Thanks for some superb mapping guys. Sometimes I just pan around rather than take interest in the battles, he he! A general suggestion though;
On some very mountainous maps both the AI and the player gets really difficult starting positions and in some case one have to use waypoints to withdraw units and this is not good at all since one have to focus on the battle rather than guiding units off the map. I remember especially one map: mountain/ river, where you enter to the left of a huge mountain - just one on this map. Then you have to go round the mountain to the right to get to a bridge on the right side of the map. When delpoyed at the bridge and withdrawing units they go to my right into a corner of the river and the mountain that´s behind me, and can´t get off. Another map is a superb mount/ inland map with a huge pass and a shelf you can climb to get to the defenders upper plateau by a village. This map is a nightmare to get units off but simply one of the best looking maps I´ve ever played... jikes!
BTW, mant Island ports are shown in one sea-square but the entry is in another. Ex: N Cyclads port is in the Aegean sea but the entry is in the cycladic sea. Sporades port is in Aegean sea but entry in W Aegean sea etc.
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