Results 1 to 17 of 17

Thread: Another new MedMod convert

  1. #1
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Well, I'm now playing my second MedMod campaign, and I love it. Way harder. My first campaign I played early/hard/Russians and got my butt whipped, which hasn't happened to me in quite some time in MTW. Very cool. Anyway, now I am playing early/hard/Almos and have just finished wiping the despicable Spanish from the face of the Earth. I built a shipwright in Leon and was ready to begin pumping out ships to expand my dominance on the north half of the map. Only one problem: for some reason it won't let me build ships in Leon, even though it's listed as part of the Almo homelands. Anybody know why not?
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  2. #2

    Default

    I think muslims can only build ships around the Mediterrannean. Only French and Spanish can build ships on the Atlantic and Mediterranean coast.

  3. #3
    Flying Dutchman Member Ellesthyan's Avatar
    Join Date
    Oct 2003
    Location
    Holland, Den Haag
    Posts
    327

    Default

    cutepuppy is right. Wes has said that will be changed (and if he hasn't said that, he should say so immidiately) in the next version. However, you can mod it yourself; go to the crusader_unitprod11.txt , go down until you find the ships the almohads use, and then seek a large amount of region names. There, add Leon, Portugal, Navarre and Aquitaine to the list.
    A.E.I.O.U.

    Austria Est Imperare Orbi Universo
    Austria is destined to rule the world.

    (Or, as the Prussians interpretated it:
    Austria Erit In Orbe Ultima
    Austria will one day be lowest in the world.)

    Österreich über alles!

  4. #4
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Thanks Ellesthyan. Will that take effect in the game I am playing right now, or will I have to start a new one?
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  5. #5
    Member Member Satyr's Avatar
    Join Date
    Oct 2002
    Location
    Ca
    Posts
    587

    Default

    When you get to France you will be able to build ships. It is not just the Muslims that can't build ships in Spain, as the Italians and the Byz I did not have that ability either. This is probably the one thing about Medmod 3.14 that I dislike. After all the work to actually take Spain, it doesn't get you access to shipping in the Atlantic.

    When you get bored and can win in Medmod with most factions, try the Germans. You will suffer one utterly humiliating after the other until you figure it out.

  6. #6
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Quote Originally Posted by [b
    Quote[/b] ]When you get bored and can win in Medmod with most factions, try the Germans. You will suffer one utterly humiliating after the other until you figure it out.
    I don't see that happening (getting bored, I mean). I can't even win with the Germans in vanilla MTW.

    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  7. #7
    Member Member ah_dut's Avatar
    Join Date
    May 2004
    Location
    London England
    Posts
    2,292

    Default

    do what katank does goofball ,blitz then turtle, that way the germans can win

  8. #8
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Quote Originally Posted by [b
    Quote[/b] ]However, you can mod it yourself; go to the crusader_unitprod11.txt , go down until you find the ships the almohads use, and then seek a large amount of region names. There, add Leon, Portugal, Navarre and Aquitaine to the list.
    I thought the crusader_unitprod11.txt file only applied to vanilla MTW, not MedMod. With that in mind, I looked for what I thought was the file that would apply to MedMod, something like MM_total_unit.txt (or something like that, I'm not at my PC right now and can't remember the exact name of the file, but the contents of the file looked exactly like those of the crusader_unitprod11.txt file) and inserted the provincial names I wanted as instructed above.

    The problem is, I still can't build Dhows in Leon (not sure about the others, as I don't have shipwrights built there yet). So, one of two things has gone wrong:

    Either:

    Ellesthyan was right, and it is the crusader_unitprod11.txt file I need to mod,

    or

    I was right, but the mod won't take effect in my existing game and I need to start a new one.

    Can any of you modding wizards out there let me know what I need to do?
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  9. #9
    Flying Dutchman Member Ellesthyan's Avatar
    Join Date
    Oct 2003
    Location
    Holland, Den Haag
    Posts
    327

    Default

    Im sorry, I made a mistake, I should have said MM_total_unit.txt .

    Still, it will not change your current campaigns, but only a new one.



    A.E.I.O.U.

    Austria Est Imperare Orbi Universo
    Austria is destined to rule the world.

    (Or, as the Prussians interpretated it:
    Austria Erit In Orbe Ultima
    Austria will one day be lowest in the world.)

    Österreich über alles!

  10. #10
    Senior Member Senior Member katank's Avatar
    Join Date
    Feb 2004
    Location
    Cambridge, MA, USA
    Posts
    3,739

    Default

    @ ah_dut, thanks.

    blitz and turtle is great for any faction although I find it a bit cheap now.

    still, I find that in medmod, I have to blitz more and as the germans, it seems the only way to survive.

    lynchpin defense with burgundy, austria, and saxony as provinces in which you stack huge defensive armies is good.

    you have token garrisons that retreat into the forts and you simply sally with reinforcements from one of the lynchpins and you'll win the battle.

    as long as you don't get your lynchpin armies destroyed, you'll have secure borders without breaking the bank or taking huge loyalty hits.

