Page 1 of 18 1234511 ... LastLast
Results 1 to 30 of 538

Thread: Bandits and Mercenaries

  1. #1
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Well, this is not a Multiplayer Campaign, but a new and different idea for a MTW game that goes beyond a single battle.
    It is something like a Role Playing Game, where players take on the role of mercenaries or bandit captains. The underlying concept is that a game master (acting as a rich merchant) will set up missions for the mercenaries and the bandits have to stop them. Whoever wins will gain some florins and can use these to build up and improve his individual army.

    Below I have written what could develop into something like a manual for this game. It is still pretty much in draft form now, but I hope it is good enough for everyone to understand how things could work and I will edit and modify it as I go along and get more ideas and suggestions.
    The first paragraph is intended to set the scene :


    Introduction

    It is the late medieval era, the dusk of Chivalry. The great war is finally over. It has lasted for many years and left the European countries in desolation. Many noblemen have lost their lands and are now struggling to pay for the upkeep of their castles. As Chivalry is beginning to decline, the cities are emerging as the new political force and power is shifting to the burghers and merchants. Finance and trade become more and more important, and so does the protection of streets and trade routes.

    In the aftermath of the great war, bands of unemployed soldiers are roaming the land in search for a new way to earn a living. Many are hiring out their services as mercenaries but others are taking to the woods and join the groups of bandits, which are ambushing the traders and merchants.

    In this world I will take on the role of a rich merchant, who has to send money and goods to various cities across the country. I will hire some peasants or other servants to carry the goods and will be looking for soldiers to escort them. The players of the game can choose to act as either bandits who try to capture the goods or mercenaries who will get paid to protect them.


    Basic concept

    Players enter the game with a starting capital of, say, 3500 florins for which they can equip their initial army. In the course of the game various battle scenarios or "missions" will be announced (perhaps on a weekly basis) which will give those who sign up for them a chance to earn more money. With this money they can cover their maintenance costs, increase their army and improve it with new weapons. Eventually, as they gain fame and fortune, they can rise in society and establish themselves as Mercenary Lords or Robber Barons.

    Rather than just buying a new army for each battle, the players will have their own personal army, which they build up and develop throughout the game. A players list will be set up in this thread, which shows the current army of each player as well as other info, such as florins in treasury, army upkeep cost etc. Roleplaying can also be a great part of the game and, beyond the simple mercs/bandit division, many other ways for interaction or diplomacy can develop.




    Battles and missions

    The gamemaster announces the battles as trading missions. For example a scenario could be set for one mercenary and one bandit involving the transport 100 boxes of silk (worth 10 florins each). The mercenary will take his army plus 100 peasants to carry the goods. The bandit will try to intercept him. Both players meet online and start the battle.

    The mercenary will win if
    he defeats the bandit (obviously)
    or his peasants manage to reach the other side of the map.

    The bandit will win if
    he defeats the mercenary (obviously)
    or he kills, captures or routs the peasants off the map.

    Even if the bandit gets defeated, he will still get some florins for each peasant he managed to kill or catch.

    (N.B. I realize that due to the way MTW works, a battle may well end with a victory of the mercenaries and the peasants still routing in the middle of the map and it may be hard to tell if they could have been rallied or not if the MTW-game had not stopped. To avoid lengthy arguments between players, the gamemaster may have to judge the final outcome on a case by case basis, looking at the replay of the battle.)

    After the battle the surviving units will fill up their ranks again. This is no problem, for after the great war there are many unemployed and desperate soldiers looking to make a living. They will be happy to be take up into a unit for no extra pay, as long as they can look forward to some money at the end of the month.

    However, a unit which has been completely eradicated in battle and whose standard has fallen, can not simply be replaced. That unit is lost and a new unit has to be recruited from scratch.


    Signing up for missions

    Missions will be announced on this forum and the first player(s) who sign up for them get the mission. There may be simple 1v1 missions, or bigger events involving several mercenaries and bandits allying together. The payment for the mission (and the value of the loot) will be announced and so will the map details (map, season, timelimit etc.). The gamemaster will also say who has the attacker's side, but that serves merely to define the deployment position. In general, the mercenaries have to set up roughly in the back half of their deploy area, so they will have some space to cross and can't go half the distance just by deploying up front.

