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  1. #1
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    Streety, I think know your problem. Only that it hasn't happened to me in PMTW (yet) but in XL IIRC when I fought an epic battle with the Byz against the Crusader States. After the battle was finished, the game would crash upon the first message of the new turn (the "province conquered" message appeared correctly), so I had to quit the campaign much to my chagrin. I don't know what to do in this case, either; I re-installed the game and it appeared again in BKB's super mod. It may have something to do with video drivers; there's a thread around discussing this issue (sorry, too lazy to look it up :) ).
    hopefully you'll be more lucky in that than I am...
    Vexilla Regis prodeunt Inferni.

  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: XVI -XVII mod

    Streety: another possibility.... did you quick-save and refight the epic battle more than once? I've had campaigns crash on me in that situation in vanilla and in other mods. A corruption in the records of what units are alive, or been killed off twice or something, I suspect. Sorry to say, I have no solution, though, I just put it down to experience
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  3. #3
    Oni Member Samurai Waki's Avatar
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    Default Re: XVI -XVII mod

    I Have Finally Beat the game in 1735 as the Polish... after suffering two civil wars (and siding with Jan Sobieski during the second). Very well Balanced, the Russians were a piece of cake to destroy once I took Novgorod and Latvia.
    However, when playing it at Very Hard, Don't underestimate the Russians... their cavalry can be real killers.
    The HRE and German States are also killers on your Cav... the Landskneckt are...evil... and my Lithuanian Winged Hussers were trounced multiple times, until I could afford better Polish Winged Hussers.

    Great Job Ceg.! I'm going to try my hand as the Dutch now.

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    That weird CTD might be due to the campaign map inherited after XL mod - because a new map will take more time I asked VikingHorde for that, besides it took only few kilobytes in the install ( there are no space-consuming .TGA map files this way).



    I have discovered two minor mistakes - one in Religious Turmoil MP (badly defined Husaria animations - they have the same ones as this unit in historical battles) and one regarding Montenegro in the campaign ( no access to Eflak Wallachian infantry)...


    Lithuanian Husaria ( Litewska Husaria) - is a cheaper substitute of the Polish one - historically Lithuanian army of the Republic suffered from worse steeds and problems with other equipment. On the other hand it was faster and lighter than the one in the Crown of Poland.
    Still both can 'dismount' into fast and sword armed Husarze very good when facing light nomad cavalry.
    In addition another type appears around 1674 replacing the best Winged Hussars ever - those from 1648+ period in the last campaign - that was to replenish their numbers after devastating wars of mid-XVIIth century and was done by mainly Sobieski himself.



    I think I will re-release the patch again on Monday or tomorrow with those few mistakes corrected ( including those concerning Granada) + with new low resolution battlefield animations useful for weaker PCs.

    Tomorrow I will update the guide as well - I had used some time to help OiM team with some research.
    The updated guide will give you one suprise in the unit list - for future PMTW 2.0. Only for MP though.

  5. #5
    Member Member streety's Avatar
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    Default Re: XVI -XVII mod

    Deus ret., Ceg, and Macsen Rufus
    So, based on what you all say and thinking back on what and when it has happened to me, I'm tempted to think it could be a quicksave problem. I tend to reach a major battle and think "oh crikey, I'll fight that one tomorrow" then quicksave it and quit the game to fight the battle the next time I play. To do this I tend to ALT TAB and then tell my computer to stop the game. I bet this quicksave thing is what it is - though why, of course, is another matter (perhaps Viking Invasion wasn't play tested enough???).

    Thanks guys, I'll let you know if it happens without quicksaves.
    Of a tribe lost in Wessex

  6. #6
    Member Member Gordon's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach1
    .... I will re-release the patch again on Monday or tomorrow
    Any chance of a mirror in addition to Rapidshare ?
    Users behind transparent proxies cannot download from Rapidshare...

  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Most likely there will be mirror download links.

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