Page 1 of 2 12 LastLast
Results 1 to 30 of 38

Thread: Long Term Mercenaries

  1. #1
    Member Member VoodooChild's Avatar
    Join Date
    Jan 2001
    Location
    Atlanta, USA
    Posts
    85

    Default

    What types of exclusive troops from other factions are worth the Mercenary upkeep costs? What units can only be claimed as Mercenaries?

  2. #2
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
    Join Date
    Jan 2003
    Location
    Cardiff in the summer, London during term time.
    Posts
    7,988

    Default

    Mercenary only-I think it's Almughavars, Alan Merc Cav, and Turcopoles. They're all quite rare though, especially the former.

    Hendrix Fan, VoodooChild?
    Co-Lord of BKS and Beirut's Kingdom of Peace and Love.

    "Handsome features, rugged exteriors, intellectual chick magnets, we're pretty much twins."-Beirut

    "Rhy, where's your helicopter now? Where's your ******* helicopter now?"-Mephistopheles.



  3. #3
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
    Join Date
    Feb 2003
    Location
    England
    Posts
    4,294

    Default

    If you can get Varangian guards get them. Longbowmen always. Some horse archers can be devastating. Mamluk and Mongol clear examples of. Almohad Urban militia and order foot are good stable infantry.

    In the later periods there are many. Swiss armoured Pikemen, Gothic sergeants and spanish lancers are clear examples of good, elite shock troops which can help your armies out if they need it




  4. #4
    Chief Sniffer Senior Member ichi's Avatar
    Join Date
    Jan 2003
    Posts
    3,132

    Default

    I got to agree with BKB, get those VG.

    If your faction is weak on cav archers (like say, the English) then get Faris, Szeks, Mamluks, Byz Cav, Boyars, even Turcopoles and Turcoman HA, even vanilla HA.

    In very large battles, put the cav archers in the first wave and set them up very far forward - shoot up some heavy cav or just wear 'em out chasing your cav archers. When they out of ammo, replace with fighters. The AI rarely compensates for the depletion and this can really affect the outcome of the initial fight.

    OK, back on topic - get the guys your faction can't get - if you are a Muslim or Russian pick up good Catholic heavy inf, Danes get strong cav.

    I also like to pick up Longbows

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  5. #5
    Member Member Ragss's Avatar
    Join Date
    Jan 2003
    Location
    Edmonton, AB, Canada
    Posts
    210

    Default

    I never get mercs anymore...no matter how many inns or allies I have, after about 1150 my inns run dry. In medmod, I have never seen a single mercenary, ever. And yes, I'm building the inns in provs with the Mercenary resource.


    Aaanyways. Early on I always pick up all the heavy spearmen I can, if I dint have anything but vanillas. This is Armoured spears, rus, italian light, saracen...And if you are byz, or someone else without pikes or halberdeirs, get all the anti horse inf you can get.
    To win without risk is to have victory without glory.

  6. #6
    karoshi Senior Member solypsist's Avatar
    Join Date
    Oct 2000
    Location
    New York New York
    Posts
    9,020

    Default

    I tend to hold on the the Billmen when I'm not playing the English faction.

  7. #7

    Default

    me if things are going really good i get every merc i can get my greedy hands on but i especially like billmen longbowes and vg
    Formerly ceasar010

  8. #8
    Member Member Defensor Pacis's Avatar
    Join Date
    May 2004
    Location
    United Kingdom
    Posts
    34

    Smile

    Ragss, one way to stop inns running dry is not to have them in the same provinces as border forts, which seem to make it less likely that mercenaries will turn up. By putting one or more spies in the province, you can still catch enemy assassins, and your spies will increase in valour this way too
    We ought to wish for peace, to seek it if we do not already have it, to conserve it once it is attained, and to repel with all our strength the strife opposed to it.

  9. #9
    Member Member ah_dut's Avatar
    Join Date
    May 2004
    Location
    London England
    Posts
    2,292

    Default

    I only think long term mercs are necessary to shore up weaknesses in your faction

  10. #10
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default

    I used Mercs all through my Byz campaign. I ended up disbanding a lot of them but mercs probably made up about 1/4 of my entire army.
    robotica erotica

  11. #11
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    I like to keep the highest power ones around not available to my faction.

    hiring a unit of druzhina (FFK) or kawarzies or other heavy cav merc can be devastating to opponents about 2-3 years into early.

    these I may end up keeping although I will likely just suicide them when they are single digits.

  12. #12

    Default

    I rarely use my mercs long term. I love having an enemy think he has twice as many troops as me and then I buy every merc in the province.
    “A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship But it is not this day, an hour of wolves and shattered shields when the age of men comes crashing down, but it is not this day This day we fight” – Aragorn, King of Gondor

    -=Allies & Axis Total War=-

  13. #13
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    true.

    I rarely keep mercs long terms also except for maybe 3 or 4 high power units that are absolutely unattainable yet must haves.

    most of the use for mercs is still in very early game combat where they can really tip the balance of power.

  14. #14
    Member Member nick_maxell's Avatar
    Join Date
    Feb 2004
    Location
    US East
    Posts
    119

    Default

    Quote Originally Posted by [b
    Quote[/b] (Defensor Pacis @ June 06 2004,11:56)]Ragss, one way to stop inns running dry is not to have them in the same provinces as border forts, which seem to make it less likely that mercenaries will turn up. By putting one or more spies in the province, you can still catch enemy assassins, and your spies will increase in valour this way too
    I seem to remember that it is the castle level, not borderforts affecting merc avaiability and that not hiring some will make them go away as will no conflict nearby.

    As for keeping and which ones - I think katank posted about the Flanders merc rush from normany/wessex when playin english - that works wonders As other stated - get what you cant build and have use for (eg camels if christian and going south) and you can get advanced units earlier sometimes giving you the "edge". - for keeping them longtime watch the loyalty - that nearly always low and you cant give titles/princesses (in 1.1MTW)



    nick

  15. #15
    Member Member Kristaps's Avatar
    Join Date
    Jan 2003
    Location
    Livonia
    Posts
    464

    Default

    Quote Originally Posted by [b
    Quote[/b] (Big King Sanctaphrax @ June 04 2004,17:30)]Mercenary only-I think it's Almughavars, Alan Merc Cav, and Turcopoles. They're all quite rare though, especially the former.

    Hendrix Fan, VoodooChild?
    Turcopoles are not merc-only. Catholic factions can build those in Crusader provinces (Palestine, Antioch, Edessa, Tripoli). Antioch even gives +1 to the valor of Turcopoles built there.
    Kristaps aka Kurlander
    A Livonian Rebel

  16. #16
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    turcopoles are buildable in holy lands but only in tripoli, antioch, edessa, and Syria not palestine.

    they get valor bonus in antioch and the germans get a discount for them.


    @nick, I favor all forms of merc rushing although if Brits, you don't need mercs to wipe out the French.

    you starting troops are enough for the task with bribed longbows as reinforcements if something really goes funky.

    the Flanders inn strategy is more useful as the French for knocking out the Brits.

    you want them eliminated so they don't threaten your rear while you face HRE across the maignot line and possibly get threatend by the iberian devils from the south.

    at the same time, you want to avoid excomm so you need to attack with overwhelming force across the borders to destroy them very fast and this is only doable with mercs that early in the game.

  17. #17
    Senior Member Senior Member gaijinalways's Avatar
    Join Date
    Jun 2003
    Posts
    599

    Default

    I use mercs, but often not long term as the support costs can be murderous. I often use them until they die ro become too small to be worthwhile (sometimes small groups of cavs are good distraction units, though also they that can rout archers, even xbowman if they are heavy cavs depending on the valor of both). I love general and merc only armies

    As to units that may survive longer, missile units (since they may not get shot at or even approached for melee in bigger battles) and some infantry if they avoid getting heavily shot up.

  18. #18
    Nobody Important Member Somebody Else's Avatar
    Join Date
    Nov 2003
    Location
    At her Majesty's service
    Posts
    2,445

    Default

    As I'm playing a MedMod campaign in high period as the Burgundians (Outremer) I hire every archer type of mercenary I can get my hand on (except vanilla archers) as I can only build X-bows and turcopoles, which aren't the greatest units at shooting up hordes of lightly armoured Muslim troops.
    Don't have any aspirations - they're doomed to fail.

    Rumours...

  19. #19
    Member Member Drake's Avatar
    Join Date
    May 2004
    Location
    Europe
    Posts
    95

    Default

    It seems to me that certain provinces have a better mercenary turnover then others, for example Constantinople, Sicily, Tripoli, Venice and Castile are major trade and travel centres so always seem to have some merc presense in them while others like Cyrencia and Muscovy have none cause of their obsure locations and lack of trade resources. My evidence for this is Ile De France, which is a hole for the most part but yet always has mercenaries on offer as few as they may be, possibly cause there's the option to build trading buildings here. Soliders are as much a commodity as any other good.

    For me, mercs come into their best usage early on in the game, and I mean early, as soon as the start date even. In the beginning you can pick up some extremely good units, for example on a Turkish campaign 4 years in, having built an Inn right away I was able to hire guys like Italian Infantry and Faris. This gave me a huge advantage over the Byzantines and Egyptians that allowed me to crush them when backed up with basic units like Urban Militia and horse archers. The cost is paid for by the pillage rewards as both factions have rich areas like Tripoli, Egypt and Constantinople which when pillaged reap good rewards. When the wars are done you simply disband the mercs who are probably exhausted by now and replace with your own troops.

  20. #20
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default

    get Druzhynas ASAP, and dismount tem in every battle. You get those nice FFK that can chop pretty much everything even in later eras.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  21. #21
    Member Member ah_dut's Avatar
    Join Date
    May 2004
    Location
    London England
    Posts
    2,292

    Default

    Volhynia or whatever it's called has a lot of mercs, I like merc longbows gothics and vikings a lot

  22. #22
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    they make 60 men FFKs and are likely the most overpowered merc unit.

    pinning jedi gens with spears and flanking/rear attack with those FFK and soon the enemy jedi becomes minced meat

    anyone like to use them mounted? they actually have AP and decent stats considering they are 60 men cav.

  23. #23
    Destroyer of Gauls Member bighairyman's Avatar
    Join Date
    Jul 2003
    Location
    What's that behind YOU!!!!!!
    Posts
    643

    Default

    get Almughavars when you see them, in my recent game, i had a unit of them and they helped me out at more than 5 battles, their javelin and h2h attacks are awesome. the one i have now have 7 valor
    No poor bastard ever won a war by dying for his country. He won it by making other bastards dying for their country.

    The draft is white people sending black people to fight yellow people to protect the country they stole from red people.

    why would anybody want to touch a girl's butt? Bart Sim

  24. #24
    Member Member Ragss's Avatar
    Join Date
    Jan 2003
    Location
    Edmonton, AB, Canada
    Posts
    210

    Default

    I want to mod the Almughavars to me non-merc for the Argonese, I love using those guys in custom battles.
    To win without risk is to have victory without glory.

  25. #25
    Member Member Imperial Buffoon's Avatar
    Join Date
    Oct 2003
    Location
    London
    Posts
    177

    Default

    Quote Originally Posted by [b
    Quote[/b] (katank @ June 07 2004,16:29)]anyone like to use them mounted? they actually have AP and decent stats considering they are 60 men cav.
    I like to use them mounted to get them some valour if there's not a lot of heavy cavalry opposition (in which case FFK is the reason why they're there). But being mercs so not replenishable and with a not-so-great charge, they're better used for flanking armoured troops in early (think AUM)

  26. #26
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Three words:

    Longbows, Longbows, Longbows...
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  27. #27
    Member Member Ragss's Avatar
    Join Date
    Jan 2003
    Location
    Edmonton, AB, Canada
    Posts
    210

    Default

    Quote Originally Posted by [b
    Quote[/b] (katank @ June 07 2004,16:29)]they make 60 men FFKs and are likely the most overpowered merc unit.

    pinning jedi gens with spears and flanking/rear attack with those FFK and soon the enemy jedi becomes minced meat

    anyone like to use them mounted? they actually have AP and decent stats considering they are 60 men cav.
    I use them mounted whenever possible, although they arent very good there is just something cool about 60 horsemen with axes haha.
    To win without risk is to have victory without glory.

  28. #28
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    really? you always use em mounted? I always use them dismounted as foot knights seem too good to pass up.

    60 men cav would be interesting.

    do you use them as pure flanker/rear attack?

    do they actually seemt o rout the enemy faster than 40 cav?

    maybe I'll give them a try when mounted.

  29. #29
    Takeda Kygona-san Member Medieval Assassin's Avatar
    Join Date
    May 2004
    Location
    Nova Scotia, Canada
    Posts
    458

    Default

    I had some of them last Campain, AP... Thats pretty sweet, they seem to do really good, and then do really good flanking, mine took on about 180 boyors... And won, but with heavy losses, Gold armour and weapons, and higher valour would make them insane. Only 3 left the battle. But they faught to the end.
    I pledge allegiance to the underworld One nation under dog,There of which I stand alone,A face in the crowdUnsung, against the mold
    Without a doubt
    Singled out
    The only way I know

    Stepped out of the line,Like a sheep runs from the herd
    Marching out of time,To my own beat now
    The only way I know

    One light, one mind,Flashing in the dark
    Blinded by the silence of a thousand broken hearts

    "For crying out loud" she screamed unto me
    A free for all,Screw 'em all
    You are your own sight

    I want to be the minority,I don't need your authority
    Down with the moral majority,I want to be the minority

  30. #30
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    that's true. some reason druzhina seem to stick around longer than most even though they shoudl be routing they still fight.

    FFK also gives more morale than the unit itself, hmm and melee power just loss of mobility.

    now if I make FFK cav speed....

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO