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  1. #1
    Member Member axel's Avatar
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    Default Re: XVI -XVII mod

    thx mate

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I have a bad message.

    NO dead bodies can be added in this mod. It is only possible if ALL unit sets in ALL periods were more similar or even completelly the same.

  3. #3
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    A 'bad message' you call that? It could have been much worse, like 'due to xxx I can no longer work on PMTW 2.0. The project is abandoned, sorry etc.'

    After all, it isn't those bodies which make MTW or PMTW so great!
    Vexilla Regis prodeunt Inferni.

  4. #4

    Default Re: XVI -XVII mod

    Just a one time message to express my appreciation for creating this jaugernaut of MTW moding innovation:

    With or without bodies, Pike & Musket is one of the most enjoyable to play, most historically accurate to the detail, most interesting unit abounding, most aesthetically pleasing and cared after mods out there.

    Only a large, wholehearted c o n g r a t u l a t i o n s will do for the one man band that put this forth - and no less.

    I am awaiting for v2.0 - whenever its ready.

    Many Thanks

    Noir

  5. #5
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: XVI -XVII mod

    You make a hell of a mod,Cego :-)

    my Swiss Empire is Huge!!!!!!!!!!

  6. #6
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    The Swiss are scary if you are FACING them - because even 10 can stop 400 other people for some time you need to make hard decisions.


    Right now I am trying to figure how to add few changes improving the mod even further. I want to include all possible discoveries and possibilities offered by the engine which IS STILL more flexible than that of MTW2...

  7. #7

    Default Re: XVI -XVII mod

    I would just like to say that this mod is my favorate for MTW and I am eagerly waiting the new release. Thank you for all of your hard work.

  8. #8
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Deus ret.
    A 'bad message' you call that? It could have been much worse, like 'due to xxx I can no longer work on PMTW 2.0. The project is abandoned, sorry etc.'

    That would NEVER happen before PMTW 2.0 is released, but even this might be updated with some addons...
    For examp[le I would like to have Landsknechts animations, more diverse Muslim cavalry animations etc.

    For now I can announce that as far as PMTW 2.0. is concerned research of any type is complete with Montenegro and Siberian tribes finally done.

    Now I need to take some time to put the changes in the game.

  9. #9
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    Yay! 2.0, we're coming.....

    Already looking forward to play another campaign with the Huguenots. I daresay they're the most difficult faction I've seen so far. Or maybe I'll stick with the Hapsburgs in the 'lion of the north' scenario and give those Swedes some hell?
    Vexilla Regis prodeunt Inferni.

  10. #10
    Member Member aleksandar macedonian II's Avatar
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    Question Re: XVI -XVII mod

    Ooo yes I can't wait to play ECV campaign,and Cego mentioned Montenegro so perhaps work on mod is nearly done.

  11. #11
    Make pies not war Member Cangrande's Avatar
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    Default Re: XVI -XVII mod

    Hello! Anyone there? Cooo...go away for a few months and there's nothing going on?

    What's the latest with PMTW? My own 'copy' of 1.5 doesn't seem to work at all well, no campaign for a start.

    I'm now living on a battlefield! Calliano, August 10 1487, somewhere beneath my feet fought Swiss, Landsknechts and Venetian heavies!

    Any P&M news much appreciated!!!
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem

  12. #12
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Cangrande
    Hello! Anyone there? Cooo...go away for a few months and there's nothing going on?

    What's the latest with PMTW? My own 'copy' of 1.5 doesn't seem to work at all well, no campaign for a start.

    I'm now living on a battlefield! Calliano, August 10 1487, somewhere beneath my feet fought Swiss, Landsknechts and Venetian heavies!

    Any P&M news much appreciated!!!

    PMTW 1.5 offers full campaign. With the patch it is even better.

    If there is a problem with your game it is most likely a video driver, too large campaign map resolution (will crash if that is too high) or wrong installation.

    PMTW 2.0 will be a final release combining everything and adding a lot of new featurews.


    OK. It seems that I will finally finish the mod - have some days off to be used for the mod.

    I expect at least 2 weeks of hard (12 hours per day) of modding - mostly unit descriptions and battle maps.

  13. #13
    Member Member Yossarian's Avatar
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    Default Re: XVI -XVII mod

    Cheers cegorach! I still find it amazing that you bother with a MTW mod still after all these years. But you should know there are people like me who really appreciate it! Noone else seems to bother with the renaissance period much at all.

    So a big thanks to you!

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