    Other general settings for all battles are :
    Standard Unit Size, Morale on, Fatigue on, Limited Ammo on, Restricted Camera on.

    To give every player a chance to get a mission and avoid "sign-up-camping", I was considering letting players only sign up for one mission at a time. However, as it can sometimes take quite a long time for the players to arrange meeting up for a battle, that rule seems cumbersome and slows the game down. So for the current game players are allowed to sign up for multiple missions, but for their second and third mission should only choose those which have been open for a week or so.



    Recruiting and maintaining your army

    Recruiting is simply done by letting the gamemaster know which units you want to recruit. Some care and forward planning should be given when recruiting troops, as the men which you hire are likely to be with you in many battles. Units, which have become obsolete, can of course be released from service in order to reduce maintenance costs. But don't expect to get any of your money back (the men will probably have spent it all on their first free evening in the tavern).

    Prices are those of the unit selection screen.

    You can buy any upgrade you want.
    We may re-consider that if we think we need to balance the game better, but to make things simple at the start I would go with that.

    The max 4 rule applies.
    i.e. no more that 4 units of a single type, so we don't end up with armies of 16 CMMA v4.

    You can buy upgrades now or later.
    i.e. if you find you have some money to spare you can buy your men some new swords or shiny armor.
    Or just give them a big bonus to increase their morale and they will fight harder for you.



    Maintenance costs are those of the Single Player game for v0 units.
    More experienced men expect better pay. So there is a 20% increase on maintenance cost for each valor point.
    I have now completed an Excel spreadsheet for calculating support cost, which I can send to anyone interested.


    Pay day
    At the end of each month it is pay-day for the troops. The money will be taken out of the player´s treasure chest and the appropriate amounts distributed to his men. Thus, it is vitally important that every commander has enough florins available at this time. No soldier will forgive it easily to be left empty handed at the end of the month. This will have a very demoralizing effect and the valor of the unit will decrease by 1. If a unit already has valor 0, it will be so frustrated that it will just leave the service of their master and seek employment elsewhere.


    Factions
    The factions that can be chosen are those of the Europeans only.
    For one reason, the game is set in Middle Europe and it would be strange to have Egyptian warriors robbing the travelers in Sherwood Forest.
    The other reason is one of balance. I don't claim to have done extensive testing, but from the few B&M battles I have been able to play, it became evident, that, when it comes to hunting down a group of peasants, nothing can beat a Muslim army full of archer-cavalry. These guys are just too mobile and have too much firepower to give the merchants any chance at all. With a more complex set of rules about which units are allowed and which aren't it may be possible to use all factions, but for now it is easier just to use the European ones.

    To be more precise, the permissible factions are :
    Danish, English French, German, Itaian, Polish, Spanish, Aragonese, Byzantine and Swiss.



    Start small and move up

    A rugged bandit leading a group of royal knights to rob the merchants ? Hmmm,...... doesn't sound right.
    A young and unknown mercenary setting out to try his luck and gathering the best fighters of Europe behind his banner ?
    ...... does not fit the picture, either.

    So I think some restrictions for the early phase of the game are called for.

    While players start as simple mercenaries or bandits, the following units may not be used :

    no knights (on horse or foot)
    no crusader units
    no CMAA
    no gunpowder units


    But when a player is successful and has earned enough money, he can construct a fortified camp (a wooden castle) for himself and his men. He now becomes a Mercenary Commander or a Bandit Chieftain. With his increased fame as well as the facilities of his camp he will be able to attract some higher quality troops.
    With a wooden fort he can recruit

    Feudal knights
    CMAA
    handgun units (but no cannon)


    Finally, when a player continues to be successful he can rise to the higher classes of society and aspire to his own castle. Yes, even bandits can have a castle, for unfortunately (or not) this is an age of decline for chivalry and knighthood. Many a nobleman is struggling to find the means to uphold his castle and bears a deep grudge against those merchants who have bought him out of his lands. In their desperation some are ready to turn to desperate measures and would willingly give the hand of their daughter to a young and famous warrior who can pay their dept. Thus a players can rise to Mercenary Lord or Robber Baron and owning a castle will make all troop types available to him.


    The costs for constructing a fortified camp or buying your way into nobility is something I have not quite finalized yet. But as a first thought I would imagine that 5 000 florins for a fort and 15 000 florins for a castle could be appropriate.



