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Thread: XVI -XVII mod

  1. #1531
    Significante Member Antagonist's Avatar
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    Default Re: XVI -XVII mod

    Another fan offers his congratulations. The patch adds a lot to the already feature-rich 1.5. I'm especially enjoying custom battles with the MP patch. Just repelled a large and superior-equipped Portuguese army as the Songhai Empire.

    I'm really looking forward to the next release, especially the long-awaited ECW campaign.

    Congratulations again,

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

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  2. #1532
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Guddy
    Why do I have 4 billion posts?:) That is a good question:) I remember writing one post before this Granada discussion....
    Guddy sir...

    Please check this thread.

    You are truly blessed.

  3. #1533

    Default Re: XVI -XVII mod

    :) haha thank You:) it must be some kind of a bug, I guess I had like 10 post tops:) . I wanted to write something to "my followers" in the thread You quoted but I can't even do that....

    btw. playing Marocco is really a really a challange:)

    take good care:)

  4. #1534
    Member Member streety's Avatar
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    Default Re: XVI -XVII mod

    Ceg,

    I've had a few CTDs, in both the early and middle period campaigns, whilst playing as England. All three CTDs occurred at the same point, just after fighting a battle and returning to the campaign screen, the first scroll comes up (saying I'd won or lost the region, or whatever, depending on the battle) then blam! CTD. On one occasion I got around the problem by going back to the last autosave and avoiding the battle. I went on for many years but it happened again. So I tried another campaign period and it happened again after a few years of play. It's pretty frustrating. Is it a program problem that anyone else has had, or is it just my machine settings or pathetic processor etc.
    Of a tribe lost in Wessex

  5. #1535
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    The situation when it happens gives me no real clue what could cause that...

    It was AFTER the battle when the campaign map was reappearing...hmm usually it would be map resolution ( should be 800 x 600), but here... I really do not know what to think. The moment when it happens is unusual to extreme.

    Noone reported anything like that, maybe it is unique to England for some reason.

  6. #1536
    Member Member streety's Avatar
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    Default Re: XVI -XVII mod

    Yes, between that first battle-result scroll and the next thing happening (such as buildings completed scrolls or the start of the next campaign round etc). My campaign and battle resolutions are 800x600, my desktop resolution is varied between 1024 and 1280, depending on whatever I'd been doing before playing. This problem happened to me occasionally with the previous P&M mods too (when my battle resolutions tended to be 1024). If no one else has had this problem playing as England then it must be my computer, but I can't see what just now. In the meantime I'll just try different screen/game settings and see if the problem dissappears, or maybe better still, play as a different faction and see if I get the same problem, but thanks for getting back to me Ceg. Cheers.
    Of a tribe lost in Wessex

  7. #1537
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    Streety, I think know your problem. Only that it hasn't happened to me in PMTW (yet) but in XL IIRC when I fought an epic battle with the Byz against the Crusader States. After the battle was finished, the game would crash upon the first message of the new turn (the "province conquered" message appeared correctly), so I had to quit the campaign much to my chagrin. I don't know what to do in this case, either; I re-installed the game and it appeared again in BKB's super mod. It may have something to do with video drivers; there's a thread around discussing this issue (sorry, too lazy to look it up :) ).
    hopefully you'll be more lucky in that than I am...
    Vexilla Regis prodeunt Inferni.

  8. #1538
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: XVI -XVII mod

    Streety: another possibility.... did you quick-save and refight the epic battle more than once? I've had campaigns crash on me in that situation in vanilla and in other mods. A corruption in the records of what units are alive, or been killed off twice or something, I suspect. Sorry to say, I have no solution, though, I just put it down to experience
    ANCIENT: TW

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  9. #1539
    Oni Member Samurai Waki's Avatar
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    Default Re: XVI -XVII mod

    I Have Finally Beat the game in 1735 as the Polish... after suffering two civil wars (and siding with Jan Sobieski during the second). Very well Balanced, the Russians were a piece of cake to destroy once I took Novgorod and Latvia.
    However, when playing it at Very Hard, Don't underestimate the Russians... their cavalry can be real killers.
    The HRE and German States are also killers on your Cav... the Landskneckt are...evil... and my Lithuanian Winged Hussers were trounced multiple times, until I could afford better Polish Winged Hussers.

    Great Job Ceg.! I'm going to try my hand as the Dutch now.

  10. #1540
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    That weird CTD might be due to the campaign map inherited after XL mod - because a new map will take more time I asked VikingHorde for that, besides it took only few kilobytes in the install ( there are no space-consuming .TGA map files this way).



    I have discovered two minor mistakes - one in Religious Turmoil MP (badly defined Husaria animations - they have the same ones as this unit in historical battles) and one regarding Montenegro in the campaign ( no access to Eflak Wallachian infantry)...


    Lithuanian Husaria ( Litewska Husaria) - is a cheaper substitute of the Polish one - historically Lithuanian army of the Republic suffered from worse steeds and problems with other equipment. On the other hand it was faster and lighter than the one in the Crown of Poland.
    Still both can 'dismount' into fast and sword armed Husarze very good when facing light nomad cavalry.
    In addition another type appears around 1674 replacing the best Winged Hussars ever - those from 1648+ period in the last campaign - that was to replenish their numbers after devastating wars of mid-XVIIth century and was done by mainly Sobieski himself.



    I think I will re-release the patch again on Monday or tomorrow with those few mistakes corrected ( including those concerning Granada) + with new low resolution battlefield animations useful for weaker PCs.

    Tomorrow I will update the guide as well - I had used some time to help OiM team with some research.
    The updated guide will give you one suprise in the unit list - for future PMTW 2.0. Only for MP though.

  11. #1541
    Member Member streety's Avatar
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    Default Re: XVI -XVII mod

    Deus ret., Ceg, and Macsen Rufus
    So, based on what you all say and thinking back on what and when it has happened to me, I'm tempted to think it could be a quicksave problem. I tend to reach a major battle and think "oh crikey, I'll fight that one tomorrow" then quicksave it and quit the game to fight the battle the next time I play. To do this I tend to ALT TAB and then tell my computer to stop the game. I bet this quicksave thing is what it is - though why, of course, is another matter (perhaps Viking Invasion wasn't play tested enough???).

    Thanks guys, I'll let you know if it happens without quicksaves.
    Of a tribe lost in Wessex

  12. #1542
    Member Member Gordon's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach1
    .... I will re-release the patch again on Monday or tomorrow
    Any chance of a mirror in addition to Rapidshare ?
    Users behind transparent proxies cannot download from Rapidshare...

  13. #1543
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Most likely there will be mirror download links.

  14. #1544

    Default sorry about yesterday

    Just trying to get some new posts here Hmmm, what else... Still haven't made it past 1480, the other two eras I have yet to play. Umm, got to go food shopping today and put in a few applications for some JOBS (that thing you do that gives you money for more games and also to kill some time while your computer is cooling off hahaha). No time for P&M as I have to reload it on this computer. Uhh, does 1/2 Polish count as being Polish or is it just halfway towards being perfect? Don't I get to pick whether the glass is half empty or half full?!


    Another great mod for MTW is MTW XL. Just don't like those dang new provinces and the fact that my precious Poland is split in two compared to MTW vanilla.


    And a real question: shouldn't Greater or plain Poland be the east and Lesser Poland is the west? It's backwards in XL and P&M.
    Eras Total Conquest, your Eras TW for Kingdoms.

  15. #1545

    Default New music packs/versions?

    I just see that one music pack, any others? Any new quickie versions to be released? Some modding can be done as far as building producing more units (or just some units) in the XV century campaign. Or is that the way people (and more importantly) the modders like it? Great idea of putting castles and keeps in most provinces though. So the only thing left is the actual many buildings, which now I see is the actual genius behind the mod.

    Maybe I should venture out of my safe haven of 1480. But by 1557 the world is a much different place. And a little more accuracy is needed in province religions but that is easy to change. Burgundy was Catholic since the beginning to today. Navarre protestant. That is correct. PARTS of France protestant at different eras. North Germany protestant, south germany catholic. Scandinavia protestant. And eastern Poland and Lithuania were/still are Catholic, not Orthodox. The Balkans and of course Russia, orthodox. Not saying you made mistakes with all of them, I was just digging out of my mental religious map of Europe
    Eras Total Conquest, your Eras TW for Kingdoms.

  16. #1546
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    @Wladyslaw IV

    I have merged those posts of yours - in future please use the main thread.


    Answers:

    I just see that one music pack, any others?

    These are on their way - I still have to find more music.


    Any new quickie versions to be released?
    No. Untill PMTW 2.0 in a couple of weeks - it will take some time to add more graphics, new campaign and battlefield maps and improve couple of things and add more other stuff.

    Some modding can be done as far as building producing more units (or just some units) in the XV century campaign. Or is that the way people (and more importantly) the modders like it?

    Remember that when starting in 1480 you have over 250 turns ahead - more, new units will appear since 1572 and 1648 - read the online guide for details.


    Uhh, does 1/2 Polish count as being Polish or is it just halfway towards being perfect?
    I will tell you a secret


    Spoiler Alert, click show to read: 
    It is a matter of choice if you want to be your are or almost are Polish



    Just don't like those dang new provinces and the fact that my precious Poland is split in two compared to MTW vanilla.
    It should be rather 3 provinces - Greater Poland with Poznan, Lesser Poland with Krakow and Masovia with Warsaw - that is the traditional way Poland is described/divided.


    And a real question: shouldn't Greater or plain Poland be the east and Lesser Poland is the west? It's backwards in XL and P&M.
    As it should be. However Greater Poland includes Masovia here - the map was given by VikingHorde from XL, but I am warking on a new one. With several changes.

    Regards Cegorach

  17. #1547
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Tomorrow I will update the on-line guide. In addition I will re-release the patch - this time with additional install with low resolution animations - thet will improve the game performance for weaker computers.


    I started serious work on PMTW 2.0 - the final release.


    Here are some new units will appear in MP mode:

    Spoiler Alert, click show to read: 
    AZTEC EMPIRE
    ============ >>>> FOR PMTW 2.0

    Macehualtin

    Levy Spearmen

    Aztec Warrior Priests

    Aztec Senior Priests

    Ocelotl

    Tepoztopilli Cuauhtli

    Maquahuitl Cuauhtli

    Otontin

    Cuahchicque

    Allied Warriors

    Allied Bowmen



    AZTEC-CHICHIMEC ALLIANCE
    ======================== >>>> FOR PMTW 2.0

    Tlaxcala Shielded Archers

    Tlaxcala Archers

    Chichimec Bowmen

    Chichimec Warriors

    Elite Warriors



    INCA EMPIRE
    ============ >>>> FOR PMTW 2.0

    Aucakpussak

    Auquiconna

    Mancopchincuzcos

    Ayllucuzcos

    Cacacuzco

    Amazon Guards

    Inca Nobles

    Inca Levy Spearmen

    Inca Levy Bowmen

    Inca Levy Warriors


    MAPUCHE
    ================== >>>> FOR PMTW 2.0

    Mapuche Scouts

    Mapuche Warriors

    Mapuche Pikemen

    Mapuche Archer

    Mapuche Horsemen

    Mapuche Musketeers



    It is a part of the updated on-line guide.

    Regards Cegorach

  18. #1548
    Member Member axel's Avatar
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    Default Re: XVI -XVII mod

    Hi cegorach first of your mod is wonderfull but it CTD on the year AD 1511
    when somme prince asked my princes to married its said no potrait found then it crached i did not see witch potrait it whase i am sorry about that but maybe you now i play the polisch -lithouw in campain age of exploration

  19. #1549
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    I also encountered the "no portrait" error message with princesses. hitting the return button solves the problem, although this may not be the case in marriage proposals.
    Vexilla Regis prodeunt Inferni.

  20. #1550

    Default Re: XVI -XVII mod

    in case of "no portrait" just hit enter, I don't have any ctd

    Cheers

  21. #1551
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Hmm... I will check, maybe one of muslim factions spawned an unwarranted princess or something, fortunatelly it cannot possibly cause a CTD.

    Busy time this week... I still need to update the guide, damn...

  22. #1552

    Default Re: XVI -XVII mod -Question about MT 2

    Any news on number of maximum factions possible in the game?

    and release date is

    US: Winter 2006
    Europe: November 24, 2006

    ???

    (Taken from www.ign.com)

  23. #1553
    Significante Member Antagonist's Avatar
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    Question Re: XVI -XVII mod

    So, am I the only one who experienced a moment of panic that this forum had disappeared?

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  24. #1554
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I am afraid it will be repeated soon - when MTW2 comes out someone will notice this mod has no RTW section anymore.

  25. #1555
    Member Member Yossarian's Avatar
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    Default Re: XVI -XVII mod

    Hi! Just thought I'd start off with congratulating you, cegorach, on a fantastic mod. I'm impressed that you find the time and energy to work on this given M:TW's age and fairly limited following at the present time. I for one am very grateful that you're extending the lifespan of this great game!

    Could I just make a few feelings known though? I was initially a bit overwhelmed about the sheer number of units, the different types of cavalry (playing as the Swedes) and the somewhat complex building tech tree. I'm still not used to it and am unsure if I ever will be, so I'm wondering whether this will be addressed to some extent in future versions of P&M?

    Oh, and where can I find the XVI-XVII mod? Is it buried somewhere in this thread or is there a d/l link anywhere that I have somehow missed?

    Again, thanks for all your hard work!

  26. #1556
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    XVI-XVII mod is the old name of PMTW - the thread is so old that I didn't want to change its name or start a new one.


    The complexity of the new techtree or actually techtrees is the one feature which needs further testing - I am still not sure if the AI handles it correctly, though it seems to be better than I expected.

    PMTW 2.0 - the final release for MTW VI will have a detailed guide how to build every single structure, but it will be slightly different than now, most likely some levels of new castles will be limited to certain regions/factions and I need to test that too first.

    For now the online guide in this forum helps much and because I will update it today it should be really useful.

  27. #1557
    Member Member Yossarian's Avatar
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    Default Re: XVI -XVII mod

    Ok, thanks for clearing that up!

    It's also good to hear the tech tree will be addressed and tested further, exactly the kind of response I was hoping for. I'll get back to playing as one of the eastern european factions while waiting for the next release, your campaign and battle stories are making me want to try and play as the Hungarians...

    Thanks again!

  28. #1558
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    You have changed my mind. Slightly...

    I will post more detailed upgraded faction introduction section in the guide. I am not sure if it will be today, though...

  29. #1559
    Member Member hlawrenc's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach
    Tomorrow I will update the on-line guide. In addition I will re-release the patch - this time with additional install with low resolution animations - thet will improve the game performance for weaker computers.


    Regards Cegorach
    As you have been told over and over, great work. I have had more fun playing Pike & Musket than any of the other mods. Question.. when you posted the patch I down loaded it immediately, but resolution problems like you mentioned. Maybe I missed it, but how do I get to the re-release patch so I can re-install and this time for the low resolution?

    Again I really am having a ball with this mod! Thank you
    Proud Member of the Honorable Order of St. Barbara. Initiated in the solemn mysteries of the traditional brotherhood of stonehurlers, archers, catapulters, rocketeers and gunners.

  30. #1560

    Default Re: XVI -XVII mod

    Just been thinking, that with P&M 2.0 being the final version of P&M for medieval, is there a possibility of a unit guide? Alot of the descriptive text makes interesting reading, and it does help to know even more about what you're building an army of, or facing up against.

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