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  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Progress of the testing.

    - unit costs/support costs problems fixed,

    - stronger pikemen ( especially earlier periods),

    - weaker cavalry,

    - portraits for Cossacks added,

    - and many more corrections and additions.


    P&M TW 0.9 - testers only - very soon.


    Regards Cegorach

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Progress of the work.

    -----> most of errors are now corrected,

    -----> 6 new factions added for early,

    -----> new Info_Pics are added everywhere where necessary,

    -----> mod is fully playable in all eras,

    -----> many historical heroes are added e.g. Oliver Cromwell,

    -----> PMTW 1.0. ready for testing - testers will get it soon.


    ------> expected release date MONDAY

  3. #3
    Member Member ThijsP's Avatar
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    Default Re: XVI -XVII mod

    Hey,

    I signed up for betatesting a long time ago, but I lost interest a bit and I never recieved any mail, but I would like to join again. But now im off trying the 0.7 version. It looks really well :)

  4. #4
    Member Member Minister of Fear's Avatar
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    Default Re: XVI -XVII mod

    I'm licking my lips in anticipation of this mod. The custom mod has been great so far, but its marauding, sorry, campaiging through Europe that I enjoy.

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by ThijsP
    Hey,

    I signed up for betatesting a long time ago, but I lost interest a bit and I never recieved any mail, but I would like to join again. But now im off trying the 0.7 version. It looks really well :)
    I have send an e-mail long time ago, but had no reply. :(((

    Anyway if you like to test the Netherlands (or something) PM me. I f you have any proposals for historical heroes that is even better.

  6. #6
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Progress of the work.

    I decided to add more factions yesterday - to allow more choice in the campaign release.

    For this reason the testing release will be available on Wednesday - so it doesn't take much time - presently I am placing agents and units for the new factions and changing unit files to some extent.

    - FACTIONS AVAILABLE

    - THE AGE OF EXPLORATION:

    Portugal, Spain, England, France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Florence, Milan, Navarre, Scotland, Moldavia, Livonian Confederacy, Egypt and unplayable Pope

    - THE RELIGIOUS TURMOIL:

    Portugal, Spain, England, France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Florence, Scotland, Ireland, the Hougenots, Moldavia, the Netherlands, Persia and unplayable Pope

    - THE SUN KING'S AMBITION:

    Portugal, Spain, England (Roundheads), France, Venice, Switzerland, Hapsburgs (HRE), Danemark, Sweden, Poland, Russia, Crimean Khanate, The Ottoman Empire, Georgia, Hungary, the Knights of St John + Brandenburg, Saxony, Bavaria, Genoa, Tuscany, Cavaliers, the Netherlands, Cossacks
    and unplayable Pope

    This means that there are new units implemented i.e. almost every faction has at least one unique unit (sometimes even 15+ such units).


    Cegorach

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