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Thread: AWD (KekvitMod) Jobs Needed

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  1. #1
    Robot Unicorn Member Kekvit Irae's Avatar
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    A World Divided version 3.0 is LONG overdue, and I need a few good people to help squash a few bugs for me and playtest the new features and other various things.
    Email me at kekvit@kekvitirae.com with your qualifications.
    The only requirement is that you need a LOT of patience and a high tolerance of frustration. Most of the bugs and crashes I find has driven me batty for several months

    The following jobs listed are (without pay, of course ):

    Bughunter
    Playtester
    Artist (if the new graphics are so bad that I need one)

    Naturally, the Playtesters will have to wait until the Bughunter gets rid of the crippling stuff before they can playtest :P

  2. #2
    Robot Unicorn Member Kekvit Irae's Avatar
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    Nobody?

  3. #3

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    probably just the oddities of rearranging the forum or what not...
    eh what can u do?
    hmm, and me? as far as bugtesting, i seem to be bad at this, or at least not as good as i'd like to be, i've royally messed up a few mod thingies i'm still working on...
    need to playtest though?, i'll be around, that's far less tedious perhaps...anyway cheers and good luck
    pillage, plunder, burn...

  4. #4
    Robot Unicorn Member Kekvit Irae's Avatar
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    What I need specifically right now is someone to go through the startpos and unit_prod file and find out what keeps giving me an error. It's driving me batty, and I'm thinking of just killing the Lithuanians to save myself some headache

  5. #5
    Member Member Kali's Avatar
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    Hi kekvitirae,
    I 've heard of your mod but I don't know much about it. What new artwork are you after and whats the bug or bugs.

  6. #6
    Robot Unicorn Member Kekvit Irae's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Kali @ July 27 2004,03:46)] Hi kekvitirae,
    I 've heard of your mod but I don't know much about it. What new artwork are you after and whats the bug or bugs.
    The artwork is specifically flags. And the bugs currently are "attempting to place units in a region with a different culture" so something like that, so bughunters will be needing to go into the unit_prod and startpos and see what's wrong for me to correct

  7. #7
    Einherjer Member Norseman's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]
    And the bugs currently are "attempting to place units in a region with a different culture" so something like that
    This one sounds familiar.

    IIRC the reason is that a unit, whether it belongs to a faction or rebels, is placed in a region with different culture.

    Let me show you an example from the original MTW v2.01 EARLY startpos:

    Placement of Byzantine(orthodox) unit in catholic Naples:

    MakeUnit:: ID_NAPLES ByzantineInfantry 100 ORTHODOX_CULTURE //forces placement of Byzantine troops

    As the unit is only defined for ORTHODOX in the unit_prod.txt, it needs the underlined section ORTHODOX_CULTURE on the end of the line to be placed in a catholic region, even if this region is actually in the hands of an orthodox faction.

    Fury of the Northmen mod

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