The Definitive Guide to Unit Graphics
Foreword
Hey all,
I decided to write a guide about unit graphics since most of the stuff can be found in the numerous posts in the Dungeon, but it's all scattered. Making new unit graphics is very rewarding, but also very time-consuming, so be warned and say goodbye to your families and start digging a grave for your cat.
The guide will begin with the basics and from there on I will delve deeper into the art of creating new graphics.
This guide only deals with graphics It's not about making new units.
I must also say my thanks to Wellington for his pioneering work, without his posts I might not have gotten this far.
To all who still have answers after reading this guide entirely. When you ask a question related to unit graphics, you'll get the best answer, when you write down what you have already done, what kind of crash you experienced. It's almost impossible to answer questions without any context.
Cheers, Duke John
Contents
Chapter 1: The files
It is a must that you know all the files that needs to edited. Forgetting one will give you faulty graphics or even a crash.
Chapter 2: Editing graphics
Here you will learn about the tools needed and the basics of editing will be explained to avoid crashes.
Chapter 3: Unit icons
This chapter will give you step-by-step guides on editing the files.
Chapter 4: Unit animation
I will discuss the process of unit animation that is used in-game.
Chapter 5: Weapons and Shields
Making new weapons and shields and how to make them appear on the battlefield.
Chapter 6: Making new unit graphics
In this chapter you will find pointers on how to make new unit graphics.
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