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  1. #1

    Default Re: XVI -XVII mod

    It should be clean because i took off HTW, But where is the readme file?

  2. #2
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by I_dunno
    It should be clean because i took off HTW, But where is the readme file?

    My advice is you reinstall MTW-VI and the readme is included in the zip file.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  3. #3

    Default Re: XVI -XVII mod

    Sorry to be an idoit but I'm not very good at computers,Zip File?

  4. #4

    Default Re: XVI -XVII mod

    Now it says i cant open uninstall.2.

  5. #5
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by I_dunno
    Sorry to be an idoit but I'm not very good at computers,Zip File?

    sorry, the .rar file. The file you download from the web has to be decompressed with winrar (you can google-search it) and inside there will be a few other folders and files. Among them, there should be a readme that will explain how to install the mod.

    It isnt too user friendly...
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  6. #6

    Default Re: XVI -XVII mod

    Okay thankyou for you help!

  7. #7

    Default Re: XVI -XVII mod

    Now it says acess to the specified path is denied is there anything I can do about this?

  8. #8
    Aktacy Bei Member Eastside Character's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by I_dunno
    Now it says acess to the specified path is denied is there anything I can do about this?
    I dunno.

  9. #9

    Default Re: XVI -XVII mod

    Is there any way that I can help out? I don't have any modding experience, but I feel pretty passionate about this era in history. I've played the previous release and I have some suggestions about changes that could be made.

  10. #10
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    No problem...

    You can post your suggestions and Cego will take care of everything...

    Here are my suggestions to Cego:

    Landsknechts - German mercenary halberdier, very powerful

    Guardes Suisses - France and Swiss also, only available to train in Switzerland

    Ministeriales - Powerful armored german cavalry

    I can give you some pics and historical info about these guys if you decide to include them in the game. PM me if you want them.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  11. #11
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    [QUOTE=edyzmedieval]No problem...

    You can post your suggestions and Cego will take care of everything...

    Here are my suggestions to Cego:

    Landsknechts - German mercenary halberdier, very powerful

    Guardes Suisses - France and Swiss also, only available to train in Switzerland

    Ministeriales - Powerful armored german cavalry


    Except Ministeriales they are/will be there. In fact there are 5-6 different Lancknecht units in the mod

  12. #12
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I've played the previous release and I have some suggestions about changes that could be made.[/QUOTE]

    You are always welcome to post your suggestions

  13. #13
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Need any more help Cego?!

    BTW, I'm waiting for the completed MTW mod...
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  14. #14

    Default Re: XVI -XVII mod

    My biggest quarrels with an otherwise excellent mod have been faction leaders and the map. Do we have access to a more “updated” map? I’m pretty sure that the Napoleon mod uses something that will fit the bill. Maybe we can ask the Lordz if we can lift this off of them.

    As for the leader and royal succession…this might be more of an issue. What bothered me the most when I played the English was the fact that Edward II was leading both the Parliamentarians and the Cavaliers. I think that factions life the Parliament and possibly the Dutch and the Swiss should have a line of succession similar to that of the HRE, with appropriate titles.

    I also think that the Parliament offices for the English should be changed. I recommend that you change the two Parliament titles from “Leader of the House of Commons/Lords” to “Speaker of the House of Commons/Lords.”

    Let me know If I can help in anyway.

  15. #15
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Wingman
    My biggest quarrels with an otherwise excellent mod have been faction leaders and the map. Do we have access to a more “updated” map? I’m pretty sure that the Napoleon mod uses something that will fit the bill. Maybe we can ask the Lordz if we can lift this off of them.



    >>>>>>>>>>>>> Nope their map is disappointing - no new provinces, same borders, some new names - useless. There will be a new map - at least new provinces will be added if not an entirely new map will be creted

    As for the leader and royal succession…this might be more of an issue. What bothered me the most when I played the English was the fact that Edward II was leading both the Parliamentarians and the Cavaliers. I think that factions life the Parliament and possibly the Dutch and the Swiss should have a line of succession similar to that of the HRE, with appropriate titles.

    >>>>>>>>>> The starting kings will be changed. Elected monarchs of the HRE are hardcoded. Not possible.

    I also think that the Parliament offices for the English should be changed. I recommend that you change the two Parliament titles from “Leader of the House of Commons/Lords” to “Speaker of the House of Commons/Lords.”

    >>>>>>>>> Very good. It will be done.

    Let me know If I can help in anyway.
    >>>>>>> More heroes !

    Regards Cegorach

  16. #16

    Default Re: XVI -XVII mod

    Thank you very much for taking into consideration my humble ramblings. I have reinstalled replayed the mod again the other day and wrote down some ideas that I think could be implemented, as well as some of my hero ideas.

    First, I don’t know about the rest of you but in order to receive enjoyment from a Medieval mod everything has to “feel” right. I have to feel passionate about the era in which I’m playing and be able to imagine as though these events are actually occurring. What I find helps maintain this feeling is professionalism and consistency within the game. Here are some things that I feel should be adjusted:

    Portraits: Generally speaking, the portraits we use now portray the style of dress for monarchs, military officers, and princesses quite well. New ones would always be nice though. We got pictures for the Poles and Russians, why not for other Europeans/Middle Easterners? I would be willing to hunt for some usable pictures to help in the effort. Also several units could use some new portrait sets. These include Protestant preachers (that bishop with the big pope hat just doesn’t seem quite right) and Jesuits (I don’t think the Cardinal picture does the trick).

    Strategy map pieces: Just as the portraits, I think that most of the pieces that are used now would be adequate. Changes would be better though. I think a new representation for monarchs and generals that it updated for the new era is due, as well as a new emissary (including the papal and Venetian) and possibly a new spy. The one piece that I feel definitely needs to be updated is the Jesuit, as I feel the Grand Inquisitor model doesn’t look quite right. Congrats on the Protestant preacher, he looks pretty good. It would be nice to see new pieces have a corresponding picture in the build menu as well. The inquisitor that represents the Protestant preacher now looks a little weird.

    Kings/Succession: This is a real issue. This era includes a number of oddities that cannot be represented with the Medieval engine, including female monarchs and republican governments. It looks like we will have to go without the likes of Elizabeth; there’s nothing that can be done, short of remaking the engine. As for the succession issue, certain countries (like Parliamentary England, Holland/Netherlands, and Switzerland) have elected leaders and should not rely on a Royal line. What I think can be done about this, though I possess no great knowledge of how Medieval’s engine works, is taking the HRE, renaming them (say to “English Parliament”), and giving the monarch a new title (say “Lord Protector”). Would this be possible to do?

    Buildings: I noticed there were some useless buildings in the mod that were left over from “time gone by.” The archery line of buildings has no purpose in the later eras and should not be an option, if that’s possible. Also, what’s up with the tax-collector line of buildings? They seem to produce very little profit and look quite odd. New pictures and descriptions would also be nice.

    Units: Some of the units need added text. It should be obvious which ones. There are also some slight grammatical mistakes in several of the current descriptions. I understand that English may not be the modder’s mother tongue, it’s not mine either. I would be willing to volunteer to check current and future descriptions and send corrections. Also, please change the name of the “Ironsides” English cavalry to “Parliamentarian Cuirassiers” or “New Model Army Cavalry.” “Ironsides” is a nickname that Prince Rupert gave to Cromwell that became associated with his troops.

    Suggested Heroes:

    England Parliament/Late
    Sir Thomas Fairfax – Appointed Leader of the New Model Army and son of a member of parliament. Very well liked and respected.

    Loyalty: 9
    Piety: 4
    Dread: 3
    Command: 4
    Acumen: 6

    English Cavaliers/Late

    Prince Rupert of the Rhine – King’s nephew. Born in Prague and acquired great amount of military expertise fighting in wars on the Continent. Extremely arrogant, eccentric, and talented.

    Loyalty: 7
    Piety: 2
    Dread: 5 or 6 (he was so talented and feared that three combined armies besieging York
    retreated before his smaller relief force)
    Command: 5 or 6
    Acumen: 4

    Traits: Famous Warrior and Pride (although his command rating should be kept high)

    George Digby (Lord Digby) – King’s friend and counselor and later Lieutenant-General of the King’s army. Moderate military skill but his sanguine personality kept him on very good terms with the king.

    Loyalty: 7
    Piety: 3
    Dread: 1
    Command: 3 or 4
    Acumen: 5

    Traits: Charming

    George Goring (Lord Goring) – The unreliable and perpetually drunk Royalist commander. He is known for having the right and left flanks of his army fight for an hour after having mistaken one another for an enemy patrol.

    Loyalty: 5
    Piety: 1
    Dread: 4
    Command 3 or 4
    Acumen: 3

    Let me know if I can help in any way. My email is khaz0006@umn.edu.

  17. #17
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Wingman
    Thank you very much for taking into consideration my humble ramblings. I have reinstalled replayed the mod again the other day and wrote down some ideas that I think could be implemented, as well as some of my hero ideas.

    First, I don’t know about the rest of you but in order to receive enjoyment from a Medieval mod everything has to “feel” right. I have to feel passionate about the era in which I’m playing and be able to imagine as though these events are actually occurring. What I find helps maintain this feeling is professionalism and consistency within the game.

    >>>>>>>>> Certainly. I decided to release it sooner to get some support - which was a good decision you will see in the next release



    Here are some things that I feel should be adjusted:

    Portraits: Generally speaking, the portraits we use now portray the style of dress for monarchs, military officers, and princesses quite well. New ones would always be nice though. We got pictures for the Poles and Russians, why not for other Europeans/Middle Easterners? I would be willing to hunt for some usable pictures to help in the effort. Also several units could use some new portrait sets. These include Protestant preachers (that bishop with the big pope hat just doesn’t seem quite right) and Jesuits (I don’t think the Cardinal picture does the trick).

    >>>>>>>>> I have a very large number of these ready. These will be added.
    In fact it is quite easy to link certian portrait to certain historical heroes - so I suggest searching for portraits of heroes you propose, I would prepare these anyway, but it would help me a little with this.

    Strategy map pieces: Just as the portraits, I think that most of the pieces that are used now would be adequate. Changes would be better though. I think a new representation for monarchs and generals that it updated for the new era is due, as well as a new emissary (including the papal and Venetian) and possibly a new spy. The one piece that I feel definitely needs to be updated is the Jesuit, as I feel the Grand Inquisitor model doesn’t look quite right. Congrats on the Protestant preacher, he looks pretty good.

    >>>>>>>>> The preacher wasn't my work. Generally I lack skills and we lack people ( currently only 2 involved, for months it was only me so it is not bad anyway, I guess
    OF COURSE I want to have everything as good as possible, but... It would be good to find some support. I would like to see new castle pieces for example - not medieval castles anymore.

    It would be nice to see new pieces have a corresponding picture in the build menu as well. The inquisitor that represents the Protestant preacher now looks a little weird.

    >>>>>> Same as above. The release was half( or even worse)-finished, but I want to have it polished in the end even if it is only me who will play this mod.

    Kings/Succession: This is a real issue. This era includes a number of oddities that cannot be represented with the Medieval engine, including female monarchs and republican governments. It looks like we will have to go without the likes of Elizabeth; there’s nothing that can be done, short of remaking the engine. As for the succession issue, certain countries (like Parliamentary England, Holland/Netherlands, and Switzerland) have elected leaders and should not rely on a Royal line. What I think can be done about this, though I possess no great knowledge of how Medieval’s engine works, is taking the HRE, renaming them (say to “English Parliament”), and giving the monarch a new title (say “Lord Protector”). Would this be possible to do?

    >>>>>>>> In fact it is even more complicated... The problem is that original MTW factions have certain unknown traits which affect game directly, but it is hardcoded. The elected monarchs ( like in Poland) won't be added, this would mean additional 2-3 months of work with doubtful results, I believe.
    I would like to concentrate on different things instead. It is probably the most complicated MTW mod anyway.

    Buildings: I noticed there were some useless buildings in the mod that were left over from “time gone by.” The archery line of buildings has no purpose in the later eras and should not be an option, if that’s possible. Also, what’s up with the tax-collector line of buildings? They seem to produce very little profit and look quite odd. New pictures and descriptions would also be nice.

    >>>>>>>>>> Certainly. The techtrees will be re-thought, but again it will take time and I am not sure if it will be ready for the release 2.0

    Units: Some of the units need added text. It should be obvious which ones. There are also some slight grammatical mistakes in several of the current descriptions. I understand that English may not be the modder’s mother tongue, it’s not mine either. I would be willing to volunteer to check current and future descriptions and send corrections.

    >>>>>>> The descriptions are written by me ( mostly), so I would appreciate any help.

    Also, please change the name of the “Ironsides” English cavalry to “Parliamentarian Cuirassiers” or “New Model Army Cavalry.” “Ironsides” is a nickname that Prince Rupert gave to Cromwell that became associated with his troops.

    >>>>>>>>> Can be done, but I am not sure other people will accept it...

    Suggested Heroes:

    England Parliament/Late
    Sir Thomas Fairfax – Appointed Leader of the New Model Army and son of a member of parliament. Very well liked and respected.

    Loyalty: 9
    Piety: 4
    Dread: 3
    Command: 4
    Acumen: 6

    English Cavaliers/Late

    Prince Rupert of the Rhine – King’s nephew. Born in Prague and acquired great amount of military expertise fighting in wars on the Continent. Extremely arrogant, eccentric, and talented.

    Loyalty: 7
    Piety: 2
    Dread: 5 or 6 (he was so talented and feared that three combined armies besieging York
    retreated before his smaller relief force)
    Command: 5 or 6
    Acumen: 4

    Traits: Famous Warrior and Pride (although his command rating should be kept high)

    George Digby (Lord Digby) – King’s friend and counselor and later Lieutenant-General of the King’s army. Moderate military skill but his sanguine personality kept him on very good terms with the king.

    Loyalty: 7
    Piety: 3
    Dread: 1
    Command: 3 or 4
    Acumen: 5

    Traits: Charming

    George Goring (Lord Goring) – The unreliable and perpetually drunk Royalist commander. He is known for having the right and left flanks of his army fight for an hour after having mistaken one another for an enemy patrol.

    Loyalty: 5
    Piety: 1
    Dread: 4
    Command 3 or 4
    Acumen: 3

    Let me know if I can help in any way. My email is khaz0006@umn.edu.
    Thanks for your proposals - I have some books about ECW and I am going to buy more - the upper hero limit is 30 per faction, so I would like to see more proposals.

    Regards Cegorach

  18. #18

    Default Re: XVI -XVII mod

    It all sounds very interesting. It’s too bad about the lack of people to create new graphics. Perhaps some of the people on the Napoleon TW team can be called upon. That is the most graphically changed mod that I have seen. If all else fails, perhaps it is possible to lift the Shogun Jesuit graphic and place it into Medieval. That should look pretty good. Also too bad about our inability to impalement the election of leaders for republican factions, although it actually isn’t all that bad. Many of those countries have a de facto monarch anyway. The English Commonwealth under Cromwell was more like a benevolent dictatorship, and it probably would have continued that way had his son been competent enough. The many of the Dutch Stadtholder were from the house of Orange-Naussau, I think. So long as they get the monarchs get the right style (“Lord Protector,” “Stadtholder,” or maybe even an appropriate prefix and suffix “Prince…name...Of Orange”). I would like to volunteer to look through the unit descriptions and check for grammar and the like, if it is okay with you guys. Should I wait for 2.0 to come out before I begin or work with the current version?

  19. #19
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Should I wait for 2.0 to come out before I begin or work with the current version?[/QUOTE]

    NO. It won't be ready before late August.

  20. #20
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Re-edited new units.

    It is possible there will be some changes, though - mostly in unit names

    Early

    Berber Crossbowmen - N.Africa for muslim factions

    Order Fire Musketeers - Hospitalliers,

    Livonian Lancers - Livonian Confederacy,

    Swiss Mercenary Pikemen - slightly different,

    Munteni - Moldavia,

    Lapp Ski Archers - Sweden,

    Iyalaras - Turkey

    Imperial Reiters - HRE

    High

    Cimaroons - Maroccan infantry for everybody except Spain and Portugal

    Hugenot Musketeers - for Hugenots only,

    Irish Pikemen & Irish Musketeers (for Ireland & Spain),

    Oprychniki,
    Oprychnik - new agent - both for Russia;

    Swedish Jeagers - Sweden,


    Late

    Hugenot Musketeers - regional unit in Flandres for protestant factions only,

    Danish Musketeers - you should be able to guess,

    French Diplomat - agent,
    Guardes Suisses - France,

    Scottish Lighthorse - Cavaliers,
    Covenant Pikemen & Musketeers - Cavaliers,

    Tunisian Pirates - Barbary States,
    Algierian Lancers - Barbary States - new faction,

    Montenegro Brigands - Montenegro - new faction,

    Montenegro Mountainers - Montenegro

    Gwardia Piesza ,
    Czeladz Obozowa - Poland,

    Danzig Militia - regional in Prussia - not for Sweden, Danemark and Russia,

    Cavalaria Nobre,
    Nobres Revolucionarios,
    Guerrilla da Restauracaro,
    Piqueiros do novo exercito - all for Portugal,

    Artillery Guards,
    'Swine Feathers' Pikemen -for some western factions both,

    German Guard Pikemen - german states,
    German Guard Musketeers - the same,

    Imperial Jeagers - HRE

    Wild Geese - irish infantry for France in one province only,

    Garde te voet van zijne Majesteit - dutch guards,

    Finnish Ski Infantry - Sweden,


    This changes mean - of course - that some units will be removed from certain timeperiods - but only a couple of them will be removed completely

    Regards Cegorach

  21. #21
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Looks perfect!

    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  22. #22
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Will be better. For example I have found 25 new historical heroes for now and I am looking for more !!!

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