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  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    It seems that thanks to this discovery

    https://forums.totalwar.org/vb/showt...96#post1437696

    of sharrukin

    I can fit even more units in each campaign.

    It means that some units unavailable in some campaigns will appear everywhere - miner teams, fortifications, some guard units among others.

    I will also add more new units because I have about 25 free slots in each campaign now.

    I will probably add more agents as well - Polish envoy, Polish agent, Italian Assassin, French emissary are my initial ideas for now - all are possible because agents ignore the hardcoded limit of units in MTW VI.

    More fun, more realism, but more time to wait - unfortunatelly you can't predict everything... and I thought I know almost everything, another lesson of humility, I guess.


    Ehh, it seems there will be those 1000 units in PMTW 2.0 after all.

  2. #2

    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach
    It seems that thanks to this discovery

    https://forums.totalwar.org/vb/showt...96#post1437696

    of sharrukin

    I can fit even more units in each campaign.

    It means that some units unavailable in some campaigns will appear everywhere - miner teams, fortifications, some guard units among others.

    I will also add more new units because I have about 25 free slots in each campaign now.

    I will probably add more agents as well - Polish envoy, Polish agent, Italian Assassin, French emissary are my initial ideas for now - all are possible because agents ignore the hardcoded limit of units in MTW VI.

    More fun, more realism, but more time to wait - unfortunatelly you can't predict everything... and I thought I know almost everything, another lesson of humility, I guess.


    Ehh, it seems there will be those 1000 units in PMTW 2.0 after all.
    Whoa...way cool.
    I want to bathe in their blood...I want to bathe in their blood for a week!-Freaky Roman General

    Formerly Seedexodus...not that anyone cares

  3. #3

    Default Re: XVI -XVII mod

    Sounds great! Just a little longer wait then
    BTW I´ve been trying to ad dead bodies, but can´t get i t to work. Just a thought - would it be possible to keep one of the original infantry units and one of the original cavalry units and add them to the Deadpagecoords to represent all dead bodies?
    Been trying that - but as I never done any modding I´m not sure how to get it to work.
    I don´t mind if all bodies look the same, but I would really want them in the battles, as it´s always fun to see where the fighting takes place and how intense it has been, it really adds to the atmosphere.

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