Page 36 of 63 FirstFirst ... 2632333435363738394046 ... LastLast
Results 1,051 to 1,080 of 1861

Thread: XVI -XVII mod

  1. #1051
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    @YanTraken

    I personally 'converted' several unbelivers to our couse Soon we will rule the world !

    @Radier

    Release... I lost almost 2 weeks because of the return to Poland and things connected to this...

    I hope I will be ready in the last week of March.

  2. #1052
    Member Member Radier's Avatar
    Join Date
    Nov 2004
    Location
    Forsmark, Sweden, where the radiation keeps me warm.
    Posts
    612

    Default Re: XVI -XVII mod

    A nice spring gift to us all Ceg.

    And Yantraken guess now which country that will be my primary target, hehe (well at least if there are few husaria in it).

    p.s I like the circassian name on it's infantry. I'm sure some circassian general confused two words when he shouted an order and what came from his mouth was: "Lhxwqwel Zeva...!!? ". Poor generals...
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  3. #1053
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: XVI -XVII mod

    URAAAAAA..za pierestrojku!!!

    and as always,this is only a project etc.

    @Radier
    I think that the worst enemy for the Winged Hussars was/is .....................the bird flu.They had so many feathers that this damned virus could took them for some kind of gigantic eagle or hawk.The same concern Turkish Dehli,Russian eehmm Tzar Bodyguard and even rich guys who worn feathers on their hats
    Last edited by YanTraken; 03-07-2006 at 20:59.
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  4. #1054
    Member Member Radier's Avatar
    Join Date
    Nov 2004
    Location
    Forsmark, Sweden, where the radiation keeps me warm.
    Posts
    612

    Default Re: XVI -XVII mod

    Oh awesome graphics Yantraken! So now we have for western Europe, muslims and Russia, right?
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  5. #1055
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: XVI -XVII mod

    I think so,but first Cegorach has to authorize them:)If He do so the only animations left will be Piechota Wybraniecka and Swedish skiers.They are infantry so they require a HUGE amount of normal move and acting animations....ughhhh....
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  6. #1056
    Member Member robert306gti's Avatar
    Join Date
    Feb 2006
    Location
    Veinge-Halland-Sweded
    Posts
    3

    Default Sv: XVI -XVII mod

    didnt mean to describe them as knights. the book is clear on that. but they were more knight like... almost all other husars got less armour and used pistols as sec weapon and sword as primary whilst the polish husars got heavier and used brute force to break enemy forces... only a professional army can stand such an shock attack... but the book describes most things very shortly. the book also states that many battles in which sweden (and often the enemy too) declared themself winners was more or less draws. poland was for a long time swedens prime enemy after denmark. even during the war against russia Karl XII prioritized fighting the poles under some sachsan ruler before advancing into russia and catastrophy. karl XII broke swedens back fighting russia.

    gustav II adolf was a great commander. dont think any other swedish king is close to him. after the war sweden relied more upon their own population... to small to be able to cover all long borders against enemys who allied against sweden. if sweden hadnt seized the oppurtunity to take part in the german war sweden would have no chance seizing the areas they did.

    i will probably never play this game unless its released for a 3d engine... unfortunatly. i wont buy medieval total war 1.... too old game engine... but i have wondered why there isnt a game about th 30 year german war.

    an interesting and scary thing is that from 15 years old you could be used in the army in the peasent army. the younger the easier to teach how to fight was the general idea. its a scary thought to see school boys fighting cannong, husars (just think how you as a 15 year old school boy would react to polish husars with thick armour, long lances and wings charging you), cannons, getting plague and dying in a country far away from home. no wonder the quality of swedens army was low before Gustav II Adolf.

  7. #1057
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    In fact Polish Hussars were using pistols when the lances were broken or when they were not required e.g. against swift Tatars...

    The 3d version will be prepared from MTW 2, so it will take a while to make it - at least one year after the release of MTW 2...

    Regards cegorach

  8. #1058
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    @YanTraken

    Opróżnij proszę skrzynkę e-mailową, bo nic nie mogę przesłać !!

  9. #1059
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    Another thing to download.

    It is the new set of event pictures, it is almost ready, but I need your help to check which ones are not changed yet - it is quite complicated to put them in the right place if you don't have much time to play the mod...

