Quote Originally Posted by Heidrek
I chose the Picts for my very first campaign of MTW on normal difficulty and here's what I found:

1. Your +1 Valour Celt Warriors from Anftholia (sp?) kick some serious rear. 100 men per unit and high attack stats mean they can dominate the field of battle. the'r biggest problem is low morale, which the +1 vlaour helps with alot. Mobs of these guys led by a good general (4* or more) mean massive killing potential.

2. Fib rocks. This province is really the key for you. good income, +1 valor Cavalry, Iron for weapon and armour upgrades - what more do you want. Protect it at all costs.

3. Money will be tight to start with. If you manage to capture enemy nobles for ransoms it'll help you a great deal. Otherwise you need to watch your upkeep costs, which leads me to.....

4. Berserkers. Indispensible and absolute gold. Capable of tearing through just about anything else on the field they are very tought and more importantly, HAVE A VERY LOW UPKEEP. This means you can support large numbers of Berserkers without ruining your economy. Making armoured Berserkers in Fib is just plain nasty.

5. X-Bows. I don't actually like them so much. I prefer regular archers most of the time given that most units have low armour in this campaign. Lots of volleys tends to yield a great many more kills than few volleys but armour piercing. Also, they can't fire over other troops, which is a pain and can really restrict their use once the battle is joined.
Whole hearted agreement on points 1-4!

As for xbows though, with a bit of valour, these guys can carve. They outrange archers, so you can hurt them before they get close enough to touch you. Mounted xbows are great for annoying the hell out of your enemies before they get anywhere near you.