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  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Tomorrow I will update the on-line guide. In addition I will re-release the patch - this time with additional install with low resolution animations - thet will improve the game performance for weaker computers.


    I started serious work on PMTW 2.0 - the final release.


    Here are some new units will appear in MP mode:

    Spoiler Alert, click show to read: 
    AZTEC EMPIRE
    ============ >>>> FOR PMTW 2.0

    Macehualtin

    Levy Spearmen

    Aztec Warrior Priests

    Aztec Senior Priests

    Ocelotl

    Tepoztopilli Cuauhtli

    Maquahuitl Cuauhtli

    Otontin

    Cuahchicque

    Allied Warriors

    Allied Bowmen



    AZTEC-CHICHIMEC ALLIANCE
    ======================== >>>> FOR PMTW 2.0

    Tlaxcala Shielded Archers

    Tlaxcala Archers

    Chichimec Bowmen

    Chichimec Warriors

    Elite Warriors



    INCA EMPIRE
    ============ >>>> FOR PMTW 2.0

    Aucakpussak

    Auquiconna

    Mancopchincuzcos

    Ayllucuzcos

    Cacacuzco

    Amazon Guards

    Inca Nobles

    Inca Levy Spearmen

    Inca Levy Bowmen

    Inca Levy Warriors


    MAPUCHE
    ================== >>>> FOR PMTW 2.0

    Mapuche Scouts

    Mapuche Warriors

    Mapuche Pikemen

    Mapuche Archer

    Mapuche Horsemen

    Mapuche Musketeers



    It is a part of the updated on-line guide.

    Regards Cegorach

  2. #2
    Member Member axel's Avatar
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    Default Re: XVI -XVII mod

    Hi cegorach first of your mod is wonderfull but it CTD on the year AD 1511
    when somme prince asked my princes to married its said no potrait found then it crached i did not see witch potrait it whase i am sorry about that but maybe you now i play the polisch -lithouw in campain age of exploration

  3. #3
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    I also encountered the "no portrait" error message with princesses. hitting the return button solves the problem, although this may not be the case in marriage proposals.
    Vexilla Regis prodeunt Inferni.

  4. #4

    Default Re: XVI -XVII mod

    in case of "no portrait" just hit enter, I don't have any ctd

    Cheers

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Hmm... I will check, maybe one of muslim factions spawned an unwarranted princess or something, fortunatelly it cannot possibly cause a CTD.

    Busy time this week... I still need to update the guide, damn...

  6. #6

    Default Re: XVI -XVII mod -Question about MT 2

    Any news on number of maximum factions possible in the game?

    and release date is

    US: Winter 2006
    Europe: November 24, 2006

    ???

    (Taken from www.ign.com)

  7. #7
    Significante Member Antagonist's Avatar
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    Question Re: XVI -XVII mod

    So, am I the only one who experienced a moment of panic that this forum had disappeared?

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  8. #8
    Member Member hlawrenc's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach
    Tomorrow I will update the on-line guide. In addition I will re-release the patch - this time with additional install with low resolution animations - thet will improve the game performance for weaker computers.


    Regards Cegorach
    As you have been told over and over, great work. I have had more fun playing Pike & Musket than any of the other mods. Question.. when you posted the patch I down loaded it immediately, but resolution problems like you mentioned. Maybe I missed it, but how do I get to the re-release patch so I can re-install and this time for the low resolution?

    Again I really am having a ball with this mod! Thank you
    Proud Member of the Honorable Order of St. Barbara. Initiated in the solemn mysteries of the traditional brotherhood of stonehurlers, archers, catapulters, rocketeers and gunners.

  9. #9

    Default Re: XVI -XVII mod

    Just been thinking, that with P&M 2.0 being the final version of P&M for medieval, is there a possibility of a unit guide? Alot of the descriptive text makes interesting reading, and it does help to know even more about what you're building an army of, or facing up against.

  10. #10
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Forget my earlier announcement - I was away for some time and unable to do anything...

    I will prepare the low resolution animations in few days time as well as the upgraded guide with detailed techtree and unit section. Every single one will have the building requirements described, also homelands ( zone of recruitment) will be described at least to some degree for each faction.

  11. #11
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    But first I have finally made first attempts for the new campaign map






  12. #12

    Default Re: XVI -XVII mod

    A lot of major improvements. Could U post a large image of the new campaign map with province borders?

  13. #13
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Not yet, it is very time consuming the scripting part is the worst one...

    But I can show this

    Spoiler Alert, click show to read: 


    Last edited by cegorach; 09-18-2006 at 18:56.

  14. #14
    Kavhan Member Kavhan Isbul's Avatar
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    Default Re: XVI -XVII mod

    Cegorach, thank you very much for this mod. It is not my favourite period, but all the work and research you have put into it has made it something truly superb. I have one question - where can I find an excell sprreadsheet with units stats and building requirements?

  15. #15

    Default Re: XVI -XVII mod

    Hey!

    Just so you guys know I am still around :) I am practicing my blender 3d skills so hopefully by December - January I can start making some good models.

    Right now I am spending alot of time for university and soccer


    Cya later

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