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Thread: castles?

  1. #1

    Question

    twas wondering if someone could help me with the castles thing, just list them for me as i dont remember all of the order of it all,
    like say,
    castle1 consists of ...fort?
    castle2 ...fort and motte? and so on...
    castle3...fort, motte, bailey, or what not, and so on...
    and what year some of them take effect, like when cannon/culverin towers are available, i was thinking 1259 or something, but its been awhile since i played a whole campaign, so i figure i am off here and there with the particulars and just working out the kinks, ya know how it is...thanx people...
    pillage, plunder, burn...

  2. #2
    Aktacy Bei Member Eastside Character's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Seven.the.Hun @ May 14 2004,00:21)]and what year some of them take effect, like when cannon/culverin towers are available, i was thinking 1259 or something, but its been awhile since i played a whole campaign, so i figure i am off here and there with the particulars and just working out the kinks, ya know how it is...thanx people...
    You can build up your castles to have culverin towers already in early era. Castles are not restricted by gunpowder invention, which only affects the availability of a Gunsmith and a Foundry. So no period restrictions for castle artillery.

    Regards,
    EC

  3. #3

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    yes, thanx again eastside, i remembered one could create a castle with cannons in early, was unsure about building during the campaign though, and unsure as to which year gunpowder is discovered and used...
    much thanx,
    so does anyone know the castle lists and what upgrades go with which castle # and such...i know there might be a list of it in the textfiles but i dont really recall seeing it, i'm a bit rusty tonight
    pillage, plunder, burn...

  4. #4

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    to the fellow pagans...
    pillage, plunder, burn...

  5. #5
    Member Member Leo's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Eastside Character @ May 14 2004,07:40)]to have culverin towers already in early era. Castles are not restricted by gunpowder invention, which only affects the availability of a Gunsmith and a Foundry. So no period restrictions for castle artillery.

    Regards,
    EC
    Really? I can't build culverin towers unless I have a cannon foundry in the same province.

  6. #6
    Aktacy Bei Member Eastside Character's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Leo @ May 14 2004,02:15)]
    Quote Originally Posted by [b
    Quote[/b] (Eastside Character @ May 14 2004,07:40)]to have culverin towers already in early era. Castles are not restricted by gunpowder invention, which only affects the availability of a Gunsmith and a Foundry. So no period restrictions for castle artillery.

    Regards,
    EC
    Really? I can't build culverin towers unless I have a cannon foundry in the same province.
    My bad Leo, you're right.
    Some castle upgrades indeed require Gunsmith of Foundry, sorry for misleading you Seven.the.Hun...

    Quote Originally Posted by [b
    Quote[/b] ] to the fellow pagans...
    The Hordes are invincible


    Regards,
    EC

  7. #7
    Member Member garion's Avatar
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    But one thing is odd. You can build a fortress, wich has no cannons (i believe it's castle 13) But you can't build a fully upgraded citadel(castle 12) Unless you've foundsome gunpowder
    insert signature here

  8. #8

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    coulda sworn i've done this when i just stuck it in as a castle u start out with, hmm, dont have those saved games anymore i'll have to check
    pillage, plunder, burn...

  9. #9
    Senior Member Senior Member Oaty's Avatar
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    Fort
    Fort + motte
    Fort + motte + bailey

    keep
    keep + curtain wall
    keep + curtain wall + ballista towers

    Not to sure on castle level

    castle
    castle + ring wall
    castle + ring wall + catapult towers

    citadel
    citadel + barbiecan

    Fortress

    All my games have been early era and I have never been able to add guns to them even at citadel or fortress level. I am playing Viking Invasion as that could make a difference.

    Also just a nice little note when a castle gets downgraded due to change of ownership a fully upgraded castle (castle ringwall and catapult towers) will get downgraded to castle and ringwall. after another change of ownership it will be downgrade to a plain castle. If it should change hands again it will get degrade into a keep curtain wall and ballista towers and so on. A citadel almost never gets downgrade if it does and I never had a fortress get taken over
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
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  10. #10

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    Quote Originally Posted by [b
    Quote[/b] ]Fort
    Fort + motte
    Fort + motte + bailey

    keep
    keep + curtain wall
    keep + curtain wall + ballista towers

    castle
    castle + ring wall
    castle + ring wall + catapult towers

    citadel
    citadel + barbiecan
    citadel + barbican + demi-culverin towers

    fortress
    fortress + culverin towers
    fortress + culverin towers + siege cannon towers

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  11. #11

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    much thanx people
    pillage, plunder, burn...

  12. #12
    Senior Member Senior Member katank's Avatar
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    I found that getting a fortress meant you get demiculv towers built in and thus you could circumvent the gunpowda restriction.

    I personally turned the foundry requirement off as I enjoyed facing the horde with fully upgraded fortress in khazar packed with upgraded joms of course.

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