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Thread: XVI -XVII mod

  1. #1291
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    No... weird

  2. #1292
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    Yeap!Preparing assault I brought 4 cannons from scandinavia.Just how suprised I was when they were not needed.

    Edit----------------------------------------------------
    -I play the Danes.Why I can`t move my armies back to Sweden from Finland?I can do it in opposite direction.My 6 ships are at the baltic sea,and there is no enemy fleet.
    -During the game the time comes when I can`t click on computer pieces to check their number,even when I have spies in their province.
    -Why my spies are not informing me about planned enemy attacks?I had them on Turkish territory,but they didn`t gave me any infos.
    -proposition-->Ceg.mabe You could do something to designate a time between signed ceasefire and another war with the same country.When I sign peace with Russia(for example) we can`t start another war witch each other till let`s say 4/5 turns.
    Making some panel to chose the peacetime period would be great but it can`t be done I think.

    Don`t get me wrong Ceg.I`m NOT complaining ,I only inform about bugs.;)
    Last edited by YanTraken; 04-30-2006 at 18:11.
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  3. #1293
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by YanTraken
    Yeap!Preparing assault I brought 4 cannons from scandinavia.Just how suprised I was when they were not needed.

    Edit----------------------------------------------------
    -I play the Danes.Why I can`t move my armies back to Sweden from Finland?I can do it in opposite direction.My 6 ships are at the baltic sea,and there is no enemy fleet.

    ----> do you have a port in Finland ? Do you have fleet in ALL areas between ?

    -During the game the time comes when I can`t click on computer pieces to check their number,even when I have spies in their province.

    ------> Have no idea.


    -Why my spies are not informing me about planned enemy attacks?I had them on Turkish territory,but they didn`t gave me any infos.

    -------> Only sometimes they do.

    -proposition-->Ceg.mabe You could do something to designate a time between signed ceasefire and another war with the same country.When I sign peace with Russia(for example) we can`t start another war witch each other till let`s say 4/5 turns.
    Making some panel to chose the peacetime period would be great but it can`t be done I think.

    -----> Impossible, hardcoded, maybe in MTW 2 ??


    Don`t get me wrong Ceg.I`m NOT complaining ,I only inform about bugs.;)
    I know.

  4. #1294
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    next
    -I have noticed that regimental cannons after pressing "halt" (to stop their fire) moment later resume bombardment.Is there any other way to stop their fire(besides walking them all the time;)
    -idea!When country is vanquished his navy is still on the sea.I propose to changing such a fleet into pirates/bandits/rebels,whatever.Thanks to that many "sea"countries will feel that something bad happened:)by fighting occured pirates.
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  5. #1295
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by YanTraken
    next
    -I have noticed that regimental cannons after pressing "halt" (to stop their fire) moment later resume bombardment.Is there any other way to stop their fire(besides walking them all the time;)


    ----> switch off fire at will in right top corner.


    -idea!When country is vanquished his navy is still on the sea.I propose to changing such a fleet into pirates/bandits/rebels,whatever.Thanks to that many "sea"countries will feel that something bad happened:)by fighting occured pirates.
    It is often happening, although the fleet amassess somewhere else usually.

  6. #1296
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    Off Topic:
    Does the Finland is a Scandinavian country?
    In Polish TV program "You can like Europe;)" nice fellow from Finland said that they are not Scandinavians,because they come from Kaukaz-Ural region!
    I was shocked honestly....
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  7. #1297
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    At least when it comes to their origin and language they are cousins of Hungarians and Estonians if I am correct, so it is rather a matter of personal approach.

    Check your mailbox I have express proposal.

  8. #1298
    Member Member Kepuli's Avatar
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    Default Re: XVI -XVII mod

    Hmmm.. Yes, our language belongs to Ugric-language family, which includes Hungary and Estonia, or Eesti..In Russia still lives few native groups, whose language belongs to same language family. Shame for me, but i don´t know where the proto-finns came here, most likely from east, but I think we would rather think ourselves scandinavians..

    Yea, I think that thing, which revents you helping your allies is sad weakness in engine..

  9. #1299
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    Off Topic:
    It has begun!The first football match -Poland v.s Lithuania,where the Poles have new T-Shirts with presentation of Hussars !!Let`s hope it`ll help our players:)
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  10. #1300
    Member Member streety's Avatar
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    Default Re: XVI -XVII mod

    Hi Ceg, and everyone,

    I've been playing 1.5 - playing far too much. I started with the Early campaign, which looked great, but sometimes got "culture ID" errors with a number like "16" or something and some CTDs which might have been connected to those error messages, so I switched to the middle campaign and completed an entire (well, 60% of lands) victory as the English. Loved it - with a couple of comments:

    1) Do AI nations only use "War Contribution" for a couple of years just like you tell us human players? I noticed sometimes after taking a territory that an AI player had already established it. If the AI isn't controlled perhaps you should consider scrapping this feature, IMHO.

    2) I liked the Med being made effectively separate, but as the English I couldn't even later build ships in the Med, so could only get islands by bribing (yet one or two Turk ships came out to the North Sea!). It would be nice to be able to build ships in the Med if poss......

    I went on to play the late campaign which also looked great! But it keeps CTD-ing in 1687 for some reason I can't even begin to guess.

    That's all, back to the game........
    Of a tribe lost in Wessex

  11. #1301
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I've been playing 1.5 - playing far too much. I started with the Early campaign, which looked great, but sometimes got "culture ID" errors with a number like "16" or something and some CTDs

    -----------> Hmmm you are first person to report those error messages, I will check if possible.



    1) Do AI nations only use "War Contribution" for a couple of years just like you tell us human players? I noticed sometimes after taking a territory that an AI player had already established it. If the AI isn't controlled perhaps you should consider scrapping this feature, IMHO.

    --------> AI doesn't remove it, but I don't mind it because this way it gets large amount of cash quickly, besides the building causes much unhappiness so it should use more soldiers to garrison provinces with it making them harder to conquer. AI can use it and it shouldn't cause any troubles because the engine doesn't allow these. HUMAN player however should scap it becuase he doesn't know the hardcoded limits as the AI and of course knows that the structure is temporary only.
    Still if AI uses contribution so much opressing its people you can consider extermination of this faction fully justified...



    2) I liked the Med being made effectively separate, but as the English I couldn't even later build ships in the Med, so could only get islands by bribing (yet one or two Turk ships came out to the North Sea!). It would be nice to be able to build ships in the Med if poss......

    --------> Corsair Ships are not limited to bigger seas so they could be build in Mid. Ottomans produced galleys in Baltic I guess. Some countries do not have access to galleys, however, I think I will allo them for everyone in the patch no matter if the faction really used these historically.


    I went on to play the late campaign which also looked great! But it keeps CTD-ing in 1687 for some reason I can't even begin to guess.

    --------> Unusual, but more testing might reveal the problem.

    That's all, back to the game........
    [/QUOTE]

    Glad you like it, you will like it even more with new features I am preparing.

    Regards Cegorach
    Last edited by cegorach; 05-02-2006 at 20:07.

  12. #1302
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by YanTraken
    Off Topic:
    It has begun!The first football match -Poland v.s Lithuania,where the Poles have new T-Shirts with presentation of Hussars !!Let`s hope it`ll help our players:)

    I doubt it, they are Lithuanians our junior brothers in the 1385 Union after all

  13. #1303
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: XVI -XVII mod

    I will be in Austria this summer during the cup, and looking to see if I can bring one of those Hussar shirts back to the states. Although, not many people will understand what it is


    Ya Misr!

  14. #1304
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    We are doomed!1:0;(...but Lithuanians also had Hussars in the past ,so the chances were equal:D
    Next propositions:
    -living destroyed war wagons on the battlefield (they are not disappearing)
    -crews on those wagons are not taking fireing positions:(
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  15. #1305
    Member Member hlawrenc's Avatar
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    Default Re: XVI -XVII mod

    Playing my first Late (Sun King Ambition) game as Spanish have two questions:

    1st took Morrocco and garrisoned with small force had rebellion that consisted of Imans and Ambassadors! Then CTD. Anyone else had rebellions appear made up of strategic agents and any way to prevent getting strat Agents as rebelling force? Obviously they can't fight so CTD.

    2nd - Maybe I am missing something but I have been trying to build to Line Infantry with Spanish. According to the building information I need Master Gunsmith and Master Swordsmith in addition to Modern Army and Town Militia/guard. I have Modern Army and appropriate militia as well as Gunsmith Guild and Swordsmith Guild. Have built a citadel in Leon but can't get mastergunsmith building to come up as possible build. What additional buildings must I build (as prerequisite) before getting mastergunsmith building?

    Lots of fun! Love the money that flows in with Spanish. Have played them extensively in high (Religious Turmoil) and found nothing upsetting in any of it.

    But I really want to field some line infantry to see how they work before time runs out!

    Thanks
    Proud Member of the Honorable Order of St. Barbara. Initiated in the solemn mysteries of the traditional brotherhood of stonehurlers, archers, catapulters, rocketeers and gunners.

  16. #1306
    Member Member hlawrenc's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach1
    About these strange rebellions I will correct it for the small patch, soon - most likely there is one missing range or rebels so noone is covering those provinces, I will check.

    Regards Cegorach
    Well if I had gone back and done some homework would have gotten the answer to my weird rebellion problem (stack of rebels all ambassadors and Imans) guess just try to keep the populations happy till the patch comes out.

    Does this seem to be only with Muslim related territories? Have been playing a lot of European factions and not seen this there.

    Still would appreciate any build information on trying to get to Line Infantry with Spanish. What pre requisites for building do I need in order to be able to build Master gunsmith in late for Spanish? I have built citadels and gunsmith guild but can't seem to get the Mast Gunsmith building to pop up in my build panel so I can create line infantry. Must be missing some other pre requisite build.
    Proud Member of the Honorable Order of St. Barbara. Initiated in the solemn mysteries of the traditional brotherhood of stonehurlers, archers, catapulters, rocketeers and gunners.

  17. #1307
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    A new thing for the patch



    It is called fortified position.

    Regards Cegorach

  18. #1308
    Significante Member Antagonist's Avatar
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    Question Re: XVI -XVII mod

    Another well-wisher with congratulations for P&M 1.5!

    It's been a long time since I played MTW, but I've gotten back into it again thanks to P&M, I've been playing it for the last 2 weeks and really enjoyed it. The new unit graphics are excellent, and the expansion of the buildings and campaign system does some things I wouldn't have believed were possible.

    So far I've played campaigns as the Livionians, Ottomans, Ireland and Venice and I've enjoyed it very much. Keep up the good work.

    Antagonist

    P.S Is there any word on a patch to make the ECW campaign available? I was looking forward to that too.
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  19. #1309
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    It will be released soon - I need more MP battles and reports about bugs - I am going to add MP pack as well in the incoming patch.

  20. #1310
    Time Lord Member The_Doctor's Avatar
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    Default Re: XVI -XVII mod

    I have an odd problem as the Russians. The shields that are normally on the stacks are floating off to the left of it and I cannot select them.

    Off Topic:

    This will be strange.

    @Polish people, Have you see a chocolate bar called a lion bar? It is made by Nestle.

    There is a shop near my college that sells cheap stuff, mainly from other countries. One of these items are Lion bars covered in Polish words. Two of my friends tried to read what it said on the side of it. Though they probably where saying it wrong, they started shouting the phrase at each other.

    Using the internet I worked out that the first 2 words mean something like "Do you like/love". The last word is something like "odwazizys", I have no idea how to spell it.

    So:
    A) Have you seen this type of chocolate bar?
    B) What is "Do you like" in Polish?
    C) What does "odwazizys(or however it is spelt)" mean?

    Thanks.

  21. #1311
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    heh....
    A)Yes,We have seen this chocolate bar.It`s in every shop.
    B)Do You like-->"Czy lubisz ?"
    C)"Odwarzysz"-it means "dare".For example "How dare You ?!?"
    BTW-how did You know that those were Polish words on the packing?
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  22. #1312
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by The_Doctor
    I have an odd problem as the Russians. The shields that are normally on the stacks are floating off to the left of it and I cannot select them.

    Off Topic:

    This will be strange.

    @Polish people, Have you see a chocolate bar called a lion bar? It is made by Nestle.

    There is a shop near my college that sells cheap stuff, mainly from other countries. One of these items are Lion bars covered in Polish words. Two of my friends tried to read what it said on the side of it. Though they probably where saying it wrong, they started shouting the phrase at each other.

    Using the internet I worked out that the first 2 words mean something like "Do you like/love". The last word is something like "odwazizys", I have no idea how to spell it.

    So:
    A) Have you seen this type of chocolate bar?
    B) What is "Do you like" in Polish?
    C) What does "odwazizys(or however it is spelt)" mean?

    Thanks.
    A) Yes.
    B) I am not sure about the bar, but is might be 'Czy to lubisz ?' [ chy to lubishh
    C) most likely it is 'odwazysz' which is a form of the verb 'to be brave'.
    I can only guess, but it could be a part of sentence 'Czy sie odwazysz ?' [ Chy siiee odvazhyshh] - 'Are you brave enough ?'

    MY pronounciation thing might be inaccurate for you, but it is better than worse things e.g. Grzegorz Brzeczyszczykiewicz - and this is just a name...

  23. #1313
    Time Lord Member The_Doctor's Avatar
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    Default Re: XVI -XVII mod

    'Czy sie odwazysz ?' [ Chy siiee odvazhyshh] - 'Are you brave enough ?'
    That is it extactly.

    BTW-how did You know that those were Polish words on the packing?
    It said "Polska" on the address.

    Thanks for your help.

  24. #1314
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    Nie ma za co:)"You Welcome"
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  25. #1315
    Time Lord Member The_Doctor's Avatar
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    Default Re: XVI -XVII mod

    e.g. Grzegorz Brzeczyszczykiewicz - and this is just a name...
    Pneumonoultramicroscopicsilicovolcanoconiosis
    http://en.wikipedia.org/wiki/Pneumon...olcanoconiosis

    Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch (Ok, it is Welsh, not English)
    http://en.wikipedia.org/wiki/Llanfai...ysiliogogogoch
    Last edited by The_Doctor; 05-06-2006 at 10:01.

  26. #1316
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Wow, fortified positions!

    I want to play this nooow! (Slow computer )
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  27. #1317

    Default Re: XVI -XVII mod

    In case this hasn't been mentioned before, When playing the French in the Louis XIV - Expansion of the Sun King scenario I got to the point where I was building Musquetaires of the Guard.

    However, when I wanted to join in battle and clicked "command the army personally" the game would not permit the loading of this unit. An error message was sent during the loading process, afterwhich the game would return to the strategic map. No crashes or anyting, just that one little bug.

    When I took the unit out of the army it would load and let me conduct the battle normally.

    So far, this is only unit I've found that does this.

    Rick

  28. #1318
    Time Lord Member The_Doctor's Avatar
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    Default Re: XVI -XVII mod

    I had the same problem.

  29. #1319

    Default Re: XVI -XVII mod

    Quote Originally Posted by The_Doctor
    Pneumonoultramicroscopicsilicovolcanoconiosis
    http://en.wikipedia.org/wiki/Pneumon...olcanoconiosis

    Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch (Ok, it is Welsh, not English)
    http://en.wikipedia.org/wiki/Llanfai...ysiliogogogoch


    Its sounds similiar to Circassian

  30. #1320
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: XVI -XVII mod

    Hey Ceg, im playin as the Barbays and wonderin where you got your information/ what books? I posted a similar topic in the Mali/Songhay thread, but maybe you didn't see it.

    Just a suggestion, maybe Sahara should be conquerable and have Tibuktu or Gao as a city. The moroccan army in 1600's conquered Timbuktu with their raiders and with the help from angry tuaregs, It might be cool to include.

    Regardless, An Uber Toll mod!


    Ya Misr!

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