    A change of career

    Thinking that you have chosen the wrong side at the start of the game ? Well, don't worry, a change is still possible. Although that may be easy in one direction and more difficult in the other.

    For a mercenary it is easy to change sides and become a bandit. All you need to do is say farewell to life as a lawful citizen, gather your men and move off to the woods. If you want to be very perfidious, you can announce your "change of mind" in the middle of a battle and with an evil grin backstab your companion and take a good deal of easy loot with you.

    However, keep in mind that for a bandit it can be far more difficult to get back on the path of righteousness. A bandit requires a judge's pardon for his crimes and it is the gamemaster's decision, if such a pardon is granted. This can depend on a number of things: the number of crimes committed, any atrocities committed or the general conduct, quite possibly a sum of Florins paid in repentance and last but not least, the need of the country for more mercenaries to fight the bandits (yes, if times get desperate, a general amnesty may even be issued).


    Frequent changes between camps should be avoided. But I hope that the possibility for players to change sides if it will benefit the course of the game can be an interesting and useful option.



    The Dungeon

    What happens if your career is not going as well as you hoped, if you loose battles, miss opportunities to earn money and find that your finances are in dire straights at the end of the month? You may loose some of your men, you may loose your whole army, and finally, if you are deeply in dept, you may end up being thrown into the dungeon to rot there for the rest of your life. Now things don't really have to be that bad and there may still be ways to rescue you and give you another chance. After all, this is not an elimination-type tournament and if you are enjoying the game you can still be saved to let the fun go on.

    However, if a player becomes inactive or non-responsive, the dungeon will be the way to take him off the list and make room for new players to sign up.




    The end of the game

    Theoretically, the game could be open ended, but who would want to play until everyone has an army of 99k ? So eventually there should be an end date where the winners are announced. Perhaps a good idea would be to use the release date of Rome:TW, because, lets face it, we all will have lots of other tings to do after that.

    After the game, the winners of course will be the Mercenary and the Bandit, who have accumulated the most money and the best army. I do however hope that this game will not be all about winning in the end but more about having fun as we get there.

    There are no prices for the winners, but there will be new friends to be won, and a lot of fun and excitement for everyone.

    Good luck to all,
    Nigel Loring June 2004



    Supplement

    Here are a few useful links that may be helpful for playing the game :

    You can upload screenshots to illustrate your battle stories here

    You can upload battle replays here.
    and download them here.

    The log file reader I am using to check the battle logs is here

    And finally, to help arranging games across continents, here is a time zone converter.



    --------------------------------------------

    P.S.
    This is the first update of the "manual" for the game, version 1.1.
    I am sure more updates and "patches" will follow as things progress and we find out what works and what doesn't and what good and interesting ideas may still come up.




  2. #2
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    --------------------------------The Mercenaries --------------------------------

    Amatsu

    Treasury : 0 Fl Current Mission : none
    Supp. Cost : 559 Fl Missions played : 3
    Grants recieved : 183 Fl


    Axeknight

    Treasury : 43 Fl Current Mission : none
    Supp. Cost : 564 Fl Missions played : 3
    Grants recieved : 650 Fl


    Guy

    Treasury : 1272 Fl Current Mission : #20
    Supp. Cost : 713 Fl Missions played : 4
    Grants recieved : 0 Fl


    Xiahou Liao

    Treasury : 0 Fl Current Mission : #13
    Supp. Cost : 497 Fl Missions played : 1
    Grants recieved : 835 Fl
    Comments : 2 Turcopoles hired from Chimpyang


    Sociopsychoactive

    Treasury : 0 Fl Current Mission : none
    Supp. Cost : 570 Fl Missions played : 1
    Grants recieved : 298 Fl



    ----------------------------------------------------------------------------------------



    -----------------------------------The Bandits -----------------------------------


    KyodaiSteeleye

    Treasury : 2211 Fl Current Mission : #13, #20
    Supp. Cost : 696 Fl Missions played : 4


    Shaka

    Treasury : 531 Fl Current Mission : none
    Supp. Cost : 575 Fl Missions played : 3


    Octavian

    Treasury : 3217 Fl Current Mission : #20
    Supp. Cost : 850 Fl Missions played : 7
    Comments : Wanted, 1000 Florins Reward


