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Thread: XVI -XVII mod

  1. #781
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Why?!

    Come on, it's very cool.

    Can I help you on the MTW part because at RTW is unknown territory for me!!!

    I can do historical research, add new units and buildings....
    Ja mata, TosaInu. You will forever be remembered.

    Proud

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    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  2. #782
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    I wasn't completely serious... Of course the more the better providing that we indeed will have more new animations

    When it comes to help.

    I can handle all this new un its/factions/heroes/buildings/icons/historical battles stuff, what I need is more:

    - animations,
    - faction shields,
    - the new map,
    - possibly new battle maps ( castles need to be better based on the NTW ones)
    - new heroes ( for now only 60),
    - office titles,
    - unit descriptions.

    MUch of this I can do myself, but it takes a lot of time and I need it to share with ECW expansion, OiM and PMTW2 ( which takes more and more effort now) + research for those ( including Osprey sources I am buying) of course.

    So anything like those above is most useful and I will appreciate any help, because I am not a god or BKB to do it all at once

    Regards Cegorach

  3. #783
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach1
    I wasn't completely serious... Of course the more the better providing that we indeed will have more new animations

    When it comes to help.

    I can handle all this new un its/factions/heroes/buildings/icons/historical battles stuff, what I need is more:

    - animations,
    - faction shields,
    - the new map,
    - possibly new battle maps ( castles need to be better based on the NTW ones)
    - new heroes ( for now only 60),
    - office titles,
    - unit descriptions.

    MUch of this I can do myself, but it takes a lot of time and I need it to share with ECW expansion, OiM and PMTW2 ( which takes more and more effort now) + research for those ( including Osprey sources I am buying) of course.

    So anything like those above is most useful and I will appreciate any help, because I am not a god or BKB to do it all at once

    Regards Cegorach
    Oh well.

    Since I have noticed you don't have much help, I am here to help you.

    Back to topic.

    - animations - not much I can do here, I still have to learn
    - faction shields - what exactly do you need, the images for them?!
    - the new map - my favourite part. What exactly do you need here?! I'm still learning to use the LMM, but I have created myself a new map, for the Byzantium Total War mod. Tell me what help do you need for this.
    - battle maps - can't help you here at all(yet)
    - new heroes - which faction and period?! I can help at this.
    - office titles - again, what do you need?!
    - unit descriptions - tell me what units and I'll make them for you.

    If you can see, I'm a bit weaker at the modding part, but stronger at the historical part.

    Eddy
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  4. #784
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    [QUOTE=edyzmedieval]Oh well.

    Since I have noticed you don't have much help, I am here to help you.

    Back to topic.

    - animations - not much I can do here, I still have to learn
    - faction shields - what exactly do you need, the images for them?!


    >>>>>>>>>> No. New shields for some factions which don't have them ( mostly german or italian),

    - the new map - my favourite part. What exactly do you need here?! I'm still learning to use the LMM, but I have created myself a new map, for the Byzantium Total War mod. Tell me what help do you need for this.

    >>>>>>>>>> Small changes - see the new map topic. Send me a mail on cegorach77@o2.pl if you need more details.

    The map is very important and there will be no new release without some serious changes I presented.

    - battle maps - can't help you here at all(yet)
    - new heroes - which faction and period?! I can help at this.

    >>>>>>>>>>>> The limit is to 30 per faction - you can choose what you like except Poland and Hospitalliers which are either finished or almost finished.

    I can send you lists for factions you want to do something for to avoid wasting your efforts.
    But for now I think that especially the Netherlands and Sweden need more heroes to bolster its armies.

    - office titles - again, what do you need?!

    >>>>>>>>>>> You need to try the mod and you willl see what is necessary. Free choice generally...

    - unit descriptions - tell me what units and I'll make them for you.

    >>>>>>>>>> Hard to tell. Honestly I prefer to do it myself.

    If you can see, I'm a bit weaker at the modding part, but stronger at the historical part.

    >>>>>>>> Any help is useful.

    Cegorach

  5. #785
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by cegorach1


    >>>>>>>>>> No. New shields for some factions which don't have them ( mostly german or italian),

    >>>>>>>>>> Small changes - see the new map topic. Send me a mail on cegorach77@o2.pl if you need more details.

    >>>>>>>>>>>> The limit is to 30 per faction - you can choose what you like except Poland and Hospitalliers which are either finished or almost finished.

    I can send you lists for factions you want to do something for to avoid wasting your efforts.
    But for now I think that especially the Netherlands and Sweden need more heroes to bolster its armies.

    >>>>>>>>>>> You need to try the mod and you willl see what is necessary. Free choice generally...

    >>>>>>>>>> Hard to tell. Honestly I prefer to do it myself.

    >>>>>>>> Any help is useful.

    Cegorach
    Cegorach,

    - Try http://flagspot.net You can find any flag you need.
    - I have posted at the thread. Check it.
    - I started looking for the heroes. Quite hard, especially for the Netherlands.
    - I am currently downloading the mod. I will hopefully spot out any bugs or mistakes.
    - Ok. No problem. If you have some problems, give a yell and I will find out the descriptions.


    Cheers,
    Eddy
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  6. #786
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    OK. The map is the priority...

  7. #787
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Some new graphics for PMTW2

    Here you can see mounted arquebusiers and a dragoon (early stage from the Lords, but perfected by us or rather by streety) + some pikemen in morions.










    More later. There is more to present, certainly

  8. #788
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    BTW - don't mind the panel it is from MTW, but the new ones are still being used.

  9. #789
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Good Work!
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  10. #790
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    More...

    Musketeers in hats.


  11. #791
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: XVI -XVII mod

    Nice. Hapy Birthday BTW!!
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  12. #792
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Thanks Swordsmaster !

    Another one. A little controversial, but I think the idea can be useful.

    Tatar cavalry with extra steeds



    Of course the guys appear in 'normal' version as well

    It is mostly my work converted from Shogun TW BIFs, but ALMOST ALL IS DONE BY STREETY - a very patient person to go through all those 12 frames in each BIf if youask me

  13. #793
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: XVI -XVII mod

    Very impressive mate. Let's work so we can finish it faster.

    I have a question: Do you plan to modify the RTW mod to make it for BI?!

    Again Happy Birthday!!!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

    Member thankful for this post:



  14. #794
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Yes. BI will change a lot. Fortunatelly it will make certain things more interesting or easier + add things like religions - so very good indeed.

  15. #795
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Since there is noone to help with new graphics or the new map I decided not to release version 2.0 of Pike & Musket mod for MTW VI in foreseenable future.

    The mod goes underground and won't emerge until I will find someone with good drawing skills and enough courage to do some graphic work.

    The work will continue anyway, because I am preparing the mod for me as much as for anyone else, but I am not going to release it with so few new graphics.

    Regards Cegorach

  16. #796
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    More screenshots - even if the pace of work is slow they will appear from time to time.

    Georgian cavalry with new shields.




    Russian 'naginata cavalry'




    Regards Cegorach
    Last edited by cegorach; 08-18-2005 at 12:16.

  17. #797
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Looking goog as usual... Btw how is the mod comming along at the moment? Fast or slow progress?

    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  18. #798
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    More screens here - I had no time to upload them directly

    http://forum.thelordz.co.uk/viewtopi...2617&start=100


    Regards Cegorach

  19. #799
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Some direct uploads to confirm that the mod is alive















    Regards Cegorach and Hetman i.e. me

  20. #800
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Swedish units! Excellent Cegorach
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  21. #801
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Here are some more. Note the details.















    Regards Cegorach

  22. #802
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Awesome as usual! The only thing I miss are the unitdescriptions.

    What is that thing in the buildinglist: "Small Army"? Sounds cool!

    Just love your work Cegorach. This mod will be better than all other mtwmods...

    Regards.
    You loyal fan

    Ps. Is it possible to change the uniticons backgroundcolor from white to the ordinary color?
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  23. #803
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Quote Originally Posted by Radier
    Awesome as usual! The only thing I miss are the unitdescriptions.

    They will be addeed later, but first it must work at all.

    What is that thing in the buildinglist: "Small Army"? Sounds cool!


    One of Moldavian reform structures

    another one:




    Ps. Is it possible to change the uniticons backgroundcolor from white to the ordinary color?
    Yes it is

  24. #804
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    OK. Several days later after overcoming multiple crashes and other obstacles more building were added.

    I have almost thrown my computer away, but here it is working well, finally :





    Regards Cegorach

  25. #805
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: XVI -XVII mod

    Hey those are some great screenshots! I have a question though, i downloaded your mod and i really want to play it but it is in a rar. file and i dont really know how to initiate the mod. Do i need to download more or what? Please help me!!!


    Ya Misr!

  26. #806
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Cool screens Cegorach!

    beuchamp: Unrar everything to the desktop and you will se a folder named: PMTW 1.0. Open that and copy everything in the folder "install me" to the MTW mainfolder (where the Medieval_TW.exe is located).

    Hope it works!
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  27. #807
    Earl Of Warwick/Wannabe Tuareg Member beauchamp's Avatar
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    Default Re: XVI -XVII mod

    How do I unrar? sorry im so retarded


    Ya Misr!

  28. #808
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    First: Install WinRar (download at http://www.snabbstart.com/_code/download.aspx?fileId=23 ).

    When it is installed, just doubleclick on pmtw10.rar and then "ok". The folder PMTW1.0 will show up at the same place where the mod is.

    Edit: WinRar might be a swedish version, I don´t know, but if it is just doubleclick on te rarfile and then in the topleft corner you press "Packa upp till".

    Last edited by Radier; 09-24-2005 at 19:42.
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  29. #809
    Crusading historian Member cegorach's Avatar
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    Default Re: XVI -XVII mod

    Something new - don't mind the date I simply made it working correctly and had to check as soon as possible if everything works fine


  30. #810
    Member Member Radier's Avatar
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    Default Re: XVI -XVII mod

    Cool, as usual.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

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