I'd give it a little more credit.Originally Posted by [b
It looks much better than NWN IMO, and the environs are fully 3D instead of NWN's pseudo-elevations. Machine requirements are pretty low considering the graphics quality.
I don't like the invisible walls that exist in some places, though. Not a big problem, but I'd still like to be able to jump down from ledges etc...
AFAIK, the retail version supposedly _focuses_ on competition against other player teams. It's also supposed to have integrated clan support with player-owned guildhalls and suchlike. And it actually sounds possible with the instanced-mission structure they're using for the game...Originally Posted by [b
Incorrect. You _start_ at level 15 and can't gain any more levels. You can gain skill points, though.Originally Posted by [b
As I understand it, that's sort of the point. They're intentionally limiting powerplayers so that the more casual players can be competitive against them.Originally Posted by [b
Agreed. If they want to steer the game away from munchkinism, why do they include things like skills that are rarer than others? Oh well. I guess they're trying to cater to everyone. Which may not be a good thing.Originally Posted by [b
I think they're counting on the game's focus on PvP and clan vs. clan aspects in maintaining interest. I'll definitely steer clear of GW if it appears to degenerate into endless level grind.Originally Posted by [b
Well, I found the combat quite interesting when human teams fought others. It was also much faster-paced than soloing against monsters.Originally Posted by [b
Good reasons to use a magic class are higher energy reserves to cast spells from and higher attributes, which translate into more damage and longer-lasting effects.
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