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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: XVI -XVII mod

    Can't wait to try .... I'm just a bit that I decided not to bring my memory stick into work today. So will have to DL it tomorrow...
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    That is too bad.

    Tomorrow I will update the online guide - it was a busy night yeasterday - or rather today

  3. #3
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    awesome work, ceg! I'm truly enchanted. too bad the patch isn't save game compatible but the hell.....it's great! playing a campaign in Late very much resembles a slugfest with a lot of action going on and many units have a beautifully revamped combat appearance. congratulations! so far I've discovered only a minor glitch: there seem to be two types of Polish Pancerni in the game of which only one (not the "true" one I'm afraid, just some kind of kozacy) is buildable but apart from that the game has gained so many convincing features I'm led to play it over and over again.....if I don't do anything else in my summer vacation it's definitely your fault, ceg.
    fantastic!
    Vexilla Regis prodeunt Inferni.

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    The Pancerni isn't a glitch even if they have no unit description.

    THey are earlier period Pancerni without the lance they gained after 1674.

    Later period Pancerni so those from around 1674+ era use lances and bows and can 'dismount' into earlier Pancerni.

    The mini-eras idea present in the mod means that Religious Turmoil and Sun Kings Ambition have both additional eras - earlier and later which begins in 1595 in Religious Turmoil and in 1674 in Sun King's. The online guide will be edited accordingly tomorrow.

  5. #5
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    the real genius shines through when moderate spirits cannot but discover a faulty process .... or somehow like that. I'm impressed and I'll never open my mouth that quickly again
    Vexilla Regis prodeunt Inferni.

  6. #6
    Member Member streety's Avatar
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    Default Re: XVI -XVII mod

    Many congratulations on completing the patch!

    From what relatively extremely little I did on a couple of earlier graphics, I can appreciate, and am thus awe-struck, at just how tremendous an effort others and especially you Ceg have put into producing this work. Pike and Musket has become the pinnacle of not just MTW modding, but MTW, period!

    I wish this was a real beer for you
    Of a tribe lost in Wessex

  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Thank you Streety, but the pinnacle will be reached with the release of PMTW 2.0 - the final release for MTW VI - later we will move towards MTW2 engine.


    The following needs still to be added

    - more new animations, especially the colourful Landsknechts,

    - more new music - I am getting more every day,

    - new battle maps mainly for the castles,

    - more historical battles and one or two additional historical campaigns,

    - ECW finally playable in all modes this time it gets priority,

    - new campaign map,

    - various other changes and corrected errors (includes new info pictures, icons and descriptions).

    This is also the testing ground for MTW2 project and something to play untill its release.

    Regards Cegorach

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