www.celtiberos.com > Descargas > MODS > Reconquista Mod 0.2
Download Reconquista Mod
Soon a webpage will centralise all the info and news about the Mod, but some small facts:
- Specifically designed for MP playing: more fine-tuned RPS system than the standard game: now cav is useful vs swords, but beware of spears
- 16 new factions: 8 catholic, 8 muslim (1 mercenary faction for each religion) based in the geographical and historical regions from the Reconquista period, the fiercest and biggest battles of the medieval period in the Iberian fields, covering the Al-Andalus evolution. Galician, Portuguese, Leon, Castille, Zaragosa, Aragon, Catalonian, Valencian, Toledo, Granada, Cordoba and more to choose from.
- 132 new units, with total variety btw factions, but with balance in mind. All units have their counterparts, with mixed-type units: spears, poles, pikes, axes, swords, light cav, heavy cav, archers, camels.... all them have their use now.
- Greatly improved tactical potential for the game, no more boring "line-armies". You can use now tricks and baits against your enemy and see how effective are traps against units. Also, few things are son pleasant as seeing a rusher who relays only in swords and cav getting kicked out if he dares to frontally attack your balanced army and you have a minimum decent level and sharp eye.
- Only 2.9 mb to download, and then 5 clics to automatically install the game (plus a neat background image for installer ). The Mod won't interfere with your normal VI installation, no need to stat-swap or anything, just play normally whatever type of game you wish, be it Reconquista, Early, High, Late or Viking eras.
- New speed balance too, allowing better reactions and less energy exhaustion in battles played in big maps or with extensive use of team movements.
- Which mod can offer you neat Pink Camel Lancers??
- New religious order and mercenary units are kept in the Artillery section, with specifically designed groups for each faction in the game. These special units are intended for MP Campaign games and to add spice to normal MP games, but they need to be limited by rules to avoid imbalance, as they are usually better than normal units at same cost. Typical rules are 2 mercenary / 2 religious units max, 1/1 max or no special units at all.
- No Charlton Heston Cid there
- The cuttiest flags you have ever seen in a TW game.
- Elite Naphtas Mo won't never forget this mod hehehehe
- Mod available in Spanish, English and Italian versions.
- A unit information guide with stats is available included with the Mod. You will find it in your MTW folder. Spanish version includes a brief description of each unit beside stats, which will be translated soon.
- Almircar's excellent Army Builder Tool will make be available in a new update version to allow everybody search for the army he/she wants (ese Almirrrrr, gracias )
- Annie has also offered a future upgraded version of her Online Battle Analyzer for the Mod (merci ).
- Soon to be announced league tournament (another idea offered by Ann) and MP Campaign.
- Feel again the joy of feeling as noob as everybody else, considering nobody knows "perfect" armies and the game needs researching for miriads of possible combinations. Don't trust the pics of the units, trust their descriptions, and try to find the balance btw the 3 basic types of units while sticking to any of your preferred game styles. You can play 10 battles and have 10 different armies and game approachs. Right now, with normal VI, you have very few competitive or fun options.
- Designed with 10k in mind, so the good old "around 800 florins" rule still makes sense, allowing for fast learning curve of the new balance.
And prolly more things I'm forgetting right now, I've written this in a rush
C'mon, vets, this is much better than standard MTW VI. Show why Shogun was a better game, as this mod resembles it's gameplay much more than any other thing out there (except Barocca's Mod ). The time has come to give MTW a resurrection before RTW comes out...
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