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Thread: XVI -XVII mod

  1. #1471
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    New factions - Morocco and Montenegro have some interesting features in the game.

    These will get some new buildings marking important events/institutions

    quite enigmatic - I will not disclose to much for now.



    Morocco



    Montenegro








    Set up for the three major campaigns after the new factions were added.

    Age of Exploration

    Lots of place to expand, no hiper-powers to worry about from the beginning.Italy is the worst place to start if you want to expand.



    Religius Turmoil

    Still some rebel provinces present. The Ottoman Empire is the main power on the map.



    Sun King's Ambition

    Crowded and deadly. Most of the map is a killing zone with small factions on the edge from the beginning.
    The Ottomans are dangerous, but watch out for France !


  2. #1472
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    One of the newest ideas - you can see it as upgraded mounted infantry project

    So here are ordinary Russian Streltsy

    running



    and fighting



    and now see what happens the same animation is used with a horse

    so we have Russian Draguny

    standing



    marching



    and shooting



    - all these activities dismounted, touching the ground, but if required to move faster they

    mount their steeds



    Now we have the real mounted infantry.

    They also fight and charge on foot, steeds are used only to move quickly between various destinations.

    Regards Cegorach

  3. #1473
    Time Lord Member The_Doctor's Avatar
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    Default Re: XVI -XVII mod

    Very good.

  4. #1474
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Yes, good work.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  5. #1475
    Member Member SkyElf's Avatar
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    Default Re: XVI -XVII mod

    More Great Art Work! I hope you get your next version out soon!
    Field Marshal SkyElf at your service. A Born Gamer.

  6. #1476
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    How's the progress going Ceg?
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #1477
    Member Member highlanddave's Avatar
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    Default Re: XVI -XVII mod

    following your work closely, and it is good. looking forward to the next installment of pike and musket

  8. #1478
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I can add with high degree of certainty that the patch will be released THIS Sunday, but rather late in the evening central european time.

  9. #1479
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod



    This Sunday it is.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  10. #1480

    Default Re: XVI -XVII mod

    That´s great news!

    Will the patch also include building and unit descriptions, that have been missing so far? That would make the mod way easier for a non-era-expert like me.

  11. #1481
    Time Lord Member The_Doctor's Avatar
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    Default Re: XVI -XVII mod

    Great.

  12. #1482

    Default Re: XVI -XVII mod

    Mounted Infantry looks great can't wait to play with them!

    Good work Cegorach!

  13. #1483
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    First some bad news... the release will be delayed to Tuesday.

    I found few errors, one so stupid and so large that it will take 5-8 hours to remove it - I made a mistake and repeated it over 100 times...


    Anyway it gives me some more time to test and even add few new features.


    For now some new screenshots



    Ottoman Tufekci - as mounted infantry - they were professional troops in many tasks replacing the famous Yenicheri




    They also fought on foot - much of the Ottoman infantry in later XVIIth century consisted of those soldiers armed with quite good matchlock muskets.






    + Montenegrin Hajduci waiting in ambush




    More later.

    Regards Cegorach

  14. #1484
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Delay is ok. Take your time with the bugs.

    The screens look, as usuall, good.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  15. #1485
    Member Member SkyElf's Avatar
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    Default Re: XVI -XVII mod

    Things Happen! Don't worry will more than willing to wait a little while so you can fix the so it will be a must download!! Pic's are still looking GREAT! Again I thank all the people who are contributing to the success of the MOD especially cegorach1!
    Field Marshal SkyElf at your service. A Born Gamer.

  16. #1486
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    OK. More buggs, another, but this time THE LAST delay - FRIDAY evening is the final release day if I encounter any more non-critical buggs I will leave them as these are if it will in any way delay the release.

    Still the good news is that the patch and supporting files (compressed) will be around 90-100 megabytes.



    Few more screenshots I am willing to show

    new Border Reivers



    new Finnish Hakkapeliitta



    new Goese Arquebusiers


  17. #1487
    Member Member danfda's Avatar
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    Default Re: XVI -XVII mod

    Did the patch get released on Friday, ceg? I am waiting for it before I d'l your mod...sounds great though.

    But take your time. I'm not in any rush and since you are the one doing all of the work, I do not want to pressure you. We are at your mercy, after all.
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  18. #1488
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Damn.

    There is a problem which is extremely important to solve - some units 'generate' cash when chosen in custom or multiplayer battles.