  11. #11
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Quote Originally Posted by [b
    Quote[/b] ]Im sorry, I made a mistake, I should have said MM_total_unit.txt .

    Still, it will not change your current campaigns, but only a new one.
    OK, changed the MM_Full_unit_prod file and started a new game. Guess what? I still can't build ships in Leon or Portugal and I'm starting to lose my mind Does anybody know what I have done wrong?
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  12. #12
    Flying Dutchman Member Ellesthyan's Avatar
    Join Date
    Oct 2003
    Location
    Holland, Den Haag
    Posts
    327

    Default

    hmmm? Well, I'll look into it in a few hours...
    A.E.I.O.U.

    Austria Est Imperare Orbi Universo
    Austria is destined to rule the world.

    (Or, as the Prussians interpretated it:
    Austria Erit In Orbe Ultima
    Austria will one day be lowest in the world.)

    Österreich über alles!

  13. #13
    Barbarian of the north Member Magraev's Avatar
    Join Date
    Oct 2000
    Location
    Denmark
    Posts
    929

    Default

    Quote Originally Posted by [b
    Quote[/b] (Goofball @ June 15 2004,11:04)]
    Quote Originally Posted by [b
    Quote[/b] ]Im sorry, I made a mistake, I should have said MM_total_unit.txt .

    Still, it will not change your current campaigns, but only a new one.
    OK, changed the MM_Full_unit_prod file and started a new game. Guess what? I still can't build ships in Leon or Portugal and I'm starting to lose my mind Does anybody know what I have done wrong?
    Normally changes in unit_prod can take effect in an existing game, but I'm not sure about wesmod. changes in the startpos file won't take effect without a new game though (naturally...)
    Nope - no sig what so ever.

  14. #14
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Ellesthyan, have you successfully modded the file to be able to produce ships in Western Iberia? If so, maybe you can just email me the modded file and save us both some time. Please PM me and I'll give you my email address. I would have PM'd you with this, but your box is full.

    Thanks,
    GB
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  15. #15
    Evil Sadist Member discovery1's Avatar
    Join Date
    Sep 2003
    Location
    Urbana, IL
    Posts
    2,551

    Default

    Quote Originally Posted by [b
    Quote[/b] ]It is not just the Muslims that can't build ships in Spain, as the Italians and the Byz I did not have that ability either. This is probably the one thing about Medmod 3.14 that I dislike. After all the work to actually take Spain, it doesn't get you access to shipping in the Atlantic.
    I believe the Byz can build ships in Lithuiania. At least, that's what I remember from a campaign as them.


    GoreBag: Oh, Prole, you're a nerd's wet dream.

  16. #16
    Flying Dutchman Member Ellesthyan's Avatar
    Join Date
    Oct 2003
    Location
    Holland, Den Haag
    Posts
    327

    Default

    Goofball, I have no idea what may have gone wrong with your modding. I tried adding ID_PORTUGAL to the list of other provinces, and in my new campaign as the Almohads I could create dhows in Portugal.

    To mod in the game that you can create dhows in whole Iberia, replace the list of provinces in the unitprod with this:

    "ID_CORDOBA,ID_GRANADA,ID_VALENCIA,ID_MOROCCO,ID_ALGERIA,ID_TUNISIA,ID_LIBYA,ID_EGYPT,ID_S
    INAI,ID_TRIPOLI,ID_ANTIOCH,ID_JERUSALEM,ID_ANATOLIA,ID_LESSER_ARMENIA,ID_TREBIZOND, ID_DENMARK, ID_SAXONY, ID_FREISLAND, ID_POMERANIA, ID_PRUSSIA, ID_LITHUANIA, ID_LIVONIA, ID_NOVGOROD, ID_FINLAND, ID_NORWAY, ID_SWEDEN, ID_FLANDERS, ID_NORMANDY, ID_BRITTANY, ID_PORTUGAL, ID_CASTILE, ID_LEON, ID_NAVARRE, ID_ARAGON"
    A.E.I.O.U.

    Austria Est Imperare Orbi Universo
    Austria is destined to rule the world.

    (Or, as the Prussians interpretated it:
    Austria Erit In Orbe Ultima
    Austria will one day be lowest in the world.)

    Österreich über alles!

  17. #17
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
    Join Date
    Jan 2004
    Location
    Victoria, British Columbia
    Posts
    4,211

    Default

    Thanks Ellesthyan, I'll give it a shot tonight.
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO