing a manual fix, but I'd prefer not to spend the time learning the MTW engine calls if at all possible, so if you know what call is being made there, perhaps I can figure out where it's calling to and why it's throwing that error?

    Either way, thanks for your help and responsiveness, and of course, thanks again for picking this project back up, I was quite fearful this game was going to go the way of some of my old-school favorites and I'd be digging the files out of a P3-500mhz machine 10 years from now the same way I occasionallyhave to dig files out my old P-50, or even 486dx! Needless to say...

  10. #910

    Default Re: Fall of Rome - Total War

    Quote Originally Posted by kbromer
    Thank you so much for the quick response Pericles. The problem could very well be on my(our) end as well, I'm definitely willing to acknowledge that


    OTOH, does that particular syntax look familiar to you? "Column_building_faction_association"?

    I really don't have a problem doing a manual fix, but I'd prefer not to spend the time learning the MTW engine calls if at all possible, so if you know what call is being made there, perhaps I can figure out where it's calling to and why it's throwing that error?

    Either way, thanks for your help and responsiveness, and of course, thanks again for picking this project back up, I was quite fearful this game was going to go the way of some of my old-school favorites and I'd be digging the files out of a P3-500mhz machine 10 years from now the same way I occasionallyhave to dig files out my old P-50, or even 486dx! Needless to say...
    I wish I knew how many people have downloaded and installed the mod. It would be interesting to see if anyone else has had a problem with it.

    I am also not familiar with the game error you mention. I did substitute my master files of the "unit" and "building" txt files for the same files that were in the download but they check out OK.

    There is one way to narrow down the problem. Here is a link just to my v3.1 files (about 12 MB). Just install these files over the ones in your current Fall of Rome game. You will have to do it manually though. It should only take a couple of minutes. I have included a small readme with each folder letting you know where the files go.

    http://rapidshare.com/files/15583840...icles.zip.html

    Once you've done all that, start your game and let me know the results.

  11. #911

    Smile Re: Fall of Rome - Total War

    I downloaded 3.1 when first available, had the error message about Romans and fixed it really easily - but I've wiped the Mod now and not 100% sure what my fix was. I think all I did was delete the startpos files that had nothing to do with the mod (because they didn't declare faction Romans) - then it started and played fine. Hope my memory is right and that helps - Pericles has done a lot to polish this mod up so it's a shame if people cannot access it.

  12. #912

    Default Re: Fall of Rome - Total War

    Quote Originally Posted by western
    I downloaded 3.1 when first available, had the error message about Romans and fixed it really easily - but I've wiped the Mod now and not 100% sure what my fix was. I think all I did was delete the startpos files that had nothing to do with the mod (because they didn't declare faction Romans) - then it started and played fine. Hope my memory is right and that helps - Pericles has done a lot to polish this mod up so it's a shame if people cannot access it.
    Thanks western.

    I think you may have found the nub of the solution.

    It is unfortunate that Belisarivs has not responded in this thread about the install he put together.

    I do remember that at the last minute he made a "Roman" folder and placed all the new portraits in it. This could be the source of the FN_Roman error.

    If people have the full version 3.1 of the mod installed, then would they check the following:

    1) temporarily remove the start_pos files

    2) check to see if the game starts and if the new portraits appear in the game.
    Last edited by Pericles; 03-12-2007 at 19:34.

  13. #913

    Default Re: Fall of Rome - Total War

    Hi could you please tell me the location of the start_pos files.

    I really want to try the mod but the startpos file I moved did not fix the problem.

  14. #914

    Default Re: Fall of Rome - Total War

    Oh thanks those rapid share files worked perfectly...thanks Pericles...I believe the old start_pos files must be removed.

    I guess I should've tried harder before asking but this looks really good. Starting as the Romano-British. Saxons offer a treaty the first turn lol.

  15. #915

    Default Re: Fall of Rome - Total War

    Quote Originally Posted by Shogun84
    Oh thanks those rapid share files worked perfectly...thanks Pericles...I believe the old start_pos files must be removed.

    I guess I should've tried harder before asking but this looks really good. Starting as the Romano-British. Saxons offer a treaty the first turn lol.
    Thanks Shogun84 :)

    So, let's clarify the solution.

    You had the full v3.1 Fall of Rome Mod installed on your computer. When you started the mod, you received the FN_Roman error.

    You then installed manually the 12MB v3.1 files I posted a few posts above.

    When you did this the errors were corrected and the mod works perfectly now.

    If this is correct, then something was changed in the files after I sent them to be put into the installer. Because the files you downloaded that fixed the error are the same files I use in my game, and they were the same files I sent to be placed in the new installer.

    At least we now know where the error is.

    Thank you very much.

    Cheers!
    Last edited by Pericles; 03-13-2007 at 04:58.

  16. #916

    Default Re: Fall of Rome - Total War

    Just confirming what other people found.

    I used Pericle's rapid share (11.4 MB) file and manually replaced over the original FoR 3.0 files... AND then deleted the campmap/startpos and everything ran fine - perfect - not a single problem.

    So if people were having problems with 3.1 self installer - either the problem is solved by deleting the startpos files or there might be an issue with how the files are unpacked.

    -

    Once again THANK YOU, THANK YOU!!!, THANK YOU!!!! to Pericles and the team for this amazing job completing Maximus's work!!! It really feels like a finished mod - and an amazing one at that.

    Playing East Romans in Justinian scenario now on Expert - and getting attacked by everyone in sight... I LOVE IT!!! :-)

    Thank you again - you guys rock!!!!!!!!

  17. #917

    Default Re: Fall of Rome - Total War

    Quote Originally Posted by amarok
    Just confirming what other people found.

    I used Pericle's rapid share (11.4 MB) file and manually replaced over the original FoR 3.0 files... AND then deleted the campmap/startpos and everything ran fine - perfect - not a single problem.

    So if people were having problems with 3.1 self installer - either the problem is solved by deleting the startpos files or there might be an issue with how the files are unpacked.

    -

    Once again THANK YOU, THANK YOU!!!, THANK YOU!!!! to Pericles and the team for this amazing job completing Maximus's work!!! It really feels like a finished mod - and an amazing one at that.

    Playing East Romans in Justinian scenario now on Expert - and getting attacked by everyone in sight... I LOVE IT!!! :-)

    Thank you again - you guys rock!!!!!!!!
    Glad all systems are a go

    Have fun!

  18. #918
    Member Member Belisarivs's Avatar
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    Default Re: Fall of Rome - Total War

    Hi all.
    Installer is fine. Problem is in Startpos files. It seems, that MTW starts parsing them all at the beginning.
    When I deleted all startpos files instead of those provided by mod, all went fine.

    The only change I did was, that portraits for Roman factions are loaded from Roman folder instead of catholic. That cannot do any trouble.

    Therefore I suggest to empty startpos directory before installing FoR 3.1. Weird is, that I didn't have such issues with 3.0.

    My internet connection i8sn't very fast, therefore I'm not very eager to upload it too often. So, if someone uploads it elsewhere ....

    Sorry for additional workaround. But it works.

  19. #919
    Member Member Belisarivs's Avatar
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    Default Re: Fall of Rome - Total War

    Quote Originally Posted by western
    I downloaded 3.1 when first available, had the error message about Romans and fixed it really easily - but I've wiped the Mod now and not 100% sure what my fix was. I think all I did was delete the startpos files that had nothing to do with the mod (because they didn't declare faction Romans) - then it started and played fine. Hope my memory is right and that helps - Pericles has done a lot to polish this mod up so it's a shame if people cannot access it.
    Right. That is solution.

  20. #920

    Smile Re: Fall of Rome - Total War

    Pericles

    Just in case you visit this thread - long quiet - I wanted to say I am still playing this Mod and you did great work to polish it up. Did you stop with the release or have you done any more?

    One odd thing I've noticed: SarmatianCav crash the Mod when you try to fight a battle as the Romans. That used to be the case with ballistas too, until you removed the siege equipent. It is only the Romans that this happens to - there's something odd about that faction. Any ideas??

  21. #921
    Member Member Inuyasha12's Avatar
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    Default Re: Fall of Rome - Total War

    This mod is great, im enjoying myself tremendously. good job.
    A man's real possession is his memory.In nothing else is he rich,in nothing else is he poor
    Shakespeare
    Not everything that counts can be counted, and not everything that can be counted counts.
    You can't say civilization isn't advancing: in every war they kill you in a new way.
    If the human mind was simple enough to understand, we'd be too simple to understand it.

  22. #922

    Smile Re: Fall of Rome - Total War

    It isn't SarmatianCav who cause the crash - it's the unit named AlanHeavyCav in the UnitProd file (who confused me by being named Sarmatian Heavy Cavalry in the game)

  23. #923

    Default Re: Fall of Rome - Total War

    I read that this mod ends in 850, does that mean we will see Vikings?

  24. #924

    Default Re: Fall of Rome - Total War

    Hi guys .

    Very long time is passed from my last visit of this thread .. sorry , i apologize for this but i've been very busy with my job , my real life, my Fall of Roma mod based on RTW, and so on ...

    first. i want to congratulate you with keeping alive this thread and this mod ..

    thank you Pericles, Lord Zimoa, Aurelian, Belisarius, Empedocles, Nodachisan and the others.

    thank you! thank you for you great work.

    second. i want to say that i like very much that people want to play this mod after this long time i've uploaded the first version of it.

    anyway ...

    Pericles and the others. I have the original files of my 3.1 version that i never have uploaded..

    do you want? i can easily upload them , if you want please, tell me ....



    thanks again mate

    max

  25. #925
    Member Member axel's Avatar
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    Default Re: Fall of Rome - Total War

    Hi mate
    welcome back, yes you all done a verry nice job of this mod

  26. #926
    Prematurely Anti-Fascist Senior Member Aurelian's Avatar
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    Default Re: Fall of Rome - Total War

    Hello Maximus! That would be great if you could upload the 3.1 files. I'd love to give it a try. Is 3.1 in playable condition, or will it require a little extra modding? Let us know!

  27. #927

    Default Re: Fall of Rome - Total War

    Aurelian.

    ok i'll do it , i think that these files could be easily merged into the Pericles and Belisarius' mod version .

    or you can use these files ad a stand alone mod ..

    anyway there are two new campaign:

    The restoration of the empire - 265°ad (the Aurelian's campaign to reconquest the roman empire vs queen Zenobia and gallic empire)

    Heraclius the first Crusader - 610°ad (the byzantine empire vs the persians and the avars..)

    and there should be a new recruitment system (for romans ) based on comitatenses and palatine barracks.


    i will upload them in the next days ..

  28. #928
    Prematurely Anti-Fascist Senior Member Aurelian's Avatar
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    Default Re: Fall of Rome - Total War

    Wow! New campaigns with two of my favorite emperors.

    I'll download those as soon as they're up!

    I'm also looking forward to seeing the changes to the recruitment system. I've thought about changing recruiting for some time in this mod... so I look forward to seeing how you've approached it.

    Thanks!

  29. #929
    imaginary Member Weebeast's Avatar
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    Default Re: Fall of Rome - Total War

    Hi everyone

    I'm currently playing Civilization. I went to look for a scenario inspiration revolves around Rome and Gaul (Gallic warriors are hot lol). I found this and guess what? I decided to make a fresh install of MTW and play this again instead lol. I kinda miss the real-time battle aspect. I loaded the first campaign as West Goths. It's only been couples of turns. I invaded Pannonia first and then Croatia (I forgot the Roman name). Seems pretty easy playing this faction but I'm kinda short in cash as I didn't realize that I had to invade right away instead of building my province lol. Congrats on the 3.1 and thanks for the work.

  30. #930

    Wink Re: Fall of Rome - Total War

    Pericles, Belisarius, Aurelian

    Ok this is the download link .

    http://rapidshare.com/files/39318172...l_War.zip.html


    hope that files will be useful .. and will be able to be merged with Pericles' 3.1 version.

    let me know what will occur ..
    bye

    max


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