    The error is extremely hard to correct and it alread took me 2 days to remove 1/3 of those weird mistakes. I have a better pattern to approach it now, but it will take a while since the error stops me from changing anything else ( almost everything not connected to it directly is done).

    I will try to release the patch tomorrow, but most likely it will be done without English Civil Wars campaign.

    I wil re-release the patch after some time with the campaign in place and playable and the released patch will NOT affect campaigns played by you before that - ECW has nothing to do with saved 'normal' campaigns so no worries.

    For now I will describe MP codes used to help in army composition in the mod - it will be done in MP thread.

    Again sorry for another delay, but it is me who is really, I mean REALLY pissed of...

    OK let's see 'Desperado' - some sex and violence in this Rodriguez excellent movie should calm me down a little

  19. #1489
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    It happends,sad but true.I`m sure that everyone can understand that:)
    Watch that Antonio Banderas and calm yourself,as You said Ceg 8)

    P.S.
    Here`s PPS I created.It`s abaut Husaria,10MB(rar).Hope You`ll like it.
    http://rapidshare.de/files/30018196/...aken_.rar.html
    Last edited by YanTraken; 08-19-2006 at 20:51.
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  20. #1490
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    It's fine Ceg. Take your time, grab a cold beer or something.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  21. #1491
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Radier
    It's fine Ceg. Take your time, grab a cold beer or something.
    Or hot girl;)
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  22. #1492
    Member Member danfda's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Radier
    It's fine Ceg. Take your time, grab a cold beer or something.
    Beer cures all ills.

    Mmmmm, New Castle brown ale...
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

    --Fry, Futurama, the show that does not advocate the cool crime of robbery

  23. #1493
    Significante Member Antagonist's Avatar
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    Default Re: XVI -XVII mod

    That's unfortunate, especially about the ECW campaign, but don't worry yourself. We can wait a bit longer.

    Looking forward to the new patch,

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  24. #1494
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    It is 1.30 a.m here, so I am not in my best shape, but finally I can announce the release of the PATCH




    Its general purpose was to improve the gameplay and correct as many mistakes as possible without adding ( too many) mistakes none of those critical.


    Overall it adds

    - 11 new factions - Granada, Kazan Khanate, Hessen-Kassel, Morocco, Wallachia, Montenegro, Wurttemberg playable in campaigns + Ethiopia, Songhai Empire, Uzbek Khorde and Iroquois Confederacy for MP mode only.

    - over 130 new units including so odd as Fortified Position, new dragoons and American and African native units,

    - over 40 new historical heroes for several factions including Kazan, Georgia, Holland or Sweden,

    - numerous new animations - including the American Natives, African cavalry and infantry,

    - MP pack designed to balance the online warfare and still make it interesting,

    - changes in other areas,

    + last, but not least VIDEOs as the first and possibly the last MTW mod.


    I will write more later when I am more concious so here are the links

    Video files - nor necessary to play the mod, but worth trying.

    http://rapidshare.de/files/30571263/...ovies.exe.html

    The main zipped file - the Patch itself


    http://rapidshare.de/files/30818092/The_Patch.zip.html


    Mistakes and errors are unlikely to avoid for this reason please report any mistakes you spot - if theirnumber or importance is larger than expected the patch will be re-released after one week with at least the serious errors finally cleansed.

    Regards Cegorach
    Last edited by cegorach; 08-26-2006 at 13:14.

  25. #1495
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Couple of screenshots with the most exotoc additions in the mod.

    Ethiopian cavalry



    Iroquois warriors







    faction selection screen with Ethiopia



    Uzbek mounted infantry on camels

    Last edited by cegorach; 08-25-2006 at 01:47.

  26. #1496
    Kurp Member YanTraken's Avatar
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    Default Re: XVI -XVII mod

    This man never sleeps

    Let`s PLAY THE GAME!!!
    The favourite activity of the Poles in their free time is to fight beeing outnumbered:)
    [Ensiferum,Children of Bodom,TopGear]


  27. #1497
    Oni Member Samurai Waki's Avatar
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    Default Re: XVI -XVII mod

    Ceg,
    If you were a woman I'd marry you

  28. #1498
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    So perhaps it is good I am not

  29. #1499
    Time Lord Member The_Doctor's Avatar
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    Default Re: XVI -XVII mod

    Excellent , I am downloading it now.

  30. #1500

    Default Re: XVI -XVII mod

    Ah, great, just in time for the weekend And only 17 mb, that´s manageable. The videos are a bit too big right now, though... Next weekend, I suppose.

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