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  1. #1
    Member Member axel's Avatar
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    Default Re: XVI -XVII mod

    Hi mate
    you still working on the update mate??

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by axel
    Hi mate
    you still working on the update mate??

    Of course. Next time I will throw some screenshots about the progress done for now.

    The most time consuming part is writing all the new descriptions for the massive 1100+ units in the mod - ok, ok - 'only' 800-850 need those descriptions, but it is shattering experience anyway.

  3. #3

    Default Re: XVI -XVII mod

    cant you just release the descriptions in a later patch?

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    No. I need to finish it once and for all if possible. Later patch/es might be used to add more animations, historical battles and correct existing mistakes, but not what I can do right now..

  5. #5
    Member Member axel's Avatar
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    Default Re: XVI -XVII mod

    thx mate

  6. #6
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I have a bad message.

    NO dead bodies can be added in this mod. It is only possible if ALL unit sets in ALL periods were more similar or even completelly the same.

  7. #7
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    A 'bad message' you call that? It could have been much worse, like 'due to xxx I can no longer work on PMTW 2.0. The project is abandoned, sorry etc.'

    After all, it isn't those bodies which make MTW or PMTW so great!
    Vexilla Regis prodeunt Inferni.

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