A quick tip (Overwrite)
If you are creating an overwrite mod, or you are starting to run out of unit spaces (yes the game does have a max.) Then you can always use some of the existing ones that your mod is not going to use.
The unit name is held in:-
Loc\Eng\Names.txt
["MODUnit_Singular"] {"Soldier"}
["MODUnit_Plural"] {"Soldiers"}
This way you just rename 'Soldier' with the new unit name, ie WelshLongbow and you have a new unit.
You will ilso have to change a few other items also, but you have an easy, quick new unit to mod![]()
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