    Chimpyang

    Treasury : 1240 Fl Current Mission : none
    Supp. Cost : 558 Fl Missions played : 4
    Comments : 2 Turcopoles hired to Xiahou Liao


    xxxxx

    Treasury : 3500 Fl Current Mission : none
    Supp. Cost : 0 Fl Missions played : none


    ----------------------------------------------------------------------------------------


    The next pay-day is : -----


    ----------------------------------------------------------------------------------------


    Index of Missions

    Mission #1 : completed
    Mission #2 : completed
    Mission #3 : completed
    Mission #4 : completed
    Mission #5 : completed
    Mission #6 : completed
    Mission #7 : completed
    Mission #8 : completed
    Mission #9 : completed
    Mission #10 : completed
    Mission #11 : completed
    Mission #12 : completed
    Mission #13 : ongoing
    Mission #14 : completed
    Mission #15 : completed
    Mission #16 : completed
    Mission #17 : completed
    Mission #18 : compleded
    Mission #19 : still open
    Mission #20 : still open


    N.B. : some of the mission links are still not working. I'm getting there.
    Last edited by Nigel; 09-28-2004 at 15:52.

  3. #3
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    ohh yes, almost forgot.


    Sign up


    Anyone who has MTW / VI and can play multiplayer games can sign up.
    This is free for all, new players or veterans alike.

    But until I know how much work this will be for me to administer, I want to limit it to 10 players in the first instance.
    If it goes well, it can still be expanded later.

    Simply post here to sign up or send me a PM.
    Hope this will be fun,
    Nigel


    Update -------

    The current game has ended (see last page of this thread for victory celebrations).
    Watch this space for further announcements of new games starting.
    Last edited by Nigel; 07-06-2005 at 17:55.

  4. #4
    Senior Member Senior Member Dionysus9's Avatar
    Join Date
    Oct 2001
    Location
    Mount Olympus
    Posts
    1,507

    Default

    I like this idea and it has a Lot of potential, but one problem:

    How can you maintain a "personal" army in MP? After every battle you would have to re-select units. As far as I know it is impossible to play in MP with less than full units.
    Hunter_Bachus

  5. #5
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Well, that's the inherent problem with all the MP Campaign type games. Most campaigns solve it by saying that you have to either merge, fill up or disband depletet units.

    My plan is to say that there are so many unemployed soldiers around that the depleted units can just be refilled. Somewhat artificial, I know, but some trick like this will have to be used.

    Refilling could cost money, or be free. I was thinking of making it free, just to make live easier. Only when you completely loose a unit (0 men left), you have to buy a new one.


    So basically, once you buy a unit, it will always be with you unless it is completely killed (or you cant afford upkeep costs). You still have to build up your army over time, because you don't get enough money for a full 16 unit high quality army at the start. So players have to think whether they want a few high-quality units and get more of them as they earn more money, or get many cheap units at the start and one by one replace them with better ones.

  6. #6
    Rout Meister Member KyodaiSteeleye's Avatar
    Join Date
    Jan 2003
    Location
    Potton, near Sandy, the centre of the unknown universe
    Posts
    350

    Default

    I think as Nigel said, the idea would be that units are auto-replenished with new recruits after a battle - only those units that were annihilated are not renewed.

    Which brings on the next question - if your unit routes off the field is it counted as dead, or do the survivors get over their shame and rejoin their commander?

    And if your unit routs, but by the time it gets to the map edge the remaining men are captured, can the victor 'ransom' the unit back to the loser?

    Finally, will there be any joint missions, or just 1v1?
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  7. #7
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Hi KyodaiSteeleye,

    Glad to see the idea is catching some interest
    For sure, lots of questions are still open. But that's what we are here for

    Quote Originally Posted by [b
    Quote[/b] ]
    - if your unit routes off the field is it counted as dead, or do the survivors get over their shame and rejoin their commander?
    I would think that units who rout off the field should be counted as survivors, battered and beaten, but returning to fight another day. After all, this is not Shogun, and the soldiers don't have to committ seppuko if they let the enemy see their backs .


    Quote Originally Posted by [b
    Quote[/b] ]
    And if your unit routs, but by the time it gets to the map edge the remaining men are captured, can the victor 'ransom' the unit back to the loser?


