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Thread: XVI -XVII mod

  1. #751

    Default Re: XVI -XVII mod

    My biggest quarrels with an otherwise excellent mod have been faction leaders and the map. Do we have access to a more “updated” map? I’m pretty sure that the Napoleon mod uses something that will fit the bill. Maybe we can ask the Lordz if we can lift this off of them.

    As for the leader and royal succession…this might be more of an issue. What bothered me the most when I played the English was the fact that Edward II was leading both the Parliamentarians and the Cavaliers. I think that factions life the Parliament and possibly the Dutch and the Swiss should have a line of succession similar to that of the HRE, with appropriate titles.

    I also think that the Parliament offices for the English should be changed. I recommend that you change the two Parliament titles from “Leader of the House of Commons/Lords” to “Speaker of the House of Commons/Lords.”

    Let me know If I can help in anyway.

  2. #752
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by edyzmedieval
    I know the titles for Moldavia.... I can help you with that....
    Great !

  3. #753
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Wingman
    My biggest quarrels with an otherwise excellent mod have been faction leaders and the map. Do we have access to a more “updated” map? I’m pretty sure that the Napoleon mod uses something that will fit the bill. Maybe we can ask the Lordz if we can lift this off of them.



    >>>>>>>>>>>>> Nope their map is disappointing - no new provinces, same borders, some new names - useless. There will be a new map - at least new provinces will be added if not an entirely new map will be creted

    As for the leader and royal succession…this might be more of an issue. What bothered me the most when I played the English was the fact that Edward II was leading both the Parliamentarians and the Cavaliers. I think that factions life the Parliament and possibly the Dutch and the Swiss should have a line of succession similar to that of the HRE, with appropriate titles.

    >>>>>>>>>> The starting kings will be changed. Elected monarchs of the HRE are hardcoded. Not possible.

    I also think that the Parliament offices for the English should be changed. I recommend that you change the two Parliament titles from “Leader of the House of Commons/Lords” to “Speaker of the House of Commons/Lords.”

    >>>>>>>>> Very good. It will be done.

    Let me know If I can help in anyway.
    >>>>>>> More heroes !

    Regards Cegorach

  4. #754

    Default Re: XVI -XVII mod

    Thank you very much for taking into consideration my humble ramblings. I have reinstalled replayed the mod again the other day and wrote down some ideas that I think could be implemented, as well as some of my hero ideas.

    First, I don’t know about the rest of you but in order to receive enjoyment from a Medieval mod everything has to “feel” right. I have to feel passionate about the era in which I’m playing and be able to imagine as though these events are actually occurring. What I find helps maintain this feeling is professionalism and consistency within the game. Here are some things that I feel should be adjusted:

    Portraits: Generally speaking, the portraits we use now portray the style of dress for monarchs, military officers, and princesses quite well. New ones would always be nice though. We got pictures for the Poles and Russians, why not for other Europeans/Middle Easterners? I would be willing to hunt for some usable pictures to help in the effort. Also several units could use some new portrait sets. These include Protestant preachers (that bishop with the big pope hat just doesn’t seem quite right) and Jesuits (I don’t think the Cardinal picture does the trick).

    Strategy map pieces: Just as the portraits, I think that most of the pieces that are used now would be adequate. Changes would be better though. I think a new representation for monarchs and generals that it updated for the new era is due, as well as a new emissary (including the papal and Venetian) and possibly a new spy. The one piece that I feel definitely needs to be updated is the Jesuit, as I feel the Grand Inquisitor model doesn’t look quite right. Congrats on the Protestant preacher, he looks pretty good. It would be nice to see new pieces have a corresponding picture in the build menu as well. The inquisitor that represents the Protestant preacher now looks a little weird.

    Kings/Succession: This is a real issue. This era includes a number of oddities that cannot be represented with the Medieval engine, including female monarchs and republican governments. It looks like we will have to go without the likes of Elizabeth; there’s nothing that can be done, short of remaking the engine. As for the succession issue, certain countries (like Parliamentary England, Holland/Netherlands, and Switzerland) have elected leaders and should not rely on a Royal line. What I think can be done about this, though I possess no great knowledge of how Medieval’s engine works, is taking the HRE, renaming them (say to “English Parliament”), and giving the monarch a new title (say “Lord Protector”). Would this be possible to do?

    Buildings: I noticed there were some useless buildings in the mod that were left over from “time gone by.” The archery line of buildings has no purpose in the later eras and should not be an option, if that’s possible. Also, what’s up with the tax-collector line of buildings? They seem to produce very little profit and look quite odd. New pictures and descriptions would also be nice.

    Units: Some of the units need added text. It should be obvious which ones. There are also some slight grammatical mistakes in several of the current descriptions. I understand that English may not be the modder’s mother tongue, it’s not mine either. I would be willing to volunteer to check current and future descriptions and send corrections. Also, please change the name of the “Ironsides” English cavalry to “Parliamentarian Cuirassiers” or “New Model Army Cavalry.” “Ironsides” is a nickname that Prince Rupert gave to Cromwell that became associated with his troops.

    Suggested Heroes:

    England Parliament/Late
    Sir Thomas Fairfax – Appointed Leader of the New Model Army and son of a member of parliament. Very well liked and respected.

    Loyalty: 9
    Piety: 4
    Dread: 3
    Command: 4
    Acumen: 6

    English Cavaliers/Late

    Prince Rupert of the Rhine – King’s nephew. Born in Prague and acquired great amount of military expertise fighting in wars on the Continent. Extremely arrogant, eccentric, and talented.

    Loyalty: 7
    Piety: 2
    Dread: 5 or 6 (he was so talented and feared that three combined armies besieging York
    retreated before his smaller relief force)
    Command: 5 or 6
    Acumen: 4

    Traits: Famous Warrior and Pride (although his command rating should be kept high)

    George Digby (Lord Digby) – King’s friend and counselor and later Lieutenant-General of the King’s army. Moderate military skill but his sanguine personality kept him on very good terms with the king.

    Loyalty: 7
    Piety: 3
    Dread: 1
    Command: 3 or 4
    Acumen: 5

    Traits: Charming

    George Goring (Lord Goring) – The unreliable and perpetually drunk Royalist commander. He is known for having the right and left flanks of his army fight for an hour after having mistaken one another for an enemy patrol.

    Loyalty: 5
    Piety: 1
    Dread: 4
    Command 3 or 4
    Acumen: 3

    Let me know if I can help in any way. My email is khaz0006@umn.edu.

  5. #755
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Wingman
    Thank you very much for taking into consideration my humble ramblings. I have reinstalled replayed the mod again the other day and wrote down some ideas that I think could be implemented, as well as some of my hero ideas.

    First, I don’t know about the rest of you but in order to receive enjoyment from a Medieval mod everything has to “feel” right. I have to feel passionate about the era in which I’m playing and be able to imagine as though these events are actually occurring. What I find helps maintain this feeling is professionalism and consistency within the game.

    >>>>>>>>> Certainly. I decided to release it sooner to get some support - which was a good decision you will see in the next release



    Here are some things that I feel should be adjusted:

    Portraits: Generally speaking, the portraits we use now portray the style of dress for monarchs, military officers, and princesses quite well. New ones would always be nice though. We got pictures for the Poles and Russians, why not for other Europeans/Middle Easterners? I would be willing to hunt for some usable pictures to help in the effort. Also several units could use some new portrait sets. These include Protestant preachers (that bishop with the big pope hat just doesn’t seem quite right) and Jesuits (I don’t think the Cardinal picture does the trick).

    >>>>>>>>> I have a very large number of these ready. These will be added.
    In fact it is quite easy to link certian portrait to certain historical heroes - so I suggest searching for portraits of heroes you propose, I would prepare these anyway, but it would help me a little with this.

    Strategy map pieces: Just as the portraits, I think that most of the pieces that are used now would be adequate. Changes would be better though. I think a new representation for monarchs and generals that it updated for the new era is due, as well as a new emissary (including the papal and Venetian) and possibly a new spy. The one piece that I feel definitely needs to be updated is the Jesuit, as I feel the Grand Inquisitor model doesn’t look quite right. Congrats on the Protestant preacher, he looks pretty good.

    >>>>>>>>> The preacher wasn't my work. Generally I lack skills and we lack people ( currently only 2 involved, for months it was only me so it is not bad anyway, I guess
    OF COURSE I want to have everything as good as possible, but... It would be good to find some support. I would like to see new castle pieces for example - not medieval castles anymore.

    It would be nice to see new pieces have a corresponding picture in the build menu as well. The inquisitor that represents the Protestant preacher now looks a little weird.

    >>>>>> Same as above. The release was half( or even worse)-finished, but I want to have it polished in the end even if it is only me who will play this mod.

    Kings/Succession: This is a real issue. This era includes a number of oddities that cannot be represented with the Medieval engine, including female monarchs and republican governments. It looks like we will have to go without the likes of Elizabeth; there’s nothing that can be done, short of remaking the engine. As for the succession issue, certain countries (like Parliamentary England, Holland/Netherlands, and Switzerland) have elected leaders and should not rely on a Royal line. What I think can be done about this, though I possess no great knowledge of how Medieval’s engine works, is taking the HRE, renaming them (say to “English Parliament”), and giving the monarch a new title (say “Lord Protector”). Would this be possible to do?

    >>>>>>>> In fact it is even more complicated... The problem is that original MTW factions have certain unknown traits which affect game directly, but it is hardcoded. The elected monarchs ( like in Poland) won't be added, this would mean additional 2-3 months of work with doubtful results, I believe.
    I would like to concentrate on different things instead. It is probably the most complicated MTW mod anyway.

    Buildings: I noticed there were some useless buildings in the mod that were left over from “time gone by.” The archery line of buildings has no purpose in the later eras and should not be an option, if that’s possible. Also, what’s up with the tax-collector line of buildings? They seem to produce very little profit and look quite odd. New pictures and descriptions would also be nice.

    >>>>>>>>>> Certainly. The techtrees will be re-thought, but again it will take time and I am not sure if it will be ready for the release 2.0

    Units: Some of the units need added text. It should be obvious which ones. There are also some slight grammatical mistakes in several of the current descriptions. I understand that English may not be the modder’s mother tongue, it’s not mine either. I would be willing to volunteer to check current and future descriptions and send corrections.

    >>>>>>> The descriptions are written by me ( mostly), so I would appreciate any help.

    Also, please change the name of the “Ironsides” English cavalry to “Parliamentarian Cuirassiers” or “New Model Army Cavalry.” “Ironsides” is a nickname that Prince Rupert gave to Cromwell that became associated with his troops.

    >>>>>>>>> Can be done, but I am not sure other people will accept it...

    Suggested Heroes:

    England Parliament/Late
    Sir Thomas Fairfax – Appointed Leader of the New Model Army and son of a member of parliament. Very well liked and respected.

    Loyalty: 9
    Piety: 4
    Dread: 3
    Command: 4
    Acumen: 6

    English Cavaliers/Late

    Prince Rupert of the Rhine – King’s nephew. Born in Prague and acquired great amount of military expertise fighting in wars on the Continent. Extremely arrogant, eccentric, and talented.

    Loyalty: 7
    Piety: 2
    Dread: 5 or 6 (he was so talented and feared that three combined armies besieging York
    retreated before his smaller relief force)
    Command: 5 or 6
    Acumen: 4

    Traits: Famous Warrior and Pride (although his command rating should be kept high)

    George Digby (Lord Digby) – King’s friend and counselor and later Lieutenant-General of the King’s army. Moderate military skill but his sanguine personality kept him on very good terms with the king.

    Loyalty: 7
    Piety: 3
    Dread: 1
    Command: 3 or 4
    Acumen: 5

    Traits: Charming

    George Goring (Lord Goring) – The unreliable and perpetually drunk Royalist commander. He is known for having the right and left flanks of his army fight for an hour after having mistaken one another for an enemy patrol.

    Loyalty: 5
    Piety: 1
    Dread: 4
    Command 3 or 4
    Acumen: 3

    Let me know if I can help in any way. My email is khaz0006@umn.edu.
    Thanks for your proposals - I have some books about ECW and I am going to buy more - the upper hero limit is 30 per faction, so I would like to see more proposals.

    Regards Cegorach

  6. #756

    Default Re: XVI -XVII mod

    It all sounds very interesting. It’s too bad about the lack of people to create new graphics. Perhaps some of the people on the Napoleon TW team can be called upon. That is the most graphically changed mod that I have seen. If all else fails, perhaps it is possible to lift the Shogun Jesuit graphic and place it into Medieval. That should look pretty good. Also too bad about our inability to impalement the election of leaders for republican factions, although it actually isn’t all that bad. Many of those countries have a de facto monarch anyway. The English Commonwealth under Cromwell was more like a benevolent dictatorship, and it probably would have continued that way had his son been competent enough. The many of the Dutch Stadtholder were from the house of Orange-Naussau, I think. So long as they get the monarchs get the right style (“Lord Protector,” “Stadtholder,” or maybe even an appropriate prefix and suffix “Prince…name...Of Orange”). I would like to volunteer to look through the unit descriptions and check for grammar and the like, if it is okay with you guys. Should I wait for 2.0 to come out before I begin or work with the current version?

  7. #757
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Should I wait for 2.0 to come out before I begin or work with the current version?[/QUOTE]

    NO. It won't be ready before late August.

  8. #758
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XVI -XVII mod

    Just got a chance to play your mod and its very good mates. Difficult with some great battles plus the loading screens are beautiful. A lot of time and work has gone into this and it deserves much Kudos

  9. #759
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by The Blind King of Bohemia
    Just got a chance to play your mod and its very good mates. Difficult with some great battles plus the loading screens are beautiful. A lot of time and work has gone into this and it deserves much Kudos



    Thank you very much indeed BKB
    It is nice to hear something like this from the best single-person modding team in MTW history

  10. #760
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Just a quick question... Will 2.0 have complete unitdescriptions?

    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  11. #761
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Radier
    Just a quick question... Will 2.0 have complete unitdescriptions?


    Hard to tell. I will try, but there will be more than 40 new units ( more than I recently announced) which will need new descriptions too.
    I will try, but I am going to concentrate on certain regions where I have the most complete information e.g. Sweden, Moldavia, the Ottomans.

    We will see.

  12. #762
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Hmm there is allready alot of units in PMTW and now 40 more.. Jesus this mod is going to be the best!
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  13. #763
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Simply I am learning more and more. I hope we will find someone to implement the map changes, though

  14. #764
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Re-edited new units.

    It is possible there will be some changes, though - mostly in unit names

    Early

    Berber Crossbowmen - N.Africa for muslim factions

    Order Fire Musketeers - Hospitalliers,

    Livonian Lancers - Livonian Confederacy,

    Swiss Mercenary Pikemen - slightly different,

    Munteni - Moldavia,

    Lapp Ski Archers - Sweden,

    Iyalaras - Turkey

    Imperial Reiters - HRE

    High

    Cimaroons - Maroccan infantry for everybody except Spain and Portugal

    Hugenot Musketeers - for Hugenots only,

    Irish Pikemen & Irish Musketeers (for Ireland & Spain),

    Oprychniki,
    Oprychnik - new agent - both for Russia;

    Swedish Jeagers - Sweden,


    Late

    Hugenot Musketeers - regional unit in Flandres for protestant factions only,

    Danish Musketeers - you should be able to guess,

    French Diplomat - agent,
    Guardes Suisses - France,

    Scottish Lighthorse - Cavaliers,
    Covenant Pikemen & Musketeers - Cavaliers,

    Tunisian Pirates - Barbary States,
    Algierian Lancers - Barbary States - new faction,

    Montenegro Brigands - Montenegro - new faction,

    Montenegro Mountainers - Montenegro

    Gwardia Piesza ,
    Czeladz Obozowa - Poland,

    Danzig Militia - regional in Prussia - not for Sweden, Danemark and Russia,

    Cavalaria Nobre,
    Nobres Revolucionarios,
    Guerrilla da Restauracaro,
    Piqueiros do novo exercito - all for Portugal,

    Artillery Guards,
    'Swine Feathers' Pikemen -for some western factions both,

    German Guard Pikemen - german states,
    German Guard Musketeers - the same,

    Imperial Jeagers - HRE

    Wild Geese - irish infantry for France in one province only,

    Garde te voet van zijne Majesteit - dutch guards,

    Finnish Ski Infantry - Sweden,


    This changes mean - of course - that some units will be removed from certain timeperiods - but only a couple of them will be removed completely

    Regards Cegorach

  15. #765
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Looks perfect!

    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  16. #766
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Will be better. For example I have found 25 new historical heroes for now and I am looking for more !!!

  17. #767
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Besides - Crusades and Jihads will be back !!

    BTW - did you win Obertyn 1531 ??
    Last edited by cegorach; 07-02-2005 at 11:42.

  18. #768
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Cego,

    You missed something.... The Pandours in the last age.....

    BTW, need any more help?!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  19. #769
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach1
    Besides - Crusades and Jihads will be back !!

    BTW - did you win Obertyn 1531 ??
    You are kidding me... Crusades are back? Damn that´s fantastic! Just out of curiosity... Will Sweden be able to send them?


    BTW I did won Obertyn, but I did only try on easy. I will play on harder later on

    Poles dead: 800
    Wallachians+other dead: 2900
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  20. #770
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by edyzmedieval
    Cego,

    You missed something.... The Pandours in the last age.....

    BTW, need any more help?!



    Pandours are here actually in PMTW 1.0, but presently as Bosnian Panduks - in Croatia and in Serbia BTW - I might add the actual Pandours, but they are far from beeing priority.

    Help - yes - MOldavian office titles is 1. Any help with new graphics and/or the new map. I would like it all in PMTW 2.0 if possible.

    Unfortunatelly the Landsknechts will require a real master to make them !!

    Regards Cegorach

  21. #771
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Radier
    You are kidding me... Crusades are back? Damn that´s fantastic! Just out of curiosity... Will Sweden be able to send them?



    NOPE. Only some catholic states - to recreate levy type of mobilisation so for sure Poland, Hungary ( will be catholic in the next release for various reasons), HRE, Ireland - maybe Venice and Portugal as well, but I am not sure. Possible they will be available only in some provinces bordering the Ottomans, generally + in Ireland to give the Turkish some additional difficulties.
    Crusades will be renamed of course Possibly its campaign piece will be replaced with more proper one - I am going to do the same with other ones ( armies, leaders, castles, agents) as well.

    BTW I did won Obertyn, but I did only try on easy. I will play on harder later on

    Poles dead: 800
    Wallachians+other dead: 2900
    >>>>>>>>> Try expert level

    Regards Cegorach

  22. #772
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Cego,

    Here are some Moldavian titles:

    Logothet of the Palace - +2 loyalty, +1 acumen(similar to the Chamberlain)

    Voievode of Moldavia(upgrade) - +4 loyalty, +1 acumen, +2 command

    Patriarch of Moldavia - +4 piety( Moldavians were very reliigious, and with high zeal), +1 acumen

    Update coming soon( I am not Moldavian, so I don't know all the titles)....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  23. #773
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Thank you, but I need the titles written in ROMANIAN - we are using the titles in national languages e.g. Georgian, Polish, Ukrainian, Tatar etc.

  24. #774
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Ahhh.... Much better

    We have:

    Loctiitorul Marelui Logofat - not sure what position he has, I think he was the help of the Logothet of the Palace

    Marele Logofat - Logothet of the Palace

    Voievod de Moldova - Voievode of Moldavia

    Patriarh de Moldova - Patriarch of Moldavia
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  25. #775
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    OK. You can add more - upt to 10.

    In addition - the titles can be added to ANY building you want ( as in PMTW 1.0) and some states might be in minus e.g. - to to Piety. Of course if you like.

    Regards Cegorach

  26. #776
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Not really....

    With the Patriarch of Moldavia, it's a different situation.... Moldavia never had a Cathedral.... They have dozens of beautiful Middle Aged monasteries.... Check out: www.manastiri.go.ro

    With the other titles, they can be available at the Palace.....(except for the Voievode)....

    Don't forget an important thing: You have to split Moldavia in 4 parts.

    1. Bucovina(north)
    2. Central Moldavia
    3. Basarabia(east, from the north to south, the province)
    4. Lower Moldavia.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  27. #777
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    So I will add this to monastery.

    I was simply informing you that you actually can add the title to other structure as well - so if you have an idea for a Moldavian tittle which should be available with master horsebreeder - post it !

    Dividing Moldavia is impossible - at least in MTW edition.

  28. #778
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Here are some new titles:

    Grajdarul voievodului - Master of the King's Stables, not very sure, have to check the information....Do not add it yet...

    Dregator - Court men, still have to check what they did, they were high nobles which were the personal confidents of the Voievode, they built monasteries( ex: Arbore Monastery, built by Luca Arbore, inalt(high) Dregator)

    Vornic - Court men, lesser rank than Dregator and Logofat

    Also, edit: Moldavia didn't have a Patriarh, it had a Mitropolit and it still has, under the leadership of the Patriarch of Romania....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  29. #779
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    You can add major commander titles as well - it is done with Spain or Poland for example.

    Thank you for your help

  30. #780
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    The number fo new units has reached 50 I am afraid...

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