A quick tip (Overwrite)

If you are creating an overwrite mod, or you are starting to run out of unit spaces (yes the game does have a max.) Then you can always use some of the existing ones that your mod is not going to use.

The unit name is held in:-

Loc\Eng\Names.txt

["MODUnit_Singular"] {"Soldier"}
["MODUnit_Plural"] {"Soldiers"}

This way you just rename 'Soldier' with the new unit name, ie WelshLongbow and you have a new unit.

You will ilso have to change a few other items also, but you have an easy, quick new unit to mod