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Thread: Modding Helper

  1. #31
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Thats a very odd problem, but u haven't really given much info. Thats a very common sort of error message, but it could mean anything. I've often had error messages pointing me to the cost column, when the error has been elsewhere.

    Are u sure you didn't take any short cuts on the second unit.
    Try making a very basic unit, just copy one unit and rename it (remember to add descriptions etc). See if that works.

  2. #32
    Member Member Spartiate's Avatar
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    Hi Myrddraal andthanks for your reply.

    I have done EVERYTHING in the samemanner as i did the first time i modded a unit.This includes all the descriptions,bifs,LBM,deadpage coords,actiondiddys and all the other steps neccessary to do this.
    Last night i over-wrote an existing unit(kerns) and completely removed it from the game.In its place i put the second unit i had added and hey presto....no problems.
    It worked perfectly(once i edited the starting units in Ireland to remove Kerns).

    Is there a set limit on the number of units the standard campaign in MTW:VI will support and if so what is the limit.

    Thanks
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  3. #33
    Member Member Nomad's Avatar
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    .
    Hi Spartiate,
    the limit is 256 units. So if you've exceeded that you'll get exactly these kind of problems. Otherwise are you using Gnome editor to edit. If not, its very easy to get the spacings between column entries wrong. They have to be exactly write or the columns get shifted along and the wrong info gets into the wrong column. Which will also give you the error messages you mention.
    Hope this helps m8.
    Do not despise the snake for having no horns,
    For who is to say, he will not become a Dragon.

  4. #34
    Member Member Spartiate's Avatar
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    I actually found out yesterday that the limit is 256 units but i am only at 184 units.I am using the Gnome editor also.I think i may have to re-install the game as maybe i corrupted the file at an earlier stage.
    Anyone know if the 256 limit extends across all mods.What i mean is that if say Medmod has 72 new and original units and the game has 184 units is that now the limit that this installation(MTW:VI) on my drive will support(thinks lights are finally going on and someone is at last at home).
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  5. #35
    Member Member Nomad's Avatar
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    Each unit_prod file can contain upto 256 units as the computer only ever uses one unitprod file at a time.
    Do not despise the snake for having no horns,
    For who is to say, he will not become a Dragon.

  6. #36
    Member Member Spartiate's Avatar
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    256 units for each prod file you say?So i can have any number of units,bifs,LBMs,descriptions and so forth but as long as the prod for the campaign being played is no more than 256 units i can play.Hmmm....must have corrupted the file somewhere.I'll re-install and try again later.
    Thanks
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  7. #37
    Member Member Malachus's Avatar
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    Hello everyone. I have a question. The other day I was playing around with my own personal mod and I wanted to add in some of the units from Hellenic Total War to my own mod of the original game. I was able to copy the BIF's of the units I wanted, and these worked fine. In terms of the actual battlefield, I copied all the files of the units i wanted from the Hellenic unit prod file as well as the textures/men folder into my own mod's directory and placed all of these files where they belonged. However, when I loaded these units up on the battlefield, they failed to show up. Instead, I got units that were in the original game, but these were all glitchy. No resemblance to the units from Hellenic. Does anyone know what I have to do in order to copy units from one mod to my own mod?

  8. #38
    Member Member Nomad's Avatar
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    Cool

    Sounds like you've not added the 2 new animation bifs (from the HTW textures/men files) to the new custom folders I assume your using. Or you've not changed the file root in the unitprod files. However there are plenty of guides to help you with this on the forum.
    Do not despise the snake for having no horns,
    For who is to say, he will not become a Dragon.

  9. #39
    Member Member Malachus's Avatar
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    Thanks Nomad, Ill try that.

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