    So please try them

    http://rapidshare.de/files/14981658/...TURES.exe.html

    If you have PMTW 1.0 of course...

    Regards Cegorach

  10. #1060
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
    Join Date
    Feb 2003
    Location
    England
    Posts
    4,294

    Default Re: XVI -XVII mod

    Great work as usual guys. I see you've created new map pieces - if you can, please let me know how you did it so the bar wasn't always full despite the fact that there is only one unit in the stack, I'm having the same problem at the minute.

  11. #1061
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: XVI -XVII mod

    All done Cegorach.Just so many girls writes to me love letters uffff

    Mabe You could add some icon "building in progress"that appears on province territory near town for expel.Some kind of hammer mabe just to show for player that something there is building.
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  12. #1062
    Member Member Radier's Avatar
    Join Date
    Nov 2004
    Location
    Forsmark, Sweden, where the radiation keeps me warm.
    Posts
    612

    Default Re: XVI -XVII mod

    Quote Originally Posted by YanTraken
    All done Cegorach.Just so many girls writes to me love letters uffff
    Haha yeah right! Worst appology ever...
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  13. #1063
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    @BKB

    I wish I knew it... at least it will conceal the sizes of their armies for now... I removed general's stars to make it harder and cause some paranoia - 'so many huge armies around me, what should I do ??? '.

    @YanTraken

    Right...

    The hammer, good idea, but rather impossible to add.

    Cegorach

    P.S. Busy today in this forum

  14. #1064
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: XVI -XVII mod

    That`s True,I`m telling You!!!

    @Cegorach
    No general`s stars?Really?So how do we recognize the most experienced chief?
    Stupid question:How to sign an alliance playing Poland with Turkey?Send them emissary or what?
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  15. #1065
    Member Member axel's Avatar
    Join Date
    Oct 2004
    Location
    UK/Holland
    Posts
    678

    Default Re: XVI -XVII mod

    hi all cane somme one give me the links to download this nice mod and wot to put on first or should i waith first till the nice Update of this mod is done????

  16. #1066
    Member Member axel's Avatar
    Join Date
    Oct 2004
    Location
    UK/Holland
    Posts
    678

    Default Re: XVI -XVII mod

    hi all cane somme one give me the links to download this nice mod for MTW and wot to put on first or should i waith first till the nice Update of this mod is done????

  17. #1067
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: XVI -XVII mod

    Greetings!Here is the link for P&M v1.0
    https://forums.totalwar.org/vb/showthread.php?t=49031
    it`s not far away(in download section on this forum:)
    You can also get the new husaria animations and music themes for v.1.5 there.
    A full new P&M v 1.5 is about to be released in the end of March:)
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  18. #1068
    Member Member axel's Avatar
    Join Date
    Oct 2004
    Location
    UK/Holland
    Posts
    678

    Default Re: XVI -XVII mod

    so its better to waith till the end of march or cane you just put the new one over the 1.0 version??? or must i delete the 1.0 version and then put the 1.5 version on again?

  19. #1069
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: XVI -XVII mod

    @Axel
    Do as You want Axel,but I think that the most sensible way would be to wait that few days for 1.5:)

    @Cegorach
    -I postulate to add such a campaign called "No time limit".It`s pity when You cant` build all the things You are able to,just because the time has ended:)
    -I know it`s difficult but:clicking twice on province could open building or recruitment bar.
    -is their`s some way to rebuild units that had taken losses in previous battles?
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  20. #1070
    Member Member axel's Avatar
    Join Date
    Oct 2004
    Location
    UK/Holland
    Posts
    678

    Default Re: XVI -XVII mod

    ok will do mate may i ask one question if the 1.5 is out do i only have to download the 1.5 version and install this on my MTW to have to complete version mate????? i love the screenshots

  21. #1071
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: Sv: XVI -XVII mod

    Quote Originally Posted by cegorach1
    Winged Hussars didn't have much in common with knights except 3 things
    - that they were cavalry,
    - that they were wearing armour,
    - and that they were using long lances, but those of the Husaria were hollow, which is often forgotten...
    Unless I'm mistaken you forgot probably one of the main reasons why they are popularly refered to as knights.

    They were nobility weren't they?

    Although Polish nobility differs a bit from western Europeian nobility.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  22. #1072
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: Sv: XVI -XVII mod

    Quote Originally Posted by Ironside
    Although Polish nobility differs a bit from western Europeian nobility.
    Yeap-they drunk much more and most of them didn`t worn those hairpieces with ribbons

    @Axel
    Honestly I don`t know.Cegorach is a technical expert here so He will anwser You.According to me it`ll be self-sufficient patch.
    Please remember that You need MTW Viking Invasion!.....i think
    Cheers!
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  23. #1073
    Member Member axel's Avatar
    Join Date
    Oct 2004
    Location
    UK/Holland
    Posts
    678

    Default Re: XVI -XVII mod

    ok thx mate ill waith till Cegorach tels me how to do it

  24. #1074
    Member Member robert306gti's Avatar
    Join Date
    Feb 2006
    Location
    Veinge-Halland-Sweded
    Posts
    3

    Default Sv: XVI -XVII mod

    I think Sweden should be seriously hampered by low population. The only way sweden should be able to have any success is to use the tactic Gustav II Adolf used: use mercanaries and fincance the war with plunder and sacking towns and payment from other governments (france paid sweden in many wars). I guess Denmark should have the same problem.

  25. #1075
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Sv: XVI -XVII mod

    Quote Originally Posted by Ironside
    Unless I'm mistaken you forgot probably one of the main reasons why they are popularly refered to as knights.

    They were nobility weren't they?

    Although Polish nobility differs a bit from western Europeian nobility.

    First good to see you here Ironside !

    Next - they were nobility, but cavalrymen at that time ( in the whole Europe) were mainly from nobility... Besides Husaria consisted from Nobles, but not always and in fact quite many people in Poland were nobles - around 1 500 000 at that time - now around 30 000 000, but noone cares anymore

    That is why I didn't mention it at all.

    Regards Cegorach

  26. #1076
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    @Axel

    For now play PMTW 1.0 + add the new upgrades - in this thread and download thread.

    PMTW 1.5 will be a complete new install much bigger than 1.0 and it won't be possible to add this as a patch so you will need a fresh install of MTW VI

    Generally it will give you:

    4 campaigns including English Civil Wars on the map from Viking campaign,

    - about 30 factions per campaign ( 4 in ECW),

    - around 600 new units,

    - new techtrees - about 80 new buildings,

    - lots of new office titles - up to 20 per faction ( 20 for France),

    - new historical battles and one historical campaign,

    - lots of new animations including war wagons and ski troops,

    - new music - not much for now,

    - about 200 historical heroes,

    - new portrait sets, icons etc,

    - 3 new controll panels to choose from,

    - a new map ( for now from MTW XL - thanks to VikingHorde),

    - recreated crusades and jihads,

    - many unique possibilities including vassal states, unions, religious tolerance/intolerance, military reforms, units using two missile weapons to choose from and much more,



    LATER in the patch

    - more unit animations,

    - more than 10 new historical battles ( I am gathering data for some),

    - most likely a completely new map,

    - hopefully new battlefield maps including new castles,

    - some short movies added before historical battles,

    - much more new music,


    Regards Cegorach

  27. #1077
    Member Member axel's Avatar
    Join Date
    Oct 2004
    Location
    UK/Holland
    Posts
    678

    Default Re: XVI -XVII mod

    hi mate thx for reply

  28. #1078
    Member Member axel's Avatar
    Join Date
    Oct 2004
    Location
    UK/Holland
    Posts
    678

    Default Re: XVI -XVII mod

    verry nice cant waith to play this nice mod mate

  29. #1079
    Kurp Member YanTraken's Avatar
    Join Date
    Jan 2006
    Location
    Crown
    Posts
    158

    Default Re: XVI -XVII mod

    Question to Cegorach or scandinavians
    How the ski troops were skiing with only one stick?Were they changing the side of belching from right to the left and so on,or did they use only one side for this action?
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  30. #1080
    Member Member Radier's Avatar
    Join Date
    Nov 2004
    Location
    Forsmark, Sweden, where the radiation keeps me warm.
    Posts
    612

    Default Re: XVI -XVII mod

    Wow the feature-list for 1.5 is unbelievable!! 600 new units wtf!!

    Yantraken I don't know anything about our skitroops but it seems very illogical to use only one stick. Maybee Ironside or Robert will know.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

Page 36 of 63 FirstFirst ... 2632333435363738394046 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO