I have copied the textures over the originals and when i start now the original high or early campaing my map is loaded, only the provinces,etc aren't corrected, so the problems must be elsewhere.
First i tryed to use the orignal script file created by lmm4 and added the rest of the information myself.
Cause it didn't showed up i made a copy of the early.txt and wanted to make on it only so much changes to get it work. I changed the name, all the provinces, neighbour and origins stuff but it didn't showed.
I tryed a third time with a copy of the vikings.txt but couldn't get it work either.
So i suppose there are also other files i need to change.

1) Do i need to delete the provinces names i don't use from the /loc/regionspecific which i don't use?

2)Another problem i have is that in the german version of vi the searegion ID_BARBARY_COAST is called ID_MOORISH_COAST. In all the early,high,late but also other files like regionspecific it is called so, so i suppose that i need to change also the barbar_cost in moorish in my scriptfile.

3) What are the limits on the minimum of numbers of fractions which must be used? Is there also a minimum of units i have to define in the crusaderunit13.txt(have deleted most of them for having no links to provinces that i don't use in my file)?

4) Do i need to delete the fractions' heros from the fractions that i don't use in the \campmap\names\heros.txt file? And also the fractions names in fractionspecific.txt?

It would be nice if anyone has some time to clearifie me these things...