    Ransom is an interesting idea. We could say that, similarly to units beeing killed, if a unit banner does not make it back home, but the victor has captuerd some men of that unit, he can return them (and the banner) for a ransom. Naturally, this would have to be less than the price for buying a new unit, but other than that it would be up to the players to negotiate it out.

    I would say, however, that the victor cannot "steal" the units of the defeated. If no agreement is reached, then the men will be, well..... poor sods


    Quote Originally Posted by [b
    Quote[/b] ]
    Finally, will there be any joint missions, or just 1v1?


    Sure, there can be joint missions, why not. I am thinking of making the first mission a simple 1v1, just to get going. After that it can also be 2v2 or more.

    If one player is successful and builds a very powerfull army, I may even give him a 1v2 mission. That way, the weaker players still get a chance, and the strong player is still given a challanging game.

    Lots of possibilities here

  8. #8
    Senior Member Senior Member Dionysus9's Avatar
    Join Date
    Oct 2001
    Location
    Mount Olympus
    Posts
    1,507

    Default

    Ok sign me up.
    Hunter_Bachus

  9. #9
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Great, Dionysus

    You want to be mercenary or bandit ?




  10. #10
    Member Member Sulla's Avatar
    Join Date
    Jul 2003
    Location
    Inspecting the stables at kenchi castle
    Posts
    148

    Default

    How can I not join this, as long as nigel keeps explaining the rules to me :P

    Sign me up to, and ill snoop around kenchi castle to see if someone else is interested :)

    Sulla (Bandit offcourse)


    A good general must love his army, A great general must be able to order the death of the thing he loves.....

  11. #11
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Yes, Sulla, thats the way to do it.
    Jump right in and you can pick up the rules as you go along.

    But honestly it should not be difficult. For the sake of my own sanity, I am trying to keep things as simple as I possibly can.

    Thas said, I am most happy to explain any questions anyone may have. Just fire away.

  12. #12
    Expert Attacker Member oblivious maximus's Avatar
    Join Date
    Jan 2003
    Location
    wallingford
    Posts
    164

    Default

    appealing




  13. #13
    Rout Meister Member KyodaiSteeleye's Avatar
    Join Date
    Jan 2003
    Location
    Potton, near Sandy, the centre of the unknown universe
    Posts
    350

    Default

    i'll join up.


    Although i'm going to be the guy with the 550Fl army at the end of it (and that'll be some peasants who are just out for a laff, and don't want to get paid anyway...)

    If we're robber barons, can we not be mercenaries or bandits, depending on the scenario of the battle?
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  14. #14
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    lol, Kyodai

    Well, 550 Florins should get you some good valor 4 peasants
    You could even make money out of them by organizing field days for overworked peasants. Give them a change from the, umm..., fields I guess

    But seriously: glad to have you on board. You will be bandit I take it ?


    Quote Originally Posted by [b
    Quote[/b] ]If we're robber barons, can we not be mercenaries or bandits, depending on the scenario of the battle?


    Initially there will be two opposing camps: Bandits vs. Mercs. But later there could be scenarios where this divide is less strict. Interesting, I'll give it some more thought.

  15. #15
    Senior Member Senior Member Dionysus9's Avatar
    Join Date
    Oct 2001
    Location
    Mount Olympus
    Posts
    1,507

    Default

    Most likely a bandit as that fits my wandering lifestyle. Though mercenaries is tempting, bandits have no master.

    I'll go with bandit unless you already have too many.
    Hunter_Bachus

  16. #16
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Whow, places are filling up fast.

    5 places left now, 3 Mercs 2 Bandits.


    We probably have enough players to have a go at a fist mission soon.

    In any case you guys can start thinking of building your first army. But remember : dont spend all your money at once. You'll still have to pay your soldiers at the end of the month

  17. #17
    Senior Member Senior Member ElmarkOFear's Avatar
    Join Date
    Nov 2000
    Location
    Louisville, Ky. USA
    Posts
    1,856

    Default

    I see you got a few good players already

    Yup, those xxx guys are great
    I have seen the future of TW MP and it is XBox Live!

  18. #18
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Aye Elmo, lol

    And see how many of them the Mercenaries have in their ranks

    But seriously, I am hoping to replace them with names soon. Otherwise the mercs will have a hard time of it


    Wellcome Strike, another bandit.

