Reacting promptly to a shift of force by the enemy is a key element in battles. This is a difficult aspect of the game to master. You want to send an appropriate amount of help for the situation quickly enough to make a difference. People who play together regularly as allies have a big advantage in this area. Rather than blame a particular player for a loss, it's a lot more constructive to work on improving team strategy and try to learn something from the loss. It is possible for pickup teams to beat regular teams, but you have to work together to do it. Also, I don't view each battle as a separate event. It's a prelude to the next battle, and there is a continuity that flows from one to the next as you play with the same people. The object should be to build your ally's confidence and skill level from one battle to the next rather than to shoot him down.

MizuYuuki ~~~
Clan Takiyama ~~~