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[b
Citaat[/b] ]Okay fellas,
Thank you everyone for the kind response to my post above. I'm honored that the very best players in the Total War universe are interested in what I have to say. Before I continue my thoughts on RTW at E3, I'll try to answer some of your questions.
First...how the hell did I manage to get into E3? Well, there's a couple of reasons. First, I'm a native of Los Angeles (it helps to be living in the city where the convention is taking place) and second, I work at the assignment desk in the newsroom of KCBS Channel 2 news. On Wednesday, we sent a reporter and a photographer to the convention center to do a story for the 6 pm news on all the exciting stuff at E3. After they were done, said reporter and photographer gave me and my buddy Simon their press passes (a slight indiscretion, I'm sure) so we could check out the show on Thursday.
Fellas, I gotta tell ya, walking around with a press badge at E3 that says "CBS NEWS" on it DEFINATELY gets the attention of all the Public Relations people at the show. One PR girl from Blizzard saw me and said, "HI Oh my God....you're from CBS News?? And you're *HERE*? What are you doing *HERE*? What is CBS doing HERE?" I said, "Hey toots, relax, I'm just here for fun, I'm not working." And she said, "Oh that's okay, lemme show you around Right over here is the World of Warcraft area Did you know that World of Warcraft *blah, blah, blah* and that we have developed a *blah, blah, blah* with the BLAH, BLAH, BLAH?" So I said, "Riiiiiiiiiiight. Okay. Um, hey, where's the food court?"
Anyways...that's how I got into E3. Next...I apologize if this post is kinda disjointed because I'm writing it after having a whole bunch of scotch. One of our anchors at CBS had his 50th birthday tonight, and there was a party, and all the booze was free...and well you know the rest. I mean, c'mon If you had the chance to drink Johnny Walker Blue Label scotch for free all night...wouldn't you take up the chance? Okay...back to the topic at hand. Rome: Total War.
Here are the other things that jumped out at me, an avid MTW player:
After developer "Guy" showed me how archers worked in the game, he executed a full-scale battle between an army of Roman Legionnaires and a group of barbarians. The Roman Legionnaires advanced and met the barbarians head on in a pitched battle in the middle of an open plain. And just like in MTW, as the two armies marched toward each other, both broke into a run during the last one hundred yards or so, creating a spectacular clash of iron on iron in the middle of the screen. Now I've got to admit, the whole thing looked exactly like something I'm sure everyone has seen recently on TV. I'm sure everyone who's reading this has seen the trailer for the new movie "Troy". There's a part of the trailer where a whole bunch of troops run up the beach and charge into a standing group of pikemen as the camera zooms forward along the line of battle. Friends....RTW looks *EXACTLY* like that. The whole line of defending soldiers buckled as the Roman Legionnaires charged the barbarian lines...to my untrained eye, it seemed like every single soldier had a different animation as combatants hacked away at each other...some turning to run and some leaping over one another to strike at another foe. But this STILL wasn't where the combat sequence really shined.
About thirty seconds into this battle, developer "Guy" says, "Okay...you're an experienced MTW player. You know what I've got to do next. I've got to take my cavalry and FLANK" And flank he did. Guy moved a unit of Roman cavalry around the lines of battle and pushed them into a charge aimed directly at the back of the barbarian lines. However, before he could completely execute his run, the computer moved some kind of spear unit in between the rear barbarian line and the path of the charging cavalry. The result was jaw-dropping.
Guy's cavalry slammed directly into a phalanx of barbarian spears. Here's where I got my second shiver of the day. I saw the following things:
1) A horse flipped over. Rendered beautifully in full 3-d graphics, this horse dove on a spear, threw it's rider, and flipped over backwards landing in a cloud of dust.
2) A horse reared back on it's hind legs, kicking up into the air, throwing it's rider and then falling over.
3) A spear snapped as a horse ran into it, trampling the spearholder as the rider of the horse swung his sword in a low arc.
My point, my friends, is that the amount of animation associated with a cavalry charge hitting a wall of spears was simply *UNPRECEDENTED*. I could not believe what I was seeing. I could not count the number of different animations taking place all at the same time. The net affect was the sensation of viewing a real-life, fluid, unpredictable battle Amazing And all while maintaining the integrity of the tried-and-true Total War engine. This wasn't just eye-candy. All this stuff was calculated just like a MTW cavalry charge.
Next, and possibly the most exciting point of my whole experience, was the soundtrack for the game. Okay, let's face it...MTW didn't have much of a soundtrack during the combat sequences. You basically got three short pieces of music at any given time. You got the "Combat is starting" music...you got the "I'm moving my units" music, and you got the "I'm meeting the enemy for the first time in battle" music. Then, after 60 seconds or so, the music stopped and all you were left with was the sound of the breeze blowing puncuated by the sounds of battle. NOT SO IN RTW For the entire battle that I saw, there was music (that could be toggled off, according to Guy) that seemed to CHANGE DYNAMICALLY according to what was going on. The music was a rousing drum beat that quickened as the battle progressed. For instance, when Guy charged his cavalry down a hill toward the back the barbarian lines, the music shifted from the "infantry attack" motif to the "cavalry charge" motif. Now I don't think I can put into words exactly what a PROFOUND affect this had on the overall experience of game play. It simply made me grip the desk and watch in awe as the cavalry charged down the hill. It was kind of difficult to hear exactly what the music sounded like, because the sound coming from the speakers on Guy's computer was overpowered by the UNBEARABLY LOUD RUCKUS coming from the Ninentdo booth next door where some bimbo was yammering ON AND ON about Mario Kart 15 or whatever lame-ass product Nintendo was hawking for 2005. But seriously fellas, I have tried to search for SOMETHING that would give you guys a taste of what the AMAZING soundtrack to the battles in RTW sounds like.
The closest thing I can find is (strangely enough) the Matrix: Revolutions soundtrack. Seriously, it sounded like a portion of the last track on the soundtrack entitled "Navras". For those of you that don't have it, just jump on Kazaa or Morpheus or whatever Peer-to-Peer client you're using these days, and search for "Matrix Navras". It's about a nine minute and eight second song. When you're done downloading, play it and fast forward to about sixteen seconds into it. Press play and close your eyes and imagine an entire unit of Roman cavalry charging down a hill to that music. Um...only without all the techno crap. *THAT'S* what RTW feels like. It was amazing.
Whew...okay...It's 4 am and I'm done for the night. More tomorrow.
Ya, there's more. Pigs on fire and elephants running around. I'm not kidding.
-Yoink
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