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Thread: XVI -XVII mod

  1. #1681
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Deus ret.
    A 'bad message' you call that? It could have been much worse, like 'due to xxx I can no longer work on PMTW 2.0. The project is abandoned, sorry etc.'

    That would NEVER happen before PMTW 2.0 is released, but even this might be updated with some addons...
    For examp[le I would like to have Landsknechts animations, more diverse Muslim cavalry animations etc.

    For now I can announce that as far as PMTW 2.0. is concerned research of any type is complete with Montenegro and Siberian tribes finally done.

    Now I need to take some time to put the changes in the game.

  2. #1682
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    Yay! 2.0, we're coming.....

    Already looking forward to play another campaign with the Huguenots. I daresay they're the most difficult faction I've seen so far. Or maybe I'll stick with the Hapsburgs in the 'lion of the north' scenario and give those Swedes some hell?
    Vexilla Regis prodeunt Inferni.

  3. #1683
    Member Member aleksandar macedonian II's Avatar
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    Question Re: XVI -XVII mod

    Ooo yes I can't wait to play ECV campaign,and Cego mentioned Montenegro so perhaps work on mod is nearly done.

  4. #1684
    Make pies not war Member Cangrande's Avatar
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    Default Re: XVI -XVII mod

    Hello! Anyone there? Cooo...go away for a few months and there's nothing going on?

    What's the latest with PMTW? My own 'copy' of 1.5 doesn't seem to work at all well, no campaign for a start.

    I'm now living on a battlefield! Calliano, August 10 1487, somewhere beneath my feet fought Swiss, Landsknechts and Venetian heavies!

    Any P&M news much appreciated!!!
    Qui desiderat pacem, bellum praeparat; nemo provocare ne offendere audet quem intelliget superiorem esse pugnaturem

  5. #1685
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Cangrande
    Hello! Anyone there? Cooo...go away for a few months and there's nothing going on?

    What's the latest with PMTW? My own 'copy' of 1.5 doesn't seem to work at all well, no campaign for a start.

    I'm now living on a battlefield! Calliano, August 10 1487, somewhere beneath my feet fought Swiss, Landsknechts and Venetian heavies!

    Any P&M news much appreciated!!!

    PMTW 1.5 offers full campaign. With the patch it is even better.

    If there is a problem with your game it is most likely a video driver, too large campaign map resolution (will crash if that is too high) or wrong installation.

    PMTW 2.0 will be a final release combining everything and adding a lot of new featurews.


    OK. It seems that I will finally finish the mod - have some days off to be used for the mod.

    I expect at least 2 weeks of hard (12 hours per day) of modding - mostly unit descriptions and battle maps.

  6. #1686
    Member Member Yossarian's Avatar
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    Default Re: XVI -XVII mod

    Cheers cegorach! I still find it amazing that you bother with a MTW mod still after all these years. But you should know there are people like me who really appreciate it! Noone else seems to bother with the renaissance period much at all.

    So a big thanks to you!

  7. #1687
    Homo Economicus Member AlJabberwock's Avatar
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    Default Re: XVI -XVII mod

    Heh,

    And consumers are never sated. I am fascinated with this period and yet I can't bring myself to go back to sprites. No chance of bringing a WTW2 version into life?

    Yeah, I know, its just eye candy, but, may the prophet strike me down should I lie, I have 7 and 40 years and still love the incredible beauty to the panoply of war that is offered by the MTW2 modelling and graphic APIs.

    Al Jabberwock
    "...so I found a fork in the road and stuck it on my helmet!"
    "Hence your nickname?"
    "As The Prophet is my witness, they had been calling me 'Admiral Forkhead' for some time..."

  8. #1688

    Default Re: XVI -XVII mod

    Is the MP map with the New World the one used in BKB's Age of Warlords? If so, don't use it with SP! (Cut off Eastern Europe ) If it includes ALL of Europe + eastern NA, why not use it with SP too, if you have time?

    No dead bodies = a janitor cleaning up the field of battle after each shot. I'm sure you can find a loophole to allow dead bodies.


    OMG! this is sick!


    And this has to be the longest smiley ever (I stared at it for 2 minutes, until I got bored... )
    Eras Total Conquest, your Eras TW for Kingdoms.

  9. #1689
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    There will be no dead bodies - I would have to demolish the entire unit roster and change the idea of the mod completely which won't happen.



    About the engine - MTW2 is fine, but MTW VI allows numerous things impossible with MTW2 - dismounting, extensive use of fear factor a huge number of units...

    Besides it is more complicated and I am going to have fully finished edition of this mod working first before MTW2 is ready - or playable at least...

  10. #1690
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    I see it's rewarding to get online once in a while.... Great news, Cegorach! Count me among those who are hungrily awaiting PMTW 2.0. The enjoyment of it will probably be dampened slightly by the fact that it will be the last version ....but I guess it will be so great that pretty few wishes will remain unadressed. Also, one has to acknowledge that old games like MTW are dying off in the end....
    Last edited by Deus ret.; 07-20-2007 at 01:55.
    Vexilla Regis prodeunt Inferni.

  11. #1691

    Smile Re: XVI -XVII mod

    Here's another person eagerly awaiting 2.0 - and still playing 1.5. MTW1 may be getting on a bit but its balance of playability and realistic immersion (with a bit of modding) is still unbeatable in my view. In those respects, PMTW is several times better than the original - so can't wait to see what new or corrected stuff there is in 2.0. Go Cegorach!

  12. #1692
    Member Member SkyElf's Avatar
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    Smile Re: XVI -XVII mod

    Hi Cegorach! Still waiting patiently for version 2 of course, and if you can't get dead bodies I know I can live with it for the rest of game content you are spending on the game! Great Work!
    Field Marshal SkyElf at your service. A Born Gamer.

  13. #1693
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Hello everyone !

    I just wanted to add that few days ago I found some additional information about two MP-only factions and their army - Songhai Empire (MP pack 2nd campaign) and Mapuche (will appear in 2.0) - both will see their rosters redefined a little.

    Second faction might be interesting because Mapuche were the only Native American force able to beat the Europeans using their own weapons and tactics - yeas pike and shot + cavalry tactics.

    I am trying to squeeze some additional animations for their cavalry but might also end with using european animations - we will see soon.

  14. #1694

    Default Re: XVI -XVII mod

    Well! Pa duh! And don't kill yourself working on this, we can wait

    And don't get too excited about P&M2 - infact, consider it in theory. I know when I have two things I want to do, the first gets rushed and the second I don't even start. Hell, there isn't even a P&M2

    It will be alot of work and we are very appreciatory about P&M 1

    The lordz even said there is not a definete answer about a NTW 3 with a campaign map for MII. And also Lady Meg proposed to me, she's such a sweety.

    Sorry, this one made me laugh hahaha.
    Eras Total Conquest, your Eras TW for Kingdoms.

  15. #1695
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: XVI -XVII mod

    You make a hell of a mod,Cego :-)

    my Swiss Empire is Huge!!!!!!!!!!

  16. #1696
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    The Swiss are scary if you are FACING them - because even 10 can stop 400 other people for some time you need to make hard decisions.


    Right now I am trying to figure how to add few changes improving the mod even further. I want to include all possible discoveries and possibilities offered by the engine which IS STILL more flexible than that of MTW2...

  17. #1697

    Default Re: XVI -XVII mod

    I would just like to say that this mod is my favorate for MTW and I am eagerly waiting the new release. Thank you for all of your hard work.

  18. #1698
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: XVI -XVII mod

    Hey guys, I decided to give this mod a whirl, see what it was like. I must say, rather different, but quite enjoyable so far. However, I have one question. It's probably rather obvious, but i haven't yet been able to figure it out. For the units that have the choice of either bow or firearm, how exactly do I choose? Help would be appreciated.

    Also, tried Ottomans on Religious Turmoil. Man, nobody likes me. I can't imagine why...

    EDIT: I couldn't get the download for the patch to work. It kept saying it couldn't locate the file when I tried to download it. Is this a problem w/ my computer or w/ the website?
    Last edited by seireikhaan; 07-31-2007 at 05:12.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  19. #1699
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by greaterkhaan
    Hey guys, I decided to give this mod a whirl, see what it was like. I must say, rather different, but quite enjoyable so far. However, I have one question. It's probably rather obvious, but i haven't yet been able to figure it out. For the units that have the choice of either bow or firearm, how exactly do I choose? Help would be appreciated.

    Also, tried Ottomans on Religious Turmoil. Man, nobody likes me. I can't imagine why...

    For most of such units there is no such choice - the information is linked to some hardcoded stat lines in missile fiel...

    It is quite complicated and doesn't matter too much anyway.

    For some of them you can chose such option BEFORE the battle - 'dismount' the unit and you will see...

    EDIT: I couldn't get the download for the patch to work. It kept saying it couldn't locate the file when I tried to download it. Is this a problem w/ my computer or w/ the website?
    I have checked a minute ago and it works perfectly...

  20. #1700
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: XVI -XVII mod

    Hey,

    I think you guys should make a P&M MP Tournment :-)

  21. #1701
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    When the 2.0 is up, why not, but I will need to write a detailed guide for MP part of the game to give more idea what units are for what purpose...




    OK. My short holiday are over. It is damn hot here after wet July - which with my luck actually was my holiday... typical - so as usually I will have the odds against me. I got used to that anyway...

  22. #1702

    Default Re: XVI -XVII mod

    So any idea of when? I'll go off and play 1.5, but some prediction at all will be suprisingly sweet.

    MII's version will be the mod of all mods for the game of all games. I think MII has more possibilities than RTW had.
    Eras Total Conquest, your Eras TW for Kingdoms.

  23. #1703
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I am freezing any work on this project (apart from some research) to the day of the elections in Poland 21st October 2007.

    It is too important to me and takes priority over everything else.

    I am sorry, but that is far too serious.
    Last edited by cegorach; 09-22-2007 at 09:42.

  24. #1704

    Default Re: XVI -XVII mod

    That's fine, take some time off. PRIDE before modding. This is freeware (mods). PRIDE is your life. We love Poland and we love Cego. Enjoy the elections, take care, and we'll see you back at the end of October.

    (You've been working too hard anyway )
    Eras Total Conquest, your Eras TW for Kingdoms.

  25. #1705
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    What the hell are you talking about ? What pride ?

    I will do everything so the democracy in Poland won't be threatened by some incompetant morons and that is more important than any entertainment and anything which I do for fun - this is LIFE.

  26. #1706

    Default Re: XVI -XVII mod

    Umm, pride = life.

    Do what you have to do. That is your nation. Just as I, as an American, have the right, freedom and duty to vote in the 08 elections.
    Eras Total Conquest, your Eras TW for Kingdoms.

  27. #1707
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I am not just a voter. That will be enough for this off-topic mini-thread.

    I plan to use this topic for finishing the mod later so that is all.

  28. #1708
    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: XVI -XVII mod

    Whatever....as long as this gets finished some day. And no matter how far that day still is in the future, it will be a GREAT day!

    Heh, somehow I can't help thinking that after the 21st we might see Ceg either in prison or in the Sejm okay just kidding. I like bad jokes. Sorry!

    Time to return to my High/Swedish campaign again which I fired up just a week ago. Man it's HARD! Those darn Russians never seem to run out of manpower, and once they're neutralized the Ottomans come knocking. They seem to have acquired a strange preference for massive expansion into the steppes as with the latest patch.
    This is made worse by the lack of ports on the northern shore of the Black Sea once the Ottomans have conquered the provinces, so any troops transferred there will stay there (including the Sultan) -- in view of their considerable capacity to provide for reinforcements this means over 1,000 troops per year on average. All those have to be killed somehow, and it doesn't become easier by most of them being missile cav. With Poland and a sufficient number of Hussars it was annoying rather than problematic to wipe the floor with them, but Sweden 1)is a lot poorer, 2)has fewer provinces to recruit fresh troops in and 3)has no such outstanding unit like Hussars, at least not at that time.
    Nevertheless....the endless streams of Ottoman blood ripe for the slaughter at least have already valoured up my main army by 2-3 levels Too bad that by now they're rather too depleted to fight properly....
    Vexilla Regis prodeunt Inferni.

  29. #1709
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    The biggest problem I faced (when playing some factions against the numerour enemies) is the shortage of the ammunition, but I can suggest to keep a number of those as reserves - though rather NOT the regimental cannons. I would also keep at least 3 'normal' cannons and use them to maximum effect.
    The artillery is a very useful tool, mainly as a deterrent for those large masses missile cavalry (large targets) and save a lot of trouble

    In the end I can suggest some mercenary cavalry too - poorer morale, true, but faster, easier to recruit and expendable (with some exceptions).

  30. #1710

    Default Re: XVI -XVII mod

    The troubles I've faced is these Orthodox factions going "barbaric" on everyone, having barbarian raider ai. I understand the mod is a focus on the 15th 16th and 17th centuries, a period I love, but I just wish there was a more 'appropriate' ai for them. Is ai codable/changable at all? And for that matter, in any TW game?

    If not, it was the smart and only decision. Case in point being, Catholic needed the Catholic options, as part of the Counter-Reformation, Protestant needed SOMETHING better that BR ai, and Orthodox didn't participate much in religious ordeals. I guess it being the only option... great work Ceg! (EDIT - wink seems more logical than laughing)


    Getting back to my


    And I leave you with ...

    This one is a wee bit scary

    And this one makes me feel ultra cool Kind of reminds me of the 80's. Eh well....
    Last edited by Wladyslaw IV; 10-07-2007 at 20:01.
    Eras Total Conquest, your Eras TW for Kingdoms.

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