My dear Lords,
a few weeks ago I posted a Link to a topic on the .org.
Duke John suggested there, that by setting all the unit types in column 2 to one label, you could then concentrate on cost and value to influence the AI's building habit.
I think, I discovered a better solution to this.
As it is right now in my campaign, after this tweaks, the AI starts to build a lot of Line Inf with light Cav in the beginning. It then continues to produce a good amount of Artillery and Heavy Cav and Inf units.
After about 30 turns you will encounter AI armies which will always include 1-3 pieces of Art, 2-4 Cav and the rest Line, Light, Guard or Grenadiers.
I'd say that's a good mixture.
What did I do?
Well, you know that I've been working on formations. I figured that to distinguish between the units on the battlefield, there have to be good distinctions/ differences between the abilities of the single units. I then tinkered with the column 18 "Unit Label". At first I thought this is the important column for the formations. Alas, I had no luck with it.
But, as an interesting side effect, after changing the labels to what I thought was plausible the AI (noticed this at first for the Ottomans) started to build huge stacks of Line. After further tweaking, it also build fair amounts of Cav and, as said above, good amounts of all kinds of Artillery.
Here are the new labels I used:
Rebels DEFENDER,MISSILE,SPEAR,ANTI_SPEAR,WEAK
Militia DEFENDER,MISSILE,ANTI_SPEAR,WEAK
Cavheavy ATTACKER,ANTI_INFANTRY,CAVALRY,ANTI_MISSILE,STRONG
Cavlight ATTACKER,AMBUSH,ANTI_MISSILE,CAVALRY
Art MISSILE, DEFENDER,ANTI_SPEAR,ANTI_INFANTRY,ANTI_MISSILE
Heavy foot ATTACKER,DEFENDER,MISSILE,SPEAR,ANTI_SPEAR,STRONG
Line DEFENDER,MISSILE,SPEAR,ANTI_SPEAR,STRONG
Light/Jäger ATTACKER,MISSILE,ANTI_SPEAR,AMBUSH
As I said, the Ottomans, who used to build nearly Cav only armies, appeared with huge stacks of Line and Guard Inf. This made me investigate further with the above results.
What I also did, and which may have contributed to it, was to develop classes for the units. I altered the combat stats as well as the cost (initial & upkeep) to give the units distinct values:
Line: main allround unit, decent combat stats
Rebels/ Militia: the same but weaker
Light/ Jaeger: lower combat stats then Line but good morale and faster or higher range.
Guard + Grenadiers: higher combat/ charge and morale compared to Line
The initial costs are altered to reflect the value.
for Cav it's like this: Hussars->Uhlans->Dragoons->Cuirassiers
They differ in Charge/ melee/ armour and honour.
I used common sense here. Cuirassiers have the best armour and morale. Uhlans the highest charge(10). Hussars have morale 4.Charge and morale are higher than the generic 3x version. Melee stats are slightly higher.
Again, the initial costs are altered to reflect the value and the upkeep cost is somewhat reduced.
If you'd like to have a closer look, I'd send you the unit_prod_file.
Kind regards
von Reiswitz
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