  19. #19
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Amatsu has some questions on which units are allowed. I'll copy them here as well as my answers, as it may help to clarify things


    Quote Originally Posted by [b
    Quote[/b] ]I'll have to give a go at my army this weekend.. too tired now, and I have class/homework tomorrow... hehe. Anyways, can you clear up a few things also? Or someone can. (Correct me if I am wrong)

    European Only.. works for me, I only tend to play as the English.
    5000 Florins for base start.
    No knights may be used (what qualifies as a knight?)
    No Crusader Units (what unit is considered a crusader)
    No CMAA
    No Gunnies
    Is artillery allowable?

    Amatsu,
    you got it qute right.

    No knight may be used. For the English that excludes :
    Feudal Knights, Chivalric Knights, Feudal Foot Knights, Chivalric Foot Knights and Royal Knights

    No Crusader Units, that excludes:
    Fanatics, Order Foot Soldiers and Templars

    Artillery is excluded, too. You would not drag a catapult around with you if you were to escort a trading transport. Nor would it be practical for bandits, who have to hide and sneak silently through the forests, to have cannons in their equippment.

    I may think up some scenarios, where artillery units can come in as a special feature. But for the usual escort and ambush missions, they would not be used.


    Other than that, all units are good.




  20. #20
    Member Member Kenchi_Shaka's Avatar
    Join Date
    Jan 2004
    Location
    basel
    Posts
    51

    Wink

    hi nigel, nice idea
    i join up to, would like to be a bandit
    am looking forward to big fun.
    cya soon guys
    shaka
    Homer was wrong in saying: "Would that strife might perish from among gods and men!" He did not see that he was praying for the destruction of the universe; for, if his prayer were heard, all things would pass away. . .

  21. #21
    Member Member Kenchi_Shaka's Avatar
    Join Date
    Jan 2004
    Location
    basel
    Posts
    51

    Default

    ps. btw, arent fanatics crusaders too?
    Homer was wrong in saying: "Would that strife might perish from among gods and men!" He did not see that he was praying for the destruction of the universe; for, if his prayer were heard, all things would pass away. . .

  22. #22
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Wellcome Shaka,


    Well, that's the last bandit place gone.

    Where is this world getting to? Law and order are falling into disarray

    Should be fun, though. I hope Chmpyang and Amatsu have some fast horses and good sharp steel


    P.S.
    good point about the fanatics, Shaka




  23. #23
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Well, we have 8 players, 2 places are still left open. I hope they will fill up soon.
    Nonetheless we can have a go at the first mission. So here it is (tatataaa) :


    -------------------------------------------------------------- Mission #1 --------------------------------------------------------

    I am intending to expand my cloth business into the markets of Bulgaria and have a shipment of 100 boxes of linen to go to Turnovo. The linen is of finest quality and each box is worth 10 Florins. My loyal servants (v4 peasants) will carry the boxes, but to protect them from the many bandits in these regions I am looking to hire one group of mercenaries.

    I will pay 400 Florins for a mercenary willing to take on the task and I am offering a bonus of 200 Florins upon successful completion.

    But beware, it is rumored that a gang of bandits is roaming the area and may try to intercept the transport.

    Signed up as Mercenary : Amatsu
    Signed up as Bandit # # # : KyodaiSteeleye


    Mission completed
    A replay and report are available for download.

    ------------------------------------------------------------------------------------- ------------------------------------------------



    This is a mission for 1 Mercenary and 1 Bandit. Map details are :

    Name : bul1_practice
    Season : Spring
    Arcitecture : Eastern European
    Time limit : 60 min
    # just to make sure Amatsu isn't camping on some hill (as if he would # )

    Needless to say all games will be Standard Unit Size, Morale on, Fatigue on, Limited Ammo on, Restricted Camera on.

    Mercenaries : Attackers side
    Bandits # # # #: Defenders side

    Mercenaries have to set up roughly in the back half of their deploy area, so they will have some space to cross and can't go half the distance just by deploying up front.



    Sign up for mission #1 by posting here.
    First come, first serve. But if you don't get it, don't worry.
    There will be many more missions coming up soon
    Last edited by Nigel; 08-12-2004 at 21:43.

  24. #24
    Member Member Sulla's Avatar
    Join Date
    Jul 2003
    Location
    Inspecting the stables at kenchi castle
    Posts
    148

    Default

    so if the bandits kill the peasants its game over and the bandits get 1000 florins? can you withdraw after you killed the peasants ;)? Mercenary gain 400 florins anyway and 200 on succesfull completion?

    Or if I kill 50 peasants I gain 500 florins (10 a peasant)

    Am I rightoramI wrong

    Nigel, nice mission, im looking forward to future missions.

    Ill let this one pass for someone else to fight :)

    Sulla


    A good general must love his army, A great general must be able to order the death of the thing he loves.....

  25. #25
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Yes Sulla, you got it right.

    After the bandits have killed the peasants, they can run with the money. There is nothing for them to be gained by fighting on. Unless, of course, they have a "personal vandetta" with the mercenaries.

    All in good fun,
    Nigel

  26. #26
    Member Member Amatsu's Avatar
    Join Date
    May 2004
    Location
    Grand Rapids, MI
    Posts
    26

    Default

    It might be more interesting if you somehow got involved too Nigel, and took the unit of v4 peasants yourself (or had someone else do so) into battle... and had sole control of them. I only say this, because what if someone fills out there army with the max allowable units, of 16? I'm still tweaking me army a bit in SP... but I usually end up with 16 units with the 5000 base Florins (Strength in Numbers. )... Also for future more elite armies.. it might be hard to sacrifice a unit for a mission. Food for thought.

    Other than that, I would be willing to accept this first mission.. and hope my travels through Bulgaria do not attract any unwanted attention...

  27. #27
    Member Member Amatsu's Avatar
    Join Date
    May 2004
    Location
    Grand Rapids, MI
    Posts
    26

    Default

    Also, could an updated complete list of all the Mercs and Bandits be posted please? I'm curious to see who I might be up against, or might be working with. :) Looks like a lot of Bandits... pfft... miserable lot they are. My sharp sword of justice shall smite them... for the right prices... of course... mua ha ha ha ha ha


  28. #28
    Member Member Amatsu's Avatar
    Join Date
    May 2004
    Location
    Grand Rapids, MI
    Posts
    26

    Default

    Oops.. Another instance where Amatsu should have payed more attention.. I found the list... hehe..

  29. #29
    Travelling Knight Senior Member Nigel's Avatar
    Join Date
    Jul 2003
    Location
    Twynham Castle
    Posts
    1,026

    Default

    Ok, Amatsu, you've got the firt mission.
    Good luck with it.


    Quote Originally Posted by [b
    Quote[/b] ]
    It might be more interesting if you somehow got involved too Nigel, and took the unit of v4 peasants yourself
    I was actually thinking about something like this. For one, I'd really love to get in on the batteling fun, too.
    Would also be interesting if mercs and merchants had to deal with the "communication thing" as well as the fighting * pictures up theatralic chat lines like "Run Leave me to die here but save the goods" or some less complimentary ones involving stupid peasants not doing what the mercs were planning to do*


    But there is also the issue that it is more difficult to arrange meetings with 3 ppl than with 2. So I think the players should find a suitable time for them first, and I will happily join if I can make it, but if not, it would also work without me. Maybe you can even drag some poor innocent fellow from the lobby into it. Should be fun for him as well.


    Quote Originally Posted by [b
    Quote[/b] ]
    ... but I usually end up with 16 units with the 5000 base Florins
    hmm, I was wondering if I had been too generous with 5000 Florins as starting money. Had been thinking of making it 2000 for a while, but then thought it would take too long for ppl to move foreward from there.

    What do you guys think ? I am tempted to leave it the way it is, but if you think less would be better, now is the time we can still change it.


    Quote Originally Posted by [b
    Quote[/b] ]
    .. and hope my travels through Bulgaria do not attract any unwanted attention...
    LOL, not likely with that noise you're making with your "sharp sword of justice"

    Should be interesting whatever happens.

  30. #30
    Senior Member Senior Member Dionysus9's Avatar
    Join Date
    Oct 2001
    Location
    Mount Olympus
    Posts
    1,507

    Default

    2k, 5k, its all relative to what you give the opposition.

    If everyone has 2k, then its still fair.

    I think 2k is the absolute minimum.

    I'd say 3.5k would be a good compromise.
    Hunter_Bachus

Page 1 of 18 1234511 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO