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Thread: Fall of Rome - Total War

  1. #571

    Default Re: Fall of Rome - Total War

    ok and good luck with the Heritic change its tricky processes thanx for your help
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  2. #572
    EBII Council Senior Member Kull's Avatar
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    Default Re: Fall of Rome - Total War

    Quote Originally Posted by SicilianVespers
    A couple new maps are also in the works. A basic campaign map with the proper province names, and a new campaign map set around 600 AD, with new provinces.
    Really glad to hear you guys are updating the names on the map, that will definitely add to the atmosphere. BTW - is it just me who's experiencing problems with units that one faction can use but others can't?

    I was reading another thread and learned about the -ian trick, so I'll try to pin down that mid-game crash I reported earlier.
    "Numidia Delenda Est!"

  3. #573
    EBII Council Senior Member Kull's Avatar
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    Default "Freeze" Cause Discovered!

    Quote Originally Posted by Kull
    I was reading another thread and learned about the -ian trick, so I'll try to pin down that mid-game crash I reported earlier.
    Found it. In both years that preceded the crash, the Anglo-Saxons had finished building a Crusade. I switched over to control them, launched the crusade, and the "New Barbarian Invasion" box appeared (cost = 750 solidii, which they can easily afford). As soon as I clicked the accept button (check), the game froze. After reloading I tried it again, this time declining (the "X" button), and the game continued normally. A few other tests showed that it doesn't matter who the opponent is, as it freezes when attacking rebels, West Romans, East Romans, and Huns.

    Note to Max: You mentioned having problems with freeze-up in some of your games. If you'd like, now that I'm comfortable with testing in Edit mode, send 'em to me and I can dig into them for you.
    "Numidia Delenda Est!"

  4. #574
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Fall of Rome - Total War

    Good job on the mod You got me playin medieval again. 2.1 really is an improvement on 2.0.

  5. #575

    Default Re: Fall of Rome - Total War

    Kull.

    many thanks , but i haven't marked all the CTD situations that i've found and that i couldn't resolved, in many cases i lost the info .... sorry. but if you have experienced some CTDs and have resolved them please send me the solutions if you like.
    anyway i'll inform you about any other ctd i could experienced.

    cheers
    max

  6. #576

    Default Re: Fall of Rome - Total War

    Kull.

    many thanks , but i haven't marked all the CTD situations that i've found and that i couldn't resolved, in many cases i lost the info .... sorry. but if you have experienced some CTDs and have resolved them please send me the solutions if you like.
    anyway i'll inform you about any other ctd i could experienced.

    cheers
    max

  7. #577
    Member Member Belisarivs's Avatar
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    Default Re: "Freeze" Cause Discovered!

    Quote Originally Posted by Kull
    Found it. In both years that preceded the crash, the Anglo-Saxons had finished building a Crusade. I switched over to control them, launched the crusade, and the "New Barbarian Invasion" box appeared (cost = 750 solidii, which they can easily afford). As soon as I clicked the accept button (check), the game froze. After reloading I tried it again, this time declining (the "X" button), and the game continued normally. A few other tests showed that it doesn't matter who the opponent is, as it freezes when attacking rebels, West Romans, East Romans, and Huns.

    Note to Max: You mentioned having problems with freeze-up in some of your games. If you'd like, now that I'm comfortable with testing in Edit mode, send 'em to me and I can dig into them for you.
    Interesting. I played campaign Disintegration of Empire (or something like this) as West Roman at normal difficulty (I know, hardest is best, but I couldn't survive, once I was quite successful, but after one my victorious battle civilian war started and I ended game, because I wanted to stay with emperor while Aetius didn't, maybe it's because Visigoths are too numerous) and Anglo-Saxons launched Invasion against me and with no CTD. In fact, I have never experienced CTD with your mod. I played as East and West Romans and Romano-British.

    I have idea.
    Remove strongest ships, some agents (I can't live with Visigoths having Bishop and Carracks). I think, that at least Vandals should use same ships as Romans, because they barely built any, AFAIK they captured Roman ships in Spain.
    Also Romans could be able to build something better than Dromon and Galley.
    Last edited by Belisarivs; 06-30-2005 at 14:04.

  8. #578
    EBII Council Senior Member Kull's Avatar
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    Default Re: "Freeze" Cause Discovered!

    Quote Originally Posted by Belisarivs
    I have idea. Remove strongest ships.........

    I am just barely holding off the Barbarian invasions, but what's going to kill me is the "Hun Fleet". That's right. They are churning out 3,3 Caravels, and my 1,1 Galleys are just getting annihilated. If Attila's horde wipes me out on the battlefield, I'll take my whuppin' like a man - but getting blockaded into economic ruin by Attila the Admiral is a bit much!

    So I'm with Belisarius - this period is simply too early for the Barbs to be building such uber-ships. At most they should be equal to Rome's.
    "Numidia Delenda Est!"

  9. #579
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Fall of Rome - Total War

    maximus how far along is version three?


  10. #580

    Default Re: Fall of Rome - Total War

    Where can i download this mod?

  11. #581
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: Fall of Rome - Total War

    go to the download section at the org

  12. #582
    Member Member Riothamus's Avatar
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    Default Re: Fall of Rome - Total War

    Is it possible to have 2 turns per year? ... or is the mtw hard coded to 1 turn....this mod really rocks and with 2 turns per year it would rule

  13. #583

    Default Re: Fall of Rome - Total War

    Any news on the mod? Max, are you there?

  14. #584

    Default Re: Fall of Rome - Total War

    Hellloooo?

  15. #585
    Member Member Riothamus's Avatar
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    Default Re: Fall of Rome - Total War

    Howdy

  16. #586

    Default Re: Fall of Rome - Total War

    Hi i'm here , me and Sicilian Vespers are working on a Heraclius campaign with a new strategic map, so i hope to release the 3.1 version asap....

    besides i made a self installing 3.0 release and i'm trying to upload it on 3ddownloads ..

    cheers

    max

  17. #587

    Default Re: Fall of Rome - Total War

    Hi i'm here , me and Sicilian Vespers are working on a Heraclius campaign with a new strategic map, so i hope to release the 3.1 version asap....

    besides i made a self installing 3.0 release and i'm trying to upload it on 3ddownloads ..

    cheers

    max

  18. #588

    Default Re: Fall of Rome - Total War

    u shoudl really give a url or at least tell ppl where to download this mod

  19. #589

    Default Re: Fall of Rome - Total War

    how do install this mod??? there's no readme or directions!!!

  20. #590

    Default Re: Fall of Rome - Total War

    what about the huns???

  21. #591

    Default Re: Fall of Rome - Total War

    @maximus decimus meridius
    havenot played 2.1 yet but waiting for 3.1
    a self installing 3.0 release and i'm trying to upload it on 3ddownloads
    yes please asap please

    release the 3.1 version asap
    yes please

  22. #592

    Default Re: Fall of Rome - Total War

    are the huns a playable faction of not???

  23. #593

    Default Re: Fall of Rome - Total War

    togurskhan.

    the huns area a playable factions, to install the mod please follow the readme txt in the first of the zip file (for the 3.0 versionof the mod).

    cheers

    max

  24. #594

    Default Re: Fall of Rome - Total War

    http://www.totalwar.org/Downloads/Mt...O.R_11-nov-04/
    that was not very easy to find tried 3ddownloads but it has only 2.1
    why all the hiding and secrecy
    are you intending to upload a selfinstaller ? would make life a lot easier

  25. #595

    Default Re: Fall of Rome - Total War

    ok kool i only have the 2.1 guess i gotta get the 3.0 one!!!

  26. #596

    Default Re: Fall of Rome - Total War

    wierd...i cant find the 3.0 version in the download section. tell us where its at!!!

  27. #597
    Member Member Porphyrogenitus's Avatar
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    Default Re: Fall of Rome - Total War

    I went to the downloads page and found the necessary link for this particular mod. I downloaded 24 files and then placed them in the appropriate folders on my HD. Maximus' instructions are pretty clear about where the unzipped files go. Its a little tedious (especially if you don't have DSL or cable internet) but you can get thru it pretty quickly. From start (setting up a fresh clean install of MTW VI v2.01) to finish (downloading all the files and unzipping them in the proper folders) it took me about 30 minutes.

    Maximus and your team - this is an awesome mod of MTW. I started playing friday night (07/29/05) and I've been playing it most of the weekend. Great work!!

    Thanks!

  28. #598

    Default Re: Fall of Rome - Total War

    Emerentius.

    ok the download link is right ..

    Torguskhan.

    please follow the Emerentius' link, you should find all the Fall of rome 3.0 files ..

    Porphyrogenitus.

    Many thanks! I trying to upload with TosaInu a self install Fall of Rome 3.0 at 3Ddownloads, besides Fall of rome 3.1 is almost finished...

    cheers

    max

  29. #599

    Default Re: Fall of Rome - Total War

    Hey Max! I just noticed somthing about the Persians units.(or lack there of)It doesent seem like much was changed they still have Turkish units like the Ghulam cavarly and Sarercan infantry not to mention there muslim instead of Zoroastran.(thats probubly a game limit so i wont blame you there )I know since your 3.1 is almost done i wont ask you to redo the whole faction the last minute but could you atleast change there banner to somthing more appropreate?

    Thanks Trajen.


    PS:so how far along are you on 3.1? I mean what needs to be done before you can release it?

  30. #600

    Default Re: Fall of Rome - Total War

    sorry i'm the kinda person who needs a ton of directions!!! kool!!! more barbarians. i dont even thing im going to buy RTW:Barbarian Invasion now. I'll just